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  1. #21

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    Quote Originally Posted by Seldum View Post
    Are you thinking of the skeletons then summoners summons? They yild xp to my toons 75 xp a piece at lvl 46 no RAF.

    I boosted 4 times i scholo to try it out with my druid tank. I prefer this instance instead of stratholme... Stratholme is a major hassle compared to scholo in my oppinion.

    I did the whole instance once to get the achievement and "learn" the place as I have never run the instance properly at lvl, it took me like 40-50 min only looting the bosses.

    Now I do it like this:

    Kill the 4 mobs at the beginning (toons parked at the entrance. Clear the next room in one pull + mobbing up the stray mobs.

    Then I run to the whelps, and pull everything up until the entrance from the first room. I then go back and kill the summoners.

    Then I head into the Crypts and pull all the skeletons and the boss. Kill the boss quickly or she will summon adds which are annoying.
    Then I kill rattlegore for the key.

    Then I kill all the "neutral" mobs including the two mini bosses on the small ledge.

    Then I think I move on to the room where you have to kill 4-6 bosses before the final boss spawns. I usually take 2-4 rooms at a time pulling using the boss. I have expirenced that one of the bosses reset and I had to go back and kill her again.
    Then I kill the final boss and run out of the instance.

    This run yild around 1 lvl with no RAF, no rested xp but with heirloom shoulders and chest on. Mostly I only loot the bosses.

    As a bear tank I can pull alot of mobs, but I have found that the most effective way to pull all the mobs is to run backwards and swipe... it takes a bit longer not using charge to gain speed on the horde of mobs chasing you, but I take way less damage from the occationel hits, and I deal damage while mobbing up the freaks I need to kill. I takes alot of swipes to kill all the mobs which is why I keep pounding them while I pull them to a designated spot.


    I will try only pulling the rooms suggested earlier in this topic and see if its a better way to boost in the instance.
    best method i found when levelling my locks: (with ret Pally boosting)

    kill the four on the bridge
    drop down off the bridge - clear the room below
    head towards the whelps - pulling all anything in you path
    aggro a whelp and drop down one of the holes to rattlegore
    kill rattlegore - by the time he's dead the mobs you aggro'ed will be arriving in the room (mass aoe FTW)
    get the key and head back to the crypt for the bosses. (neutral guys are optional)
    on the way back to the start you can clear the basement and the gargoyle boss
    rinse and repeat

    time to run 12-15 minutes depending if you loot the corpse piles

  2. #22

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    dumb noob question? How do I get in the first time?
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  3. #23
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by alcattle View Post
    dumb noob question? How do I get in the first time?
    http://www.wowwiki.com/Scholomance#Key_to_Scholomance

  4. #24
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    Jun 2009
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    Salford, Manchester UK
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    120

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    My mixed team is lvl 45... I might log my pally, drag the team up to Scholo and park them on the bridge and try this and see what I get from it.

    Then on a later date, level up my pally tank by taking my warrior tank and doing the same (might take a bit longer... but he isnt going to die in there (famous last words))

  5. #25

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    Quote Originally Posted by mikekim View Post
    time to run 12-15 minutes depending if you loot the corpse piles
    Wow I did my first scholo runs yesterday and it seems I have lots of room for improvement I'll try to follow your advices tonight and see If I can significantely cut down my time (I'm boosting with a prot pally).
    Dualboxing on a computer running Linux & MoW.
    EU-Uldaman

  6. #26

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    There are several ways to get inside. One is to do the quest chain. Another is to buy a titanium bar and have a blacksmith turn it into 20 keys. Another is to loose a dual by the door, then hop in the fire and die. Ghost past the door, rez and open from the inside.

  7. #27

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    Quote Originally Posted by Starbuck_Jones View Post
    . Another is to loose a dual by the door, then hop in the fire and die. Ghost past the door, rez and open from the inside.
    haha EXACTLY my method

  8. #28

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    warlock -> life tap -> hellfire -> profit?
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  9. #29

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    Quote Originally Posted by Starbuck_Jones View Post
    There are several ways to get inside. One is to do the quest chain. Another is to buy a titanium bar and have a blacksmith turn it into 20 keys. Another is to loose a dual by the door, then hop in the fire and die. Ghost past the door, rez and open from the inside.
    I remember the die and rez one, never knew a skelton key could do that, but I guess you are talking a better key than was availible in the day
    RAF Tour Guide files are obsolete, I went to Zygor
    MultiBoxers play with themselves

  10. #30

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    There is a mob that are resistance to magic, since I am using a mage to boost my alt chars, I can't clear the whole instance.

    How do you guy kill those magic resistance mob if you don't have a melee main.

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