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  1. #1

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    Looking at all the beta info and blue posts I'm really starting to like a 4x DK team. Right now you can basically 100% MS someone with 4x DK's--There's just about nothing you can do versus chain Necrotic Strikes. The way I see it, it doesn't matter how they change the ability as long as it makes it to release: No changes they can make to it will keep it functional as a "normal" DK (ie, not boxed) ability and not make it ridiculously overpowered when there are 4x of them.

    DK self healing is pretty good too. Plus all you'd have to do for rated BG's is add a healer (I'm thinking Shaman for totem support and survivability). Throw on top of that 4x Lichborne and all the other defensive cooldowns DK's get... It looks like it's going to be a really hot team.

    Also (because I can't stop thinking about all this) they've removed Cleansing Totem and Abolish Poison. Basically this means that for every one GCD you spend putting a disease on someone the healer (and only healing specs mind you) have to spend one GCD to get it off. Now multiply that x4. Now you Pestilence and it's on everyone.

    4x Strangulate? Yes please. 4x Death Grip? Yes please. 4x Chains of Ice? Yes please. 4x Ghoul stun? Yes please.

    Maybe I'm just hopelessly optimistic but the team looks *hot* to me. For PvE too all you have to do is add a healer--You can box it or just pickup a healer. The ONLY thing I dislike about it is that you don't get any actual cast-healing. It's all going to be either your tag-along boxed/played healer, Rune Tap and bandages.

    Oh, and don't forget you're in plate!

    Thoughts?
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  2. #2

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    Quote Originally Posted by Mosg2 View Post
    Looking at all the beta info and blue posts I'm really starting to like a 4x DK team. Right now you can basically 100% MS someone with 4x DK's--There's just about nothing you can do versus chain Necrotic Strikes. The way I see it, it doesn't matter how they change the ability as long as it makes it to release: No changes they can make to it will keep it functional as a "normal" DK (ie, not boxed) ability and not make it ridiculously overpowered when there are 4x of them.

    DK self healing is pretty good too. Plus all you'd have to do for rated BG's is add a healer (I'm thinking Shaman for totem support and survivability). Throw on top of that 4x Lichborne and all the other defensive cooldowns DK's get... It looks like it's going to be a really hot team.

    Also (because I can't stop thinking about all this) they've removed Cleansing Totem and Abolish Poison. Basically this means that for every one GCD you spend putting a disease on someone the healer (and only healing specs mind you) have to spend one GCD to get it off. Now multiply that x4. Now you Pestilence and it's on everyone.

    4x Strangulate? Yes please. 4x Death Grip? Yes please. 4x Chains of Ice? Yes please. 4x Ghoul stun? Yes please.

    Maybe I'm just hopelessly optimistic but the team looks *hot* to me. For PvE too all you have to do is add a healer--You can box it or just pickup a healer. The ONLY thing I dislike about it is that you don't get any actual cast-healing. It's all going to be either your tag-along boxed/played healer, Rune Tap and bandages.

    Oh, and don't forget you're in plate!

    Thoughts?
    I would probably do double healer 3 dps with that, shaman is kinda focusable.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

  3. #3

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    Quote Originally Posted by Mosg2 View Post
    Looking at all the beta info and blue posts I'm really starting to like a 4x DK team. Right now you can basically 100% MS someone with 4x DK's--There's just about nothing you can do versus chain Necrotic Strikes. The way I see it, it doesn't matter how they change the ability as long as it makes it to release: No changes they can make to it will keep it functional as a "normal" DK (ie, not boxed) ability and not make it ridiculously overpowered when there are 4x of them.

    DK self healing is pretty good too. Plus all you'd have to do for rated BG's is add a healer (I'm thinking Shaman for totem support and survivability). Throw on top of that 4x Lichborne and all the other defensive cooldowns DK's get... It looks like it's going to be a really hot team.

    Also (because I can't stop thinking about all this) they've removed Cleansing Totem and Abolish Poison. Basically this means that for every one GCD you spend putting a disease on someone the healer (and only healing specs mind you) have to spend one GCD to get it off. Now multiply that x4. Now you Pestilence and it's on everyone.

    4x Strangulate? Yes please. 4x Death Grip? Yes please. 4x Chains of Ice? Yes please. 4x Ghoul stun? Yes please.

    Maybe I'm just hopelessly optimistic but the team looks *hot* to me. For PvE too all you have to do is add a healer--You can box it or just pickup a healer. The ONLY thing I dislike about it is that you don't get any actual cast-healing. It's all going to be either your tag-along boxed/played healer, Rune Tap and bandages.

    Oh, and don't forget you're in plate!

    Thoughts?
    I think if you are going to use another person as healer, 4DK vs mix melee is the discussion here. Have to see what the damage will be like for 4 DKs since the mix melee has more buffs.

    I like 4 death grips. but had concerns about the damage.

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