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  1. #1

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    They should just have resilience also decrease healing received. Make the tradeoff between less damage & crits received vs less healing received unbalanced enough that players still want to wear PvP gear in PvP, but then at least PvE is unaffected and they can balance arenas/BGs/etc.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

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    I am enjoying this debuff in arena atm. I do mutiple 2 dps 2v2 teams and very little healing. Just dps and CC and even though with the 10-20% resilence change that is noticeable, I am noticing the healing debuff more. Healers are having to heal more and less time to do anything else.

  3. #3

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    Quote Originally Posted by Owltoid View Post
    They should just have resilience also decrease healing received. Make the tradeoff between less damage & crits received vs less healing received unbalanced enough that players still want to wear PvP gear in PvP, but then at least PvE is unaffected and they can balance arenas/BGs/etc.

    Wouldnt this just make people more likely to wear more PvE gear in PvP?

  4. #4

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    Quote Originally Posted by Multibocks View Post
    Wouldnt this just make people more likely to wear more PvE gear in PvP?
    Yes, it would make people more likely to wear PvE gear, but Blizzard controls the formulas so they can still make PvP gear the most attractive gear for PvP while having resilience decrease healing received.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  5. #5

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    Quote Originally Posted by Owltoid View Post
    They should just have resilience also decrease healing received. Make the tradeoff between less damage & crits received vs less healing received unbalanced enough that players still want to wear PvP gear in PvP, but then at least PvE is unaffected and they can balance arenas/BGs/etc.
    That's a nice one, but it would indeed require some balancing to avoid people using pve gear.

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