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  1. #1

    Default Cataclysm Class Changes

    Starting today, there's going to be posts from Blues on the changes we can expect across all classes in Cataclysm. It's probably a good idea to have a centralized thread for that instead of 40 different threads, so I'll start this one and hope a good number of posts end up in one place over the course of the week.

    http://forums.worldofwarcraft.com/th...38460683&sid=1

    Beginning Wednesday, April 7 we will begin releasing class previews containing an overview of some of the changes currently being planned for each of the 10 World of Warcraft classes. The type of information you can expect from these posts are a list of the new spells from 80-85, the new passive mastery bonuses for all talent trees, a brief outline of some of the talent changes we're currently planning, and in some cases new low level spells for select classes.

    These changes will by no means be comprehensive, and are subject to change between now and the launch of the expansion. It's also important to understand that some classes are currently further along in the development process than others, and as a result the amount of information will vary from class to class. Please do not let this frustrate you should your class be amongst those which are on the "lighter" side of things, as all classes will receive the same level of design attention before the expansion is released. Additionally we'll be providing more information for all classes, especially as we move into the beta phase.

    Below is the schedule for each class:

    Shaman - April 7
    Priest - April 7
    Warlock - April 7

    Warrior - April 8
    Death Knight - April 8**
    Rogue - April 8

    Hunter - April 9
    Druid - April 9
    Mage - April 9

    Paladin - April 16*

    These posts are being coordinated internationally so they'll be posted at different times throughout the day and night on the given dates to give players around the world the ability to see posts made at a convenient time. This thread will be updated with links directly to each class preview as they're posted.

    *The paladin is still deep in development. Instead of giving a preview that would be potentially less comprehensive than the other classes we made the decision to post it when it's ready, in order to properly honor the paladin class and those that play them. The wait isn't too long however as we're expecting to be able to post it on April 16.

    **Read about death knight tanking in Cataclysm here: http://f​orums.worldofwarcraft​.com/...=1&pageNo=1​
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  2. #2
    Super Moderator Stealthy's Avatar
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    Last edited by Stealthy : 04-07-2010 at 05:56 PM
    The Zerg (Magtheridon - US)

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  3. #3

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    Might be a good idea to keep class changes to each class in it's own thread in the multiboxing group comp section.

  4. #4

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    Neat-o! And looks like Stealthy's poised to post the details here as they are released.

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  5. #5

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    hmm it is 7 April in my agenda and I haven't seen any post (besides the Blood-tanking one)
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  6. #6

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    I think one thing for sure is that the mechanics for certain classes we have grown accustomed to are about to change.

  7. #7
    Super Moderator Stealthy's Avatar
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    Default

    Quote Originally Posted by Svpernova09 View Post
    Might be a good idea to keep class changes to each class in it's own thread in the multiboxing group comp section.
    Good point!

    From the blizz post I suspect the initial info released will be outline only, so I'm hoping we should be able to fit it into the placeholder posts above. Once it gets too big, we can split it out to individual threads, then delete the placeholder posts and just leave a single consolidated post with links to each thread...

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  8. #8

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    I will post all the stuff I get in this thread and mods can do what they do.

  9. #9

    Default

    Quote Originally Posted by Stealthy View Post
    Good point!

    From the blizz post I suspect the initial info released will be outline only, so I'm hoping we should be able to fit it into the placeholder posts above. Once it gets too big, we can split it out to individual threads, then delete the placeholder posts and just leave a single consolidated post with links to each thread...

    Cheers,
    S.
    Quote Originally Posted by Fat Tire View Post
    I will post all the stuff I get in this thread and mods can do what they do.

    Sounds good.

  10. #10

    Default Shaman

    In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board. In this preview, you'll get an early look at some of the changes in store for the shaman class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.

    New Shaman Spells

    Primal Strike (available at level 3): Primal Strike is a new weapon-based attack that every shaman will learn very early in the game. Our goal with this ability is to make leveling as Enhancement rather than as Elemental more viable, since many key Enhancement talents become available at fairly high levels.

    Healing Wave (level 4): While the shaman already has an ability called Healing Wave, we're adding another spell to the class's direct-healing arsenal and giving it a familiar name. The current Healing Wave will be renamed Greater Healing Wave, and the intent is for the 'new" Healing Wave to be the shaman's go-to heal. Lesser Healing Wave and Greater Healing Wave will be used on a more situational basis.

    Unleash Weapon (level 81): Unleashes the power of your weapon enchants for additional effects (see below). A dual-wielding Enhancement shaman will activate the effects of both of their weapon enchants. Instant cast. 30-yard range. 15-second cooldown. Undispellable.

    Here are a few examples of effects we're considering for this ability:

      • - Windfury Weapon – Hurls a spectral version of your weapon at a target, dealing 50% weapon damage and increasing the shaman's Haste for the next five swings.
        - Flametongue Weapon – Deals instant Fire damage and buffs the shaman's next Fire attack by 20%.
        - Earthliving Weapon – Heals the target slightly and buffs the shaman's next healing spell by 20%.



    Healing Rain (level 83): An area-effect heal-over-time (HoT) spell that calls down rain in a selected area, healing all players within it. There is no limit to the number of players who can potentially be affected; however, there are diminishing returns when healing a large number of targets, much like the diminishing returns associated with AoE damage spells. This should give Restoration shaman another healing tool that improves their group-healing and heal-over-time capabilities. 2-second cast time. 30-yard range. 10-second duration. 10-second cooldown.

    Spiritwalker's Grace (level 85): When this self-targeted buff is active, your spells are no longer interrupted by movement and possibly even by your own attacks. This will give shaman of all three specs another way to heal or do damage when it’s necessary to move in both PvE and PvP. Instant cast. 10-second duration. 2-minute cooldown.

    Changes to Abilities and Mechanics

    In addition to adding new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
    • Restoration shaman and other healing classes will need to pay attention to mana more than they've had to during Wrath of the Lich King. Spirit will be the Restoration shaman's primary mana-regeneration stat.
    • We're making changes to which classes and specs are able to dispel magic, diseases, curses, and poison, largely for PvP purposes. Shaman will have Cleanse Spirit as a baseline ability, but it will only remove curses. Restoration shaman will have a talent that will improve Cleanse Spirit so that it also removes magic. Shaman will no longer be able to remove poison.
    • Cleansing Totem will be removed from the game, as we want dispels to be a decision for players, not something done mindlessly. To that end, all dispels will cost slightly more mana, and you will waste the spell if you cast it when there is nothing to remove. (Currently, the dispel is only cast when there is something to remove, which encourages spamming 'just in case.") We will balance PvE dispelling with this new model in mind.
    • Totem of Wrath now will replace Flametongue Totem for all shaman, and dropping this totem will buff the group's spell power by 4%. Elemental shaman will have a talent that lets all Fire totems provide +10% spell power, allowing them to drop Searing, Magma, or Fire Elemental Totems without losing their spell-damage buff. The 4% and 10% buffs will be exclusive with each other and with the warlock's Demonic Pact, so you can't benefit from all of them at once. We're also considering letting Elemental drop Searing Totem at range.
    • We want to free up Enhancement global cooldowns to make the spec more dynamic to play. We're considering, for example, increasing the cooldown of Lava Lash so shaman have time to work other interesting abilities into their rotation.


    New Talents and Talent Changes
    • Elemental Reach will be simplified so shaman have a more consistent spell range.
    • We plan to add Earthquake as a deep Elemental talent for targeted and persistent AoE.
    • Spirit Link will likely be worked back into deep Restoration in some form. The idea is that you will be able to link targets together so they share damage. When we had previously tried to implement Spirit Link, it was hard to balance and a little confusing. However, we really liked the concept -- and so did players -- so we are trying to bring it back.
    • Elemental will have a deep talent that allows Spirit (which will appear on the gear they share with Restoration shaman) to boost their Hit rating.
    • Ancestral Knowledge will boost mana pool size, not Intellect.
    • Enhancing Totems will be replaced with Focused Strikes, which will improve the damage of the new spell Primal Strike and Stormstrike.
    • With the Mastery system, we're also considering removing a number of talents that grant passive bonuses, such as Mental Quickness, Improved Windfury Totem, Mental Dexterity, Call of Thunder, Tidal Mastery, Purification, Nature's Blessing, and others, to allow players more freedom to choose more interesting talents.


    Mastery Passive Talent Tree Bonuses

    Elemental
    Spell damage
    Spell Crit
    Elemental Overload

    Enhancement
    Melee damage
    Melee Haste
    Nature Damage

    Restoration
    Healing
    Meditation
    Deep Healing

    Elemental Overload: Your direct-damage spells have a chance to proc a less powerful 'bonus" version of the spell. This will work much like the current Lightning Overload talent, but would also apply to Lava Burst.

    Nature Damage: This will provide a passive bonus to the Nature damage dealt by the Enhancement shaman.

    Deep Healing: Your direct heals will do more healing when the target's health is lower. This will scale to damage (e.g. someone at 29% health would receive more healing than someone at 30%) rather than have arbitrary break points.

    We hope you enjoyed this preview, and we're looking forward to hearing your thoughts and feedback on these additions and changes. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.



    Holy shit to Spiritwalker's Grace!
    Last edited by Fat Tire : 04-07-2010 at 12:07 PM

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