Turn based strategies are all I can handle. What happened to games like MOO 1 & 2?
Turn based strategies are all I can handle. What happened to games like MOO 1 & 2?
"For God's sake, don't stand there at 30 yards trying to cast a spell, he will melt your face period."
Lokked
They need to make Moo1 multi-player.
Moo2 required too much micromanagement. I hated that I couldn't just create one master queue and have all my planets just build from that as the things became available. With Moo1, while I couldn't set all planetary systems to missiles, population, production or ships with one click, I could at least just tab through all my systems and click to do it quick.
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