
Originally Posted by
Ualaa
For PvE, just about anything you want to try can work, at least to a degree.
If you went with:
1x Prot
2x Ret
1x Fury
1x DK/Shm
You'd have the option of a dual-spec Shaman (to Resto) or one of the Pallies (off-spec Holy) for heals, -if- the passive healing from Healing Stream Totem + 2x Divine Storm + 2x Art of War + Judgement of Light was not enough. You'd have to test that to be sure, either way. Chances are, at lower levels of gear (starting heroics), you might have some issues. Once the team was geared a bit, heroics would mostly (aside from the newer few) be a breeze.
PvP is a different matter.
While any composition can compete, very few can compete successfully.
You need strong synergy between the classes, a lot of pressure be it damage you deal or the power to soak/heal through anything they dish out as you whittle them down, etc.
And then there are buttons and keys, the fewer to mash the easier it will be to play at maximum efficiency.
But, sequences which rock for PvE, don't give you the freedom to respond correctly in PvP always.
Which is generally why fewer classes (1-2 max) is more successful then 5x different classes in pvp.
Not trying to be discouraging.
For the longest time, the only viable PvP composition was 4x Shaman, someone else on the healer.
And almost everyone had a 4x shaman team, even if we weren't at Ellay's level (or even close, in my case).
Then Kromtor comes along with a 5 toon team (no one else on the healer) and playing two classes to boot.
So, there are a lot of comps out there that can work.
And not all have been found yet.
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