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  1. #1

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    I'm disliking the disspell mechanics. I still don't think they've hit the sweet spot with debuffs. Best case I ever saw for this type of mechanic was FFXI, where a lot of enemies used various posions and blinds and the like, but almost none of it killed you, and it was at most an annoyance that, if a healer dispeled, was a credit to their skill, not a core mechanic wherein so-and-so gets poisoned and dies because someone else didn't click fast enough.

  2. #2

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    I'm new to boxing but I found the heroics pretty challenging when I first started them in blues and a couple crafted i200 epics.


    Some were doable at the beginning, but mistakes were costly.

    Now that I'm better at boxing and gear (think my gearscore is around 3500-3900) the ones I first worked at are easy, and I'm working on the others that I couldn't do. I figure over all I'm probably equiv to fully i200 epic now. (few badge pieces and a few 219s. and still a few blues).

    I think most that talk about face roll are those that have completely overgeared them (not all of course) to which I say , well duh

    I actually enjoy things as they are now, I could deal with a bit more difficulty but have no desire to see things go back how they were in BC.

    Just goes to show not everyone wants the same thing.

    I also think that blizzard went the right direction in terms of content from a business stand point. More folks are raiding/running heroics than ever. It isn't a great business model to cater a large percentage of content to a small percentage of players. My thought is they have hard/heroic modes for those that want a challenge in raiding. I also think the badge gear for heroics is a great idea, it allows folks coming to the party late , a method to gear up and then jump in into the last tier of raiding, which again gets more folks involved.

    Also correct me if I'm wrong but badge gear gets you i232 which is what ,Uldaar level gear? Frost badge is better of course but that is at about one piece per month (depending on the piece). and 251 gear drops off of normal 10man ICC, so seems that still provides a much faster way to get that level of gear.

    I don't know, it all seems pretty reasonable to me, but then I don't care what other gear folks have, just like having fun and the current situation works well for me hehe.

    I came from a raiding guild in EQ2, and I have to say , I didn't enjoy running the same instances all year, and still a piece short from my set at the end. Granted we didn't get to the chestpiece dropping mob till late in the expansion. Yes , you earned your gear(well for the key set pieces and good jewelery) but going a month or more between upgrades wasn't all that exciting.

    Overall though I'm excited for the changes.

    Tyval

  3. #3

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    Quote Originally Posted by Bigfish View Post
    I'm disliking the disspell mechanics. I still don't think they've hit the sweet spot with debuffs. Best case I ever saw for this type of mechanic was FFXI, where a lot of enemies used various posions and blinds and the like, but almost none of it killed you, and it was at most an annoyance that, if a healer dispeled, was a credit to their skill, not a core mechanic wherein so-and-so gets poisoned and dies because someone else didn't click fast enough.
    That's my worry as well. It doesn't sound as if they want to do that, but we'll have to wait and see. I could see a scenario where (for example) a boss will randomly debuff one or more player's DPS, or reduces the tank's aggro generation. This doesn't require you to face a "dispel right away or die" decision, but it does reward players who are alert and react quicker. Faster and more accurate dispelling in those situations will help kill the boss faster, while slow or inattentive players will harm the raid.

    From their description of healing, where they want for healers to carefully decide which spells to use as a fight progresses, I see this fitting in. Do you finish casting that heal on the tank, or should you stop it and cure the three players whose DPS just got cut in half? I like the idea that instead of spamming two buttons all fight because keeping everyone topped off is critical, I am faced with a slower pace that makes my decisions more varied and more important.

    Quote Originally Posted by jinkobi
    You're just spoiled my friend... Have you tried to pug using the heroic dungeon finder? If you're anything but a tank/healer you have to wait a long time in the queue. People still DC/go AFK. Nothing has really changed.
    As a healer, though, it's a much better system than it used to be, particularly when you just want to log in and bang out a couple of instance runs for any reason. Yeah, you run into bad players and jerks, but I've been pleasantly surprised to find that the ratio is much better than I expected. Then again, the ratio of bad players and jerks goes to zero when you can multibox the dungeon yourself...
    Last edited by Tonuss : 04-08-2010 at 08:48 AM
    "Multibox : !! LOZERS !!" My multiboxing blog

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