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  1. #1

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    When i type it in as a normal macro in game, i can get it to work both with and without space and with and without Capitalization.
    I can not locate the .xml file referred to by Sam.
    Not really sure what extra information would be relevant to post at this point.
    I don't think its in the macro as that is more or less repeated in step 2 and works fine there.
    Appears to me that it never accepts the keypress for step 1 but only acts on the key release for step 2, or executes step 2 on keypress and does nothing on release.
    Last edited by Dunquan : 11-28-2010 at 05:03 PM

  2. #2

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    Quote Originally Posted by Dunquan View Post
    When i type it in as a normal macro in game, i can get it to work both with and without space and with and without Capitalization.
    I can not locate the .xml file referred to by Sam.
    Not really sure what extra information would be relevant to post at this point.
    I don't think its in the macro as that is more or less repeated in step 2 and works fine there.
    Appears to me that it never accepts the keypress for step 1 but only acts on the key release for step 2, or executes step 2 on keypress and does nothing on release.
    The xml file Sam refers to
    should be under C:\program Files (X86)\Innerspace/IsboxerNewSettings.xml

    Please Verify that the Mapkey you Made under keymaps in Isboxer is set as below
    [What key you wish to use in game to trigger your macros] (I use /)
    Hold any keystroke action while key is held [off]
    execute a step when key [is pressed and released]
    Last edited by Aragent : 11-28-2010 at 05:51 PM

  3. #3

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    Quote Originally Posted by Aragent View Post
    The xml file Sam refers to
    should be under C:\program Files (X86)\Innerspace/IsboxerNewSettings.xml

    Please Verify that the Mapkey you Made under keymaps in Isboxer is set as below
    [What key you wish to use in game to trigger your macros] (I use /)
    Hold any keystroke action while key is held [off]
    execute a step when key [is pressed and released]

    I dont have that file, but i have one called isboxertoolkitprofile.lastexported.xml, maybe im on an old version?

    Also on my isboxer i can only choose [is pressed OR released]
    Attached Files Attached Files

  4. #4

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    Quote Originally Posted by Dunquan View Post
    I dont have that file, but i have one called isboxertoolkitprofile.lastexported.xml, maybe im on an old version?

    Also on my isboxer i can only choose [is pressed OR released]
    ok if [pressed OR released] is not greayed out then that is correct
    above that what are you using for a Hotkey

    Under step 1 Custom Rotation Macro what do you have the Hotkey set for
    Under step 2 Custom Proc Macro what do you have the Hotkey set for.

    Below is what im working on for a "Paladins Retribution"
    as I dont curently have a ret I have yet to test it.

    1st macro
    !if (character in "Pally ret") /castsequence reset=combat/ctrl Holy Wrath, Crusader Strike, Judgement, Exorcism, Crusader Strike, Templar's Verdict, Judgement, Crusader Strike, Exorcism, Crusader Strike, Judgement, Templar's Verdict
    !also /use 13
    !also /use 14

    !if (character in "Pally ret") /stopcasting
    !if (character in "Pally ret") /castsequence exorcism
    !if (character in "Pally ret") /stopcasting
    !if (character in "Pally ret") /cast Hammer of Wrath
    !if (character in "Pally ret") /cast Avenging Wrath

  5. #5

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    Quote Originally Posted by Dunquan View Post
    I dont have that file, but i have one called isboxertoolkitprofile.lastexported.xml, maybe im on an old version? Also on my isboxer i can only choose [is pressed OR released]
    That file you found is also ok, they are mostly the same.

    This is what you are asking about;

    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Pally prot") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally prot") /startattack
    !if (character in "Pally prot") /castsequence reset=combat/6 Hammer of the Righteous,Judgement
    !if (character in "Pally prot") /cast Avenger's Shield
    !if (character in "Pally prot") /cast Consecration
    !if (character in "Pally prot") /cast Holy Wrath
    !also /use 13
    !also /use 14
    !if (character in "Pally ret") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally ret") /startattack
    !if (character in "Pally ret") /castsequence reset=combat consecration, crusader strike, judgement
    !also /use 13
    !also /use 14
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1


    This is what you actually have on your computer when you press CTRL+SKIFT+ALT+', you call it custom rotation part of mellee iwt


    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Pally prot") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally prot") /startattack
    !if (character in "Pally prot") /castsequence reset=combat Hammer of the Righteous,Judgement,Shield of the Righteous,Hammer of the Righteous,Word of Glory
    !if (character in "Pally prot") /cast Avenger's Shield
    !if (character in "Pally prot") /cast Consecration
    !if (character in "Pally prot") /cast Holy Wrath
    !also /use 13
    !also /use 14
    !if (character in "Pally ret") /stopmacro [@target,noexists] [noharm] [dead]
    !if (character in "Pally ret") /startattack
    !if (character in "Pally ret") /castsequence reset=combat consecration,crusader strike,judgement
    !also /use 13
    !also /use 14


    When you press CTRL+SKIFT+ALT+' on your computer you cast exorcism untill oom?



    You only have one other macro called "custom proc":

    /stopmacro [@target,noexists] [noharm] [dead]
    /startattack
    /script UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 0
    !if (character in "Shaman elemental ") /castsequence reset=combat/8 Call of the Elements,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Searing Totem,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst,Lava Burst
    !if (character in "Shaman elemental") /stopcasting
    !if (character in "Shaman elemental") /cast [@focus , exists] Wind Shear
    !if (character in "Shaman elemental") /cast Wind Shear
    !if (character in "Shaman elemental") /cast Wind Shear
    !also /use 13
    !also /use 14
    !if (character in "Hunters Beastmaster") /castsequence reset=combat Steady Shot,Steady Shot
    !if (character in "Hunters Beastmaster") /Cast Kill Command
    !if (character in "Hunters Beastmaster") /CAST Multi-Shot
    !if (character in "Hunters Beastmaster") /Cast Focus Fire
    !if (character in "Priests Shadow") /stopmacro [channeling]
    !if (character in "Priests Shadow") /assist focus
    !if (character in "Priests Shadow") /castsequence reset=60 Mind Blast,Mind Blast,Mind Blast,Shadowfiend,Dispersion,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind Blast,Mind,Blast,Shadowfiend,Mind Blast,Mind Blast,Mind Blast
    !if (character in "Shaman restoration") /cast Call of the Elements
    !if (character in "Shaman restoration") /cast Earthliving Weapon
    !if (character in "Shaman restoration") /cast Earth Elemental Totem
    /script UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE");
    /console Sound_EnableSFX 1</MacroCommands>


    None of the rotation and procs classes match.

    I would try assinging to something simple like F7 for the rotation and F8 for the procs, just for test purposes, and just the paliden stuffs, for test purposes.

    You have all these spells on your prot pal?

    !if (character in "Pally prot") /castsequence reset=combat Hammer of the Righteous,Judgement,Shield of the Righteous,Hammer of the Righteous,Word of Glory


    Ya this thread should be sticky for sure.

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  6. #6

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    Over the weekend, I played aroudn with this new concept on my 5x shaman team.

    I got it to work, kinda. Step 1 and Step 2 both seem to work for my elemental shamans just fine.

    Flame Shock goes off, Lightning bolt starts casting. However, when I release the button my cast is canceled and wind shear fires off.

    I tend to spam my keys when I play. Is this not spammable?

    I tried holding the key down, then releasing when the current cast finished. This seemed to work fine, but I never did seem a Lava Burst fire off. I must have something wrong, but haven't figured out what it could be.

  7. #7

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    Quote Originally Posted by daanji View Post
    Over the weekend, I played aroudn with this new concept on my 5x shaman team.

    I got it to work, kinda. Step 1 and Step 2 both seem to work for my elemental shamans just fine.

    Flame Shock goes off, Lightning bolt starts casting. However, when I release the button my cast is canceled and wind shear fires off.

    I tend to spam my keys when I play. Is this not spammable?

    I tried holding the key down, then releasing when the current cast finished. This seemed to work fine, but I never did seem a Lava Burst fire off. I must have something wrong, but haven't figured out what it could be.
    I found out the issue. In step 2 for the first "Shamans Elemental" line there is an extra space character before the second quotation.

    Aragent, you may want to edit your original post in case other people copy / paste and have the same issue.

    Anyway, thank you! This works so well.
    Last edited by daanji : 11-29-2010 at 05:22 AM

  8. #8

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    Quote Originally Posted by daanji View Post
    I found out the issue. In step 2 for the first "Shamans Elemental" line there is an extra space character before the second quotation.

    Aragent, you may want to edit your original post in case other people copy / paste and have the same issue.

    Anyway, thank you! This works so well.
    Thanks Daanji for catching that I shall be updating those two macros scripts today (I also added some new class cobinations over the weekend.)

    Also so your post on Mercurio thread about inproving the dps and have incorperated the change. thank you.
    Last edited by Aragent : 11-29-2010 at 01:46 PM

  9. #9

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    Quote Originally Posted by Sam DeathWalker View Post
    None of the rotation and procs classes match.

    I would try assinging to something simple like F7 for the rotation and F8 for the procs, just for test purposes, and just the paliden stuffs, for test purposes.

    You have all these spells on your prot pal?

    !if (character in "Pally prot") /castsequence reset=combat Hammer of the Righteous,Judgement,Shield of the Righteous,Hammer of the Righteous,Word of Glory


    Ya this thread should be sticky for sure.
    Changed assignment to F5 and F6 removed all the other classes and the trinket calls, and now it works perfectly.
    Thanks a lot to both you and Aragent.

  10. #10

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    Quote Originally Posted by Dunquan View Post
    Changed assignment to F5 and F6 removed all the other classes and the trinket calls, and now it works perfectly.
    Thanks a lot to both you and Aragent.
    Glad we could Help Dunquan

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