Quote Originally Posted by remanz View Post
How is 1024 AP x 20 second (let'say 10 hits, counting special attacks) better than 2k dmg 1 hit ? This 1 hit gets migrated, but those hits don't ? If anything, you be lucky to land those hits within that period.

Worry about dmg getting migrated (absorbed) for the darkmoon death case where landing 10 hits are certainly tougher. (you get feared, slowed, CCed)

roughly, 14AP = 1 DPS , so (1024 / 14) x 3.6 (weapon speed) = 264 per hit

now let's say you hit him 10 times, it is merely 264 x 10 = 2640 dmg added.

The number of hit times might be off , but 264 per hit is really not that attractive.



If anything, http://www.wowhead.com/item=40371#dropped-by is better
That one time 2k hit is only better if it lands and I also get a kill at that time. If I miss the kill it's wasted, but during the 15 seconds of extra dmg from darkmoon card I can have the opportunity to land a different kill which is what usually happens in most of my arena games. I rarely land a kill by one shotting on the first charge.

In theory you are right, in practice it doesn't work. Imagine mage iceblocking, hunter deterence, pally bubble, priest pain supp, etc During those no matter what you hit them with they dont die. But once those effects are gone, they will probably die in the rest of seconds while the proc from darkmoon is still up, or at least there is a chance.