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  1. #1

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    Full patch notes continued:

    Professions


    • The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.

    User Interface

    • Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
    • The Arena Teams pane has been improved.
    • The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
    • The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
    • A Professions screen has been added to the Spellbook to better display the details of a character's primary and secondary professions.
    • Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
    • New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
    • Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
    • New Raid frames are now. They can also be used in place of the standard 5-player party interface via the User Interface options.
    • The Spellbook interface has been improved for greater ease-of-use and visual appeal.
    • For additional notes on Lua and XML changes please visit the UI & Macros forum.

    Graphics

    • Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
    • Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
    • Multi-monitor support (Video Options - Monitor on the Graphics Panel)
    • OpenGL Hardware Cursor support for Windows (Video Options - Hardware Cursor on the Advanced Panel)
    • Experimental support for DX11 (enabled by passing '-d3d11' on the command line or adding SET gxApi "d3d11" to the Config.WTF file)

  2. #2

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    Quote Originally Posted by Svpernova09 View Post
    Full patch notes continued:

    Professions



    • The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.
    Does anyone know if the changes here mean we are going to need to do Northrend Inscription Research again to get the "added glyphs" or will we have the same glyphs as vbefore but just moved around?

    I have all the glyph recipes in game but with the change I wasn't sure if the added glyphs were the ones tor higher than 450 skill or if they have a bunch of new ones for the current content.

    Apologies if this is out on the web somewhere but I am at work and couldn't look it up.

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