Allright but how works target/combat out? As in how it behaves and what prioroty.

Assume my macro is of this format (without tuned comma's obv)

/castsequence reset=combat flame shock ...
/castsequence reset=combat lava burst ...
/castsequence reset=combat chain lightening ...
/cast light bolt

The macro would just continue when switching targets.

If i was to replace flame shock with reset=target the macro would start over (as it's in the first line) and try to cast flameshock, and then proceed where it was with lava burst, if all are on cooldown it just casts light bolt. Is that correct? I.e. reset=target in 1 castsequence does not affect the 'loop' of other castsequences?

Now what would reset=combat/target do when just applying that to flameshock (just for the theory, i would reset my other sequences as well).