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  1. #1
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    I know Zanthor has a single rogue on a mixed PvE team.
    It's in his video series, Expanding the Possibilities.

    With a melee toon or toons, on a team.
    You'd need a method for Interact With Target, for just the melee toons.

    And beyond that a macro.
    A castsequence will work.
    But a click priority system might be better.

    You cannot determine how many combo points you have, with macro logic.
    But you can make assumptions, such as... after three moves I should have five combo points.

    This latest patch seems to have included a number of Subtlety buffs.
    Not sure how well they will pan out.
    Prior to this patch, the stronger PvE options were:
    - Mutiliate/Hunger For Blood.
    - Combat.

    Mutilate would prioritize:
    a) Hunger For Blood
    b) Rupture
    c) Slice and Dice, refreshed by Eviscerate/Envenom finishing moves.
    d) spam Mutilate.

    Combat would Slice and Dice, and then prioritize:
    a) Rupture
    b) Slice and Dice
    c) Sinister Strike & Eviscerate.
    And use cooldowns, alone or in pairs (except Adrenaline Rush & Killing Spree, which don't benefit from each other).

    Not sure exactly how you'd build that into a sequence.
    Or even if, at current gearing options those are the best moves/priority anymore.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  2. #2

    Default

    Thank you. Its always nice to read your answers.

  3. #3

    Default

    To level up a rogue in a mixed melee/caster group was very easy. Actually to level anything to 80 is pretty easy when multiboxing. I can't comment on endgame but I leveled up a combat/mut rogue with a fury warrior in a team with casters. I followed (I believe it was Ualaa's) directions to create a "melee" group with their own hotkeys so when I dps'd only the melee's would IWT and close with the target to attack while the casters stayed still and nuked. With my rogue I used the macro from the wiki here and almost always the rogue was tied with the mage for top dps all through 80.
    Next team: 60 Dk/Retsx4

    Rig: Q6600 8g ram Win 7 Pro 64bit, Nvidia 8800/Matrox triplehead2go (3 28" 1080p LCD's at 5040x1000 res),Logitech G13/G9, ISboxer/Jamba

  4. #4

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    Quote Originally Posted by Ualaa View Post
    Combat would Slice and Dice, and then prioritize:
    a) Rupture
    b) Slice and Dice
    c) Sinister Strike & Eviscerate.
    And use cooldowns, alone or in pairs (except Adrenaline Rush & Killing Spree, which don't benefit from each other).

    Or even if, at current gearing options those are the best moves/priority anymore.
    Nope, you don't use rupture as combat anymore. Just keep slice and dice up, use 5 combo point eviscerates and generate combo points with sinister strike.

    The only complicated anything with a rogue is when to use blade flurry, adrenaline rush, Tricks of the Trade, and Killing Spree. Mutilate has a very easy albeit touchy rotation. It's easy to screw it up even solo playing it to try and max out your dps and let your slice n dice run out, starting your rotation all over again but it's fairly simple if you don't push it too hard. I'd recommend combat. My combat rogue is 3-5k dps in my mixed melee team on heroic bosses with a single macro and paying no attention to him.

    Rogue is very easy to get into a team if you don't mind dealing with melee. I would say one of the easiest to get over 80% dps out of and hardest to get 95%+.

  5. #5

    Red face

    This sound nice..wow..

    Maybe you can post your Secret "Castsequence" from the Rogue

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