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  1. #31
    U JELLY?! Toned's Avatar
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    From what I remember from blizzcon the limited games won't be like 6 rated matches as a cap. But 6 rated wins... that way they cap the maximum points per week so people don't feel like they have to grind. They are trying to make wow more casual so that if you only play a couple days a week you can still compete. I wouldn't be surprised if in cataclysm daily heroics go away and become a weekly heroic like the weekly raid and just award more badges.


  2. #32

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    Quote Originally Posted by Toned View Post
    From what I remember from blizzcon the limited games won't be like 6 rated matches as a cap. But 6 rated wins... that way they cap the maximum points per week so people don't feel like they have to grind. They are trying to make wow more casual so that if you only play a couple days a week you can still compete. I wouldn't be surprised if in cataclysm daily heroics go away and become a weekly heroic like the weekly raid and just award more badges.
    I think I remember them saying something to that effect. Some people feel that they "have" to log in everyday to complete the daily heroic and they want players not to feel that they have to log in everyday to complete certain objectives.

    and about that rated BG 6 wins, I think you are spot on.

  3. #33

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    Quote Originally Posted by Toned View Post
    From what I remember from blizzcon the limited games won't be like 6 rated matches as a cap. But 6 rated wins... that way they cap the maximum points per week so people don't feel like they have to grind.
    Hmm that sounds really odd, but if it's true it seems like bad teams will have plenty of incentive to grind as there is no penlty for a loss. Theorically in this system everyone has the potential to reach the best PvP loot at the same rate, the only advantage playing well provides is that you are rewarded with being able to play less each....going 6-0 instead of say 6-23 for the week. Not that I care what loot other people have, but this would pretty much remove gear progression from PvP which I think for many players is part of the fun.

  4. #34

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    Quote Originally Posted by suprafro View Post
    Hmm that sounds really odd, but if it's true it seems like bad teams will have plenty of incentive to grind as there is no penlty for a loss. Theorically in this system everyone has the potential to reach the best PvP loot at the same rate, the only advantage playing well provides is that you are rewarded with being able to play less each....going 6-0 instead of say 6-23 for the week. Not that I care what loot other people have, but this would pretty much remove gear progression from PvP which I think for many players is part of the fun.
    It certainly helps us more, thats for sure.
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