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  1. #1

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    For any of you who want to try ISBoxer 38 beta in its current state, come by the ISBoxer Chat Room (link is on isboxer.com, or in the bottom status bar area in ISBoxer itself) and I'll hook you up.

    I'm in the middle of a bunch of other changes so you might see a few loose ends, but I've added a round-robin checkbox to Keystroke Action, WoW Macro Action, and Do Mapped Key Action to do a round-robin within its Target. So, keystrokes and wow macros have a convenient checkbox, but anything else can use the round-robin feature through a Do Mapped Key Action.

    I think this will make a lot of people happy.

    A few quick notes. When you use an Action Target Group, the order of the windows in it may be dependent on the order they actually join it, and when characters are added or removed from the group (e.g. using a Target Group Action), the round-robin position (next window it goes to) will probably not stay the same. That's a minor inconvenience compared to the status quo, though.
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

  2. #2

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    Quote Originally Posted by Lax View Post
    For any of you who want to try ISBoxer 38 beta in its current state, come by the ISBoxer Chat Room (link is on isboxer.com, or in the bottom status bar area in ISBoxer itself) and I'll hook you up.

    I'm in the middle of a bunch of other changes so you might see a few loose ends, but I've added a round-robin checkbox to Keystroke Action, WoW Macro Action, and Do Mapped Key Action to do a round-robin within its Target. So, keystrokes and wow macros have a convenient checkbox, but anything else can use the round-robin feature through a Do Mapped Key Action.

    I think this will make a lot of people happy.

    A few quick notes. When you use an Action Target Group, the order of the windows in it may be dependent on the order they actually join it, and when characters are added or removed from the group (e.g. using a Target Group Action), the round-robin position (next window it goes to) will probably not stay the same. That's a minor inconvenience compared to the status quo, though.
    So with the new build we can setup targets for dps so we can tank 1 thing and have dps using another tanks target for dps? I am not very good with all the details of isboxer but I would like to give it a shot. I just want to be able to set other targets and still use ftl. I also need to figure out a good way for crowd control in pve. I have sheep, hex, banish, & shackle. If I could figure out a good way to automate it, I could have some bad ass cc in the 5mans.
    “Is God willing to prevent evil, but not able? Then he is not omnipotent.
    Is he able, but not willing? Then he is malevolent.
    Is he both able and willing? Then whence cometh evil?
    Is he neither able nor willing? Then why call him God?”
    Epicurus

  3. #3

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    Quote Originally Posted by pinotnoir View Post
    So with the new build we can setup targets for dps so we can tank 1 thing and have dps using another tanks target for dps? I am not very good with all the details of isboxer but I would like to give it a shot. I just want to be able to set other targets and still use ftl. I also need to figure out a good way for crowd control in pve. I have sheep, hex, banish, & shackle. If I could figure out a good way to automate it, I could have some bad ass cc in the 5mans.
    No, nothing has been done with that yet, but I may build in a switch between targeting modes, as suggested in this thread, in ISBoxer 38's Quick Setup Wizard.
    Lax
    Author of ISBoxer
    Video: ISBoxer Quick Start

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