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  1. #1

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    I'm pretty sure you could do this just by broadcasting all keystrokes and then just moving in synch. I messed around with this with IS/Boxer and was able to be one blob of people, but it was a little fragile - sometimes we'd face slightly different ways and wind up scattering.

  2. #2

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    Quote Originally Posted by kate View Post
    I'm pretty sure you could do this just by broadcasting all keystrokes and then just moving in synch. I messed around with this with IS/Boxer and was able to be one blob of people, but it was a little fragile - sometimes we'd face slightly different ways and wind up scattering.

    This is *exactly* what I am trying to avoid. I am sure it will be a program external to wow to do this.
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  3. #3
    Member Ughmahedhurtz's Avatar
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    This requires that the app have visibility into the character's coordinates. The primary methods for that are:
    • Exposed via an API call in the game.
    • Exposed via a command in-game.
    • "Sniffed" from the process memory or network data stream.


    As you might imagine, the first two are only visible to addons in the immediate sense. The third is explicitly illegal (it's what most bots use to navigate).

    So, the first two would work but addons cannot move the character so you couldn't use it for active positioning.
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  4. #4

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    Quote Originally Posted by Ughmahedhurtz View Post
    This requires that the app have visibility into the character's coordinates. The primary methods for that are:
    • Exposed via an API call in the game.
    • Exposed via a command in-game.
    • "Sniffed" from the process memory or network data stream.

    As you might imagine, the first two are only visible to addons in the immediate sense. The third is explicitly illegal (it's what most bots use to navigate).

    So, the first two would work but addons cannot move the character so you couldn't use it for active positioning.

    Thats good enough actually (I think) I can do the moving until i see that the coordinates are matched or close to it with a very small error. Its something to try. Thanks.
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  5. #5

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    Its very hard to do cuase if you turn and one is like 1degree less then another after you move forward a long distance they separate way to much ....

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