thx.
I spend a good hour or two last night trying to break it (lots of alt-tabbing and other weirdness) - no issues.
So what's next?![]()
thx.
I spend a good hour or two last night trying to break it (lots of alt-tabbing and other weirdness) - no issues.
So what's next?![]()
-Legion of Boom Founder-
-Retired-
Great.
Like Zenga says, let's get rich!So what's next?![]()
Let me try to remember recent requests.
The next thing on your list was keymaps. I think the next thing on Moorea's list was no-pass. That's sort of the same, right?
I might have to do "launch WoW" before keymaps make much sense.
Other people asked for visible cursors, status overlays, um, what else.
Edit: mouse broadcast.
Edit: Set a PC not to receive incoming (as opposed to the existing mode buttons and hotkeys which all affect outgoing).
Edit: re-enable WoW window and finish the code that tracks scheduled and running WoWs.
Edit: Triggers need to be finished. They don't yet include an option for "trigger when key is released" and "allow or disallow typematic presses to trigger this hotkey."
Edit: There are two remaining bugs on the bug list but I'm inclined to leave them for now since they will be a pain in the ass and nobody has complained about them.
Moorea, if you're reading this, you know what would help me in the FAQ? If you could figure out some way to include a running summary of requests with a count of how many people asked for each one. A top-ten requests list. Right near the beginning of the FAQ.
Does the word "keymap" come from Keyclone? Can someone post a screenshot of what a keymap config screen looks like so I have a better idea of what's being requested?
Last edited by Freddie : 01-20-2010 at 12:18 PM
�Author of HotkeyNet and Mojo
How i see it is that keymaps and don't pass are essential functionalities for a boxer and it would take mojo to the next level.
Keymaps: e.g. map ctrl+A to jump on toon A and B and move forward on C while both ABC have exactly the same ingame keybinds
Do not pass: respective keypresses are not passed to all clients, only to the active window. If we could decide to which clients it should be passed and to which not, would even be more awesome. For example i have my arrow keys set as main movement keys on all clients and i have ZQSD as my secondary movement keys on my slaves (not on my main). The arrow keys are not passed to slaves. This means i can just move around with my main with the arrow keys and have my slaves on follow. If i need to move my slaves out of a puddle in a bossfight, i just use ZQSD. On the other hand if i switch to a slave i can just use the arrow keys to move around like i'm used to without my alts responding.
Everything that is fun in life is either bad for your health, immoral or illegal!
Could you please clarify that for me? For any trigger, there are three things involved:
-- the key or key combo that's pressed by fingers physically
-- the key or key combo that Mojo sends to WoW
-- the in-game action .
Could you restate that example in terms of those three things?
That will definitely be in the program. That's why I said above that I might have to do "launch WoW" before no-pass. The program will need to launch WoW in order to provde the user with config screens that refer to individual WoWs.Do not pass: respective keypresses are not passed to all clients, only to the active window. If we could decide to which clients it should be passed and to which not, would even be more awesome. For example i have my arrow keys set as main movement keys on all clients and i have ZQSD as my secondary movement keys on my slaves (not on my main). The arrow keys are not passed to slaves. This means i can just move around with my main with the arrow keys and have my slaves on follow. If i need to move my slaves out of a puddle in a bossfight, i just use ZQSD. On the other hand if i switch to a slave i can just use the arrow keys to move around like i'm used to without my alts responding.
�Author of HotkeyNet and Mojo
Definitely, the program should provide these options.
The problem is designing an interface that makes it easy to choose. Do you have any ideas about that?
Yeah, it's crystal clear. People should be able to define keys that change their PIP setup in any way they want. That includes such things as defining which WoW's window goes where, which window-by-current-location goes where, conditions such as which WoW is currently in the foreground, etc. (And do this without using the script language. Of course users will be able to do anything whatsoever with the script language).PiP, and PiP "Positional Awareness/Preference" - the second part is a little difficult to explain but let me try:
In Octopus I have 2 screens setup - 4 WoWs in a 2x2 config and 1 WoW that takes the whole screen. If I have the WoWs configured as:
A is Main Screen
B is Top Left Secondary Screen
C is Top Right Secondary Screen
D is Bottom Left Secondary Screen
E is Bottom Right Secondary Screen
[B|C][AA]
[D|E][AA]
If I press the PIP button associated with B, it will swap A with B:
[A|C][BB]
[D|E][BB]
If I then press the PIP button associated with C, it will swap B with C:
[A|B][CC]
[D|E][CC]
The problem with this, is that I want B to either be Main or Top Left, I never want it to be Top Right (which is where it is now). I can get around this by ALWAYS pressing the PiP associated with A first and then the PiP assocciated with the WoW of my choice ... but I would rather it take care of that in the background so I can hit it quickly when I need to.
Since some people may not want this (because it means moving 2 screens sometimes, which may take longer) it would need to be an option that could be set either way.
Let me know if this is clear.
Do you have any ideas for how to design the interface where people create their PIP layouts and their PIP hotkeys?
I'd like to give people completely generalized choices, so there are a lot of permutations, but I'd also like the screen(s) to be extremely easy to use.
Last edited by Freddie : 01-20-2010 at 05:25 PM
�Author of HotkeyNet and Mojo
What I try to do is push everything I know technically out of my head -- forget everything I know about the code -- and imagine using the program. Then I ask, "What would be the easiest thing to see on the screen and move with the mouse?"
The bad thing is, usually there's no answer.
The good thing is, my advancing Alzheimers makes it easy to forget what I know. I'm great at that part!
�Author of HotkeyNet and Mojo
Thanks for the screenshot and for pointing out the edit in a later post. I would have missed it otherwise.
I'm confused here about a basic point. There are three "things" involved in key injection.
1. The key combination (button, whatever) that the user presses with his fingers.
2. The key combo that Mojo sends to WoW. This appears in WoW on the right side of its key bind screen.
3. The action that number 2 is bound to in WoW. This appears in WoW on the left side of its key bind screen.
Are you suggesting that 2 should be hidden from the user and that Mojo should set keybinds in WoW without the user worrying about it (in other words, Mojo should change the in-game key bind screen)?
�Author of HotkeyNet and Mojo
I don't think you answered my question. I apologize if I'm missing it.
Let me try again.
You say, Q - Move Left.
That's a binding in WoW.
What our program is actually going to do is send Q to WoW.
But your window doesn't say "Send Q." Your window says "Move Left."
Q is bound to Move Left in Wow, not in our program.
How does our program know that Q is bound to Move Left in WoW?
(The number of instances, the fact that the choice of Q instead of some other output is conditional, etc. etc, is not the issue. The issue is how our program knows or sets any WoW binding whatosever. I'm using Q-MoveLeft as an example of a binding.)
�Author of HotkeyNet and Mojo
Deal!
Actually yes, the "Launch WoW' feature would be really really cool.Let me try to remember recent requests.
The next thing on your list was keymaps. I think the next thing on Moorea's list was no-pass. That's sort of the same, right?
I might have to do "launch WoW" before keymaps make much sense.![]()
Do not pass lista and keymaps are similar - but still different.
Do not pass has been described as a "white" and "black" list as well. THe most often used feature of this is for movement keys. WASD. So on the "boardcasting" mojo (current focus or main) - all keys would be broadcast (white list keys) EXCEPT "WASD" (blacklist). Its basically a list of keys you would tells mojo to "not boardcast".
The benefit here is you don't have to redo keybindings within WoW. And if you make a new WoW your "focus" or "main" - your movement keys are already setup - no rebinding. A seamless transfer.
Keymaps are changing the logical mapping of keys from one mojo to the next (or wow to wow on same pc setups).
Example:
WoW1 = A is pressed
WoW2 = A is mapped to B
WoW3 = A is mapped to C
WoW4 = A is mapped to D
So when you press A on the main, B, C, or D gets pressed on "alt" WoW's depending on there individual keymappings. I personally don't like this concept - but a lot of others have come to love it with the other broadcasting soloutions.
I don't think you've even written the code for mouse broadcasting yet? I'm not sure how many people actually use this on a day ot day basis vs. a "neat toy to have" feature. Would be interesting to find out.Other people asked for visible cursors, status overlays, um, what else.
Edit: mouse broadcast.
This is going to be very handy for multi-client users (more than one WoW per PC). It looks like you're half way there with the new "WoWs" button info.Edit: Set a PC not to receive incoming (as opposed to the existing mode buttons and hotkeys which all affect outgoing).
Edit: re-enable WoW window and finish the code that tracks scheduled and running WoWs.
You can currently do creative binding IN GAME to do "on release" stuff. How many people actually use it? Not many I would suspect. I really don't know a practical use for binding "on press" vs "on release"Edit: Triggers need to be finished. They don't yet include an option for "trigger when key is released" and "allow or disallow typematic presses to trigger this hotkey."
Oh? I haven't notice them yet. What are they?Edit: There are two remaining bugs on the bug list but I'm inclined to leave them for now since they will be a pain in the ass and nobody has complained about them.
I was considering doing this myself. Let me talk to Svper and see if I can get some mod access to clean things up a little on this forum.Moorea, if you're reading this, you know what would help me in the FAQ? If you could figure out some way to include a running summary of requests with a count of how many people asked for each one. A top-ten requests list. Right near the beginning of the FAQ.
I dont' know where the term came from. As far as a UI goes... hmm.... with the amount of keys available on a keyboard, the UI could get HUGE. I'm almost thinking some sort of spreadsheet type layout with a list of "input key" in one column, then multiple "output" columns on a per WoW basis (multi PC aware). So you can just type in what key you want output based on the input key.Does the word "keymap" come from Keyclone? Can someone post a screenshot of what a keymap config screen looks like so I have a better idea of what's being requested?
Maybe even a dynamic hotkey system like you do in the other menus - that add boxes as you use them?
-Legion of Boom Founder-
-Retired-
I think the program should do that. I think also that this sort of setting should nest. I.e., a single setting of this type for all WoWs. Then individual settings for individual WoWs that might override only a few keys. (I think all config info in the program should work that way.)
I haven't written it yet but I've written this kind of code before in HotkeyNet.I don't think you've even written the code for mouse broadcasting yet? I'm not sure how many people actually use this on a day ot day basis vs. a "neat toy to have" feature. Would be interesting to find out.
Unfortunately I just decided to rewrite the code that underlies that button. The xml file for config info, the data structures that represent WoWs and all other config'd objects -- out it goes. I've been having a lot of trouble getting it designed in a way that will make the rest of the program easy to write (it has to support the nesting stuff above and some other operations).This is going to be very handy for multi-client users (more than one WoW per PC). It looks like you're half way there with the new "WoWs" button info.
(Continued in another post)
�Author of HotkeyNet and Mojo
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