A few things.
1) I'm an investigating the ability to create more "frames" that hold the buttons. You would drag and drop the buttons between frames. This would solve your desire to mimic the G13 key layout, you'd create a frame for each row and only throw the buttons in there you wanted.
2) Drag and drop to set custom button orders seems like a great idea to me. I'll think about what it might mean to accomplish. I suspect it could be considerable effort and would require an "auto sort vs. manual sort" option. This would solve your secondary desire. I acknowledge that I currently have no sorting options and it's just sorted by spell name and anchor point. I've knew I'd have to tackle this eventually. Since implementing drag and drop, it opens up some options to for setting a custom order without some nasty config dialog.
3) Hermes lacks precise layout control, I hope to avoid it. But I see the need, especially for the button containers and especially when looking at your screenshots.
Edit: Thanks for the additional mockup. Here are my thoughts at the moment. Keep in mind, I'm interesting in something useful to all users, not specifically dual boxing:
1) Multiple button containers.
2) Buttons can live in a container or be free floating.
3) Free floating buttons can (optionally) show additional data (like your mockup)
4) Non free floating buttons might also optionally show additional data (like your mockup), but still reside inside a frame with other buttons.
5) The optional data would be expanded/collapsed by clicking on the button.
6) I concur with the need for options to customize the behavior.
7) How's Shadow Labs treating you? :P
I am trying to look at the big picture and start where the most value is. I have not decided what of the above I will actually do. But I wanted to share my current thought process.
One more note, I have added ability to track item cooldowns now (but still testing and not released). So Soulstones should work and other things like trinkets, Saronite Bombs, you get the idea. Support was more complex than I thought so I'm concerned about bugs. And I'm not done.
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