Close
Showing results 1 to 10 of 244

Hybrid View

  1. #1

    Default

    I don't know guys. I might be throwing in the towel with dk + rets. Or at least not leveling them first for the initial PVP race. Played a bunch of bgs last night. It is kind of discouraging.

    no cleanse, no kill. 1 frost mage can kite my team forever. and there is not much I can do about it. and without defensive skills, I am just sitting there and getting nuked (at least arm warrior get to spin). I am no longer face rolling. Burst doesn't mean much when I can't touch them.

  2. #2

    Default

    Quote Originally Posted by remanz View Post
    I don't know guys. I might be throwing in the towel with dk + rets. Or at least not leveling them first for the initial PVP race. Played a bunch of bgs last night. It is kind of discouraging.

    no cleanse, no kill. 1 frost mage can kite my team forever. and there is not much I can do about it. and without defensive skills, I am just sitting there and getting nuked (at least arm warrior get to spin). I am no longer face rolling. Burst doesn't mean much when I can't touch them.
    Can you elaborate a little? Can't you deathgrip the mage after he blinks? And what about chains of ice?

  3. #3

    Default

    Quote Originally Posted by Firstcow View Post
    Can you elaborate a little? Can't you deathgrip the mage after he blinks? And what about chains of ice?
    Just got back from Blizzcon.

    I was laughing so hard when GC said his habit included nerfing paladins.

    ANyway. The mage has so many tools to kite melees. Without cleanse, it is just a nightmare. The mage can start with the pet range nova. and simply go from there. Deathgrip is only 1 skill. He has like 3 novas. and obviously, if I am just 5 v 1 mage, I can simply exorcism him to death. But that is rarely the case in BG, combined with warlock, hunter, priest, and of cuz , the unkillable holy paladin. I am not killing anyone.

  4. #4

    Default

    Quote Originally Posted by remanz View Post
    Just got back from Blizzcon.

    I was laughing so hard when GC said his habit included nerfing paladins.

    ANyway. The mage has so many tools to kite melees. Without cleanse, it is just a nightmare. The mage can start with the pet range nova. and simply go from there. Deathgrip is only 1 skill. He has like 3 novas. and obviously, if I am just 5 v 1 mage, I can simply exorcism him to death. But that is rarely the case in BG, combined with warlock, hunter, priest, and of cuz , the unkillable holy paladin. I am not killing anyone.
    Looks like I will need to resub to take on the dk+rets challenge again Now if the wife wouldn't threaten to cut my balls...

  5. #5

    Default

    Here's a new idea for the DK/4 paladin teams, and this one is a little outside the box.

    Unfortunately, all my gear is ret gear atm, but I'm seriously considering making 4 shockadins. Shockadins look to be back since 4.0.1, so I'm gonna respec soon and give this a go in some instances hopefully tonight. If you're confused on shockadins, some good info here: http://www.wowwiki.com/Shockadins

    After taking a good look at the holy tree, I'm thinking this might be exactly what our team needs.

    Here's gonna be some of the key talents that'll make this viable:

    * Protector of the innocent. Whenever you cast a heal on any target, you'll be healing all 4 of your paladins as well.
    * Blazing Light (20% increased damage on Holy Shock and Exorcism).
    * Denounce (75% mana reduction on excorcism, but 50% chance to have exorcism instant and no mana when casting holy shock) -- This is basically your art of war proc, except it'll proc from your main abililty -- holy shock
    * Enlightened Judgements - increase range by 10 yards of judgements ** and ** instantly heals you for 2915.
    * Beacon of Light..... OMFG... Now this talent has some serious goodness when boxed. "The target becomes a Beacon of Light to all members of your party *or* raid. Each heal you cast on any party or raid member, heals the beacon for 50% of amount healed." At this point, we'll have 4 of our guys with a beacon on them at all times. A nice piece of this is that it's not just party - it's raid, so it'll work in bgs just fine when we are split up, so everytime you cast a heal, you'll be healing 4 of your guys at once.
    * Sacred Cleansing - Another awesome one.. Everybody crying about not having cleanse... Here's your answer to that one - "Your Cleanse spell now also dispels 1 Magic effect."
    * Paragon of Virtue - Reduced CD of Avenging Wrath by 60 seconds, and Hand of Sacrafice by 30 seconds.
    * Aura Mastery -- with 4 paladins, you'll have 16 seconds of no silence or interrupt effects.

    I think the 5 optional talents would best be spent in crusade (30% increased damage to holy shock) and Improved Judgements - This stacks with Enlightened Judgements - so we'll have 40 yard judgements, however I'm not sure that judgements will do enough damage to justify it.

  6. #6

    Default

    Quote Originally Posted by Zappy View Post
    Here's a new idea for the DK/4 paladin teams, and this one is a little outside the box.

    Unfortunately, all my gear is ret gear atm, but I'm seriously considering making 4 shockadins. Shockadins look to be back since 4.0.1, so I'm gonna respec soon and give this a go in some instances hopefully tonight. If you're confused on shockadins, some good info here: http://www.wowwiki.com/Shockadins

    After taking a good look at the holy tree, I'm thinking this might be exactly what our team needs.

    Here's gonna be some of the key talents that'll make this viable:

    * Protector of the innocent. Whenever you cast a heal on any target, you'll be healing all 4 of your paladins as well.
    * Blazing Light (20% increased damage on Holy Shock and Exorcism).
    * Denounce (75% mana reduction on excorcism, but 50% chance to have exorcism instant and no mana when casting holy shock) -- This is basically your art of war proc, except it'll proc from your main abililty -- holy shock
    * Enlightened Judgements - increase range by 10 yards of judgements ** and ** instantly heals you for 2915.
    * Beacon of Light..... OMFG... Now this talent has some serious goodness when boxed. "The target becomes a Beacon of Light to all members of your party *or* raid. Each heal you cast on any party or raid member, heals the beacon for 50% of amount healed." At this point, we'll have 4 of our guys with a beacon on them at all times. A nice piece of this is that it's not just party - it's raid, so it'll work in bgs just fine when we are split up, so everytime you cast a heal, you'll be healing 4 of your guys at once.
    * Sacred Cleansing - Another awesome one.. Everybody crying about not having cleanse... Here's your answer to that one - "Your Cleanse spell now also dispels 1 Magic effect."
    * Paragon of Virtue - Reduced CD of Avenging Wrath by 60 seconds, and Hand of Sacrafice by 30 seconds.
    * Aura Mastery -- with 4 paladins, you'll have 16 seconds of no silence or interrupt effects.

    I think the 5 optional talents would best be spent in crusade (30% increased damage to holy shock) and Improved Judgements - This stacks with Enlightened Judgements - so we'll have 40 yard judgements, however I'm not sure that judgements will do enough damage to justify it.
    Hmmmm, Shockadin, didn't someone already try them in BGs ? Insane surivial, but lack firepower to kill. It seems a little goofy to me. I have to test the firepower to decide. But we don't need the DK anymore, don't we, if we go holy. We become a gimped shaman team with better healing.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •