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  1. #1

    Default A method to the madness

    Hey, Methodical...

    Ah, yes, it was your hunters I came upon in Bree one evening. I gave you the names of my mains and added you to my friend's list.

    How are you fairing with doing Skirmishes with your guys? I had only got my three RKs up to max level and tried several Skirms with them. It seems that the tiered difficulty increase is substantial and I have yet to overcome this aspect. I used to love doing Strike Against Danenglor with my solo hunter as it was very quick (especially if you skip the encounters and counter-attacks).

    However, I have been getting my hide handed to me when attempting this same Skirm as a three-man with my RKs (each with a Protector). The fact that the end boss now spawns waves of fire grim makes it an impossibility for me to focus on the boss. If I turn to the adds, the boss chews me up. I can only imagine what the increased difficulty is like for a six-man Skirm.

    I actually started three F2P accounts and have purchased three Moria boxes for the free month and RK/Warden unlock. I'm hoping that the focus fire of six toons will more than compensate for the increased difficulty of a six-man Skirm. Though...that's what I hoped when going three-box.

    I hope that a different group makeup will fair better results. I imagine that six Wardens could tear stuff up.

    Let me ask this: Has any multi-boxer here done three- / six-man content using nothing but LMs? I would think that, specifically in Skirms, this would be a formidable force. With pets and soldiers, you could walk into a six-man Skirm with 18 toons under your control. The same would be for Captains but I just cannot see anyone running around with six of them as there would be a lot of wasted non-overlapping/complimentary skills.

    With the coming changes to LMs for the November update (whenever that may be), it looks like they will become even more powerful (I've already got my six LMs to level 10 and the power they wield is ridiculous as is). The stacking of Burning Embers will be nice (though I've yet to encounter a mob that needed more than the initial hit from six of those to take it out)--especially with the fire debuff LMs can apply.

    I also think that RKs, with a little rotation change, are actual becoming more powerful ( thanks for fixing Fall to Our Wrath Turbine!).

    I'm sure that I will someday switch to a mixed group setup but I'd like to get all of the same-class groups to max level first so that I am completely playing each independently.

    Happy hunting!

  2. #2

    Default

    I have 2 interact with target binds. One works on everyone. The other only works on melee.
    I used some pretty obscure keys like ` and \ for my binds. The `, since it's right below ESC, is easily spammable so I can use that in combat to keep meleers doing their thing. The other one, there's no way I'll hit it by accident or something.

    Anyway as far as "F" for assist, instead I made an ASSFOCUS* macro so they're not assisting someone random, and bound it to F. This is useful for NPC questgivers vendors repairbots etc, and of course for those times you want to 5x /dance with someone.





    */assist focus . Don't be jealous of my wit.

  3. #3

    Default

    Quote Originally Posted by visman View Post

    Let me ask this: Has any multi-boxer here done three- / six-man content using nothing but LMs? I would think that, specifically in Skirms, this would be a formidable force. With pets and soldiers, you could walk into a six-man Skirm with 18 toons under your control. The same would be for Captains but I just cannot see anyone running around with six of them as there would be a lot of wasted non-overlapping/complimentary skills.
    I've seen vids of 5x LM's + a Minstrel doing 6 man content. I'd imagine you'd be pretty gimped in the healing department with 6x LM's. I've also seen vids of 5x RK's and a guardian taking on pretty much any thing. Keep in mind that any class with a pet is a balanced around having the pet. It's also a mess trying to heal people's pets in sticky situations.


    Personally, I have yet to set foot in a skirmish. I have, however, beaten all the GB instances with a my 6 char mixed party. The hardest part were the gimics where you need party members split up in order to progress. Other than that, it forced me to get my healing situated.



    Quote Originally Posted by Mooni
    I have 2 interact with target binds. One works on everyone. The other only works on melee.
    I used some pretty obscure keys like ` and \ for my binds. The `, since it's right below ESC, is easily spammable so I can use that in combat to keep meleers doing their thing. The other one, there's no way I'll hit it by accident or something.

    Anyway as far as "F" for assist, instead I made an ASSFOCUS* macro so they're not assisting someone random, and bound it to F. This is useful for NPC questgivers vendors repairbots etc, and of course for those times you want to 5x /dance with someone.





    */assist focus . Don't be jealous of my wit.
    I've been using a bind for my "select me" keymap, followed by a key that assists ('F') on press, and interact with target ('U') on release for my melee. I also have this coupled with "move to target" in order to get my melee guys to close the distance. The problem is that I have to hold the key down to manually insert a delay in the F and U, or sometimes my melee just stands there.

    What is this /assist focus you speak of? As far as I know this doesn't exist in LOTRO. (your 5x /dance gave you away... lotro fellowships are usually 6 characters). I'd love to be wrong here, so enlighten me if LOTRO does have /assist focus. It would certainly make my life easier.

  4. #4

    Default

    SORRYYYYYYYY

    I was posting in 2 threads at once and got this confused with a wow thread. Ignore my comment about the assist.
    And, pretty much everything else.

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