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added the spell cast times and an indicator of the spell currently in use (the colored line under the timeline icons.
Also added a number of shaman spells and talents, and a few of the paladin glyphs (those affecting cooldowns, durations and cast times: consecration, holy wrath, holy shock and beacon)
Will do the talenst and then the shaman glyphs and talents after.
I haven't got access to the game at the moment, so can someone clarify the following please?
1/ if i have 300ms latency, do i just add 0.3s at the beginning of each cast? or beginning and end? or 0.15 before and 0.15 after ?
2/ i believe cooldowns start when the spell is cast (i.e *after* the cast time)
so if I have a 2 second cast time and 6 second coodown on that spell, I will be able to start casting that spell at:
t = 0
t +8
t +16
3/ If Ii have a 2 second cast time on a spell that has a buff or debuff that lasts for a duration of 10seconds,
that means that if I start casting at t=0 the spell buff will start t=2 and end at t=12
4/The exception being channeled spells where the duration and cooldown start at the beginnng of the casting time. correct?
5/now, the trick is, for Instant cast spells, both duration and cooldown start at t=0, but still there is a *implicit* casst time of 1sec, being the global cooldown. Does that make sense?
sorry must seem obvious but it's late and i'm confused, and locked outside the game
Last edited by Zub : 06-27-2010 at 08:47 AM
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