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  1. #21

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    Obvious non-WoW question:

    Will it [eventually] work for controlling other non-WoW programs? I'm a big fan of HKN1 with the exception of the lack of threading that was planned for HKN2 (and probably a few other features of the new language), but I don't use it with WoW. I'm not worried about the auto-discovery stuff only working for WoW. Since it's open source, I could attempt to have it work with other software if I really felt a need.

    If it's planned to support other software (I expect this is the case, but the FAQ doesn't cover that topic), I can't begin any testing with the software until it does. By that point, my guess is it would already have all the hotkey support fleshed out.
    Last edited by RonO : 01-01-2010 at 06:36 PM

  2. #22

    Default

    Hotkeys and the script language will not be limited to WoW or any other particular target They will be general-purpose like HKN1 and HKN2. Everything that was planned for HKN2 will be in Mojo.

    I'm not sure about the GUI. I'm planning to make the GUI work with WoW and then turn my attention to the script language and hotkeys.
    �Author of HotkeyNet and Mojo

  3. #23

    Default

    updated to reflect build 14 and recent answers (though I haven't tried 14 myself)
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  4. #24

    Default

    Sorry if this is a really stupid question, but will Mojo have the ability for the user to create custom scripts like HotKeyNet? I really like having my WoW's launch automatically, log into to my B.net account, chose the separate accounts, and then choose the individual characters without me doing anything other than writing the script.

    I swear I've read everything and I couldn't find an answer about this.
    Jenzali - Troll Druid (Level 85) - Emerald Dream
    Soon to be joined by 4 other Druid buddies!

  5. #25

    Default

    [item=33993]Mojo[/item] the icon is awesome, you should use it someway :P

  6. #26

    Default

    Quote Originally Posted by Akoko View Post
    Sorry if this is a really stupid question, but will Mojo have the ability for the user to create custom scripts like HotKeyNet? I really like having my WoW's launch automatically, log into to my B.net account, chose the separate accounts, and then choose the individual characters without me doing anything other than writing the script.
    You will be able to write scripts with Mojo. Mojo's script language will be more powerful and elegant than HKN1's language. Mojo will use the language from HKN2. Here are some articles about it.

    http://www.hotkeynet.com/hkn2/ref/ref_index.html

    http://www.hotkeynet.com/hkn2/ref/LanguageOverview.html
    Last edited by Freddie : 01-11-2010 at 09:13 PM
    �Author of HotkeyNet and Mojo

  7. #27

    Default

    Added the scripting Q&A - thx ! Keep the questions coming
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

  8. #28

    Default

    Quote Originally Posted by Littleburst View Post
    www.wowhead.com/?item=Mojo the icon is awesome, you should use it someway :P
    It's a nice icon but Mojo is an independent program. It's not part of WoW or designed to work exclusively with WoW. I think Mojo should identify itself with its own icon, not something taken from WoW.

    Also, I think that using this icon to identify Mojo would be a copyright violation.
    �Author of HotkeyNet and Mojo

  9. #29

    Default Need to find my Mojo

    Hey Freddie!

    I haven't talked to you in quite some time on your HotKeyNet site. I was doing a lot of the testing for you with the mouseover feature in HKN2.

    I'm glad to see you finally made the leap to go Open Source with your project. I think the community at large will be a boon to the product's development.

    When I last tested HKN2, only the mouseover feature was implemented (no hotkeys/scripting/etc.). I see based on the discussions here that those are indeed coming soon. I did, however, read someone stating that the movement keys (WASD) are in. Is that correct?

    If so, based on earlier discussions of ours pertaining to movement in Lord of the Rings Online (LotRO), did you modify how you hook into those keys? In case you don't recall, the engine for LotRO was not accepting the passed movement keys as repeatable and would only trigger the key as if pressed and immediately released once.

    If you've indeed tackled that issue (which was the only one I've ever had), I will make it known across the lands that you are "Freddie, Premiere Purveyor of Multi-boxing".

    For my six+ months of multi-boxing in LotRO, the only problem I've had has been the lack of ability to move my toons in unison. I get by alright on PvE, but in high-contact areas typically encountered in PvP, using /follow as a tactic is equivalent to just layign down and hoping the opponents do not see you.

    I'm looking forward to your response and the future joy that Mojo will bring to the table...er...desktop.

    I'm about to head out of town and won't be able to do any testing before my return on Tuesday--just wanted to touch base and let you know I'm back in the loop.

    VisMan

  10. #30

    Default

    I'm glad to see you finally made the leap to go Open Source with your project. I think the community at large will be a boon to the product's development.
    I'm sure it will.

    Before I answer your question, let me clarify something. Movement keys like WASD can be sent in mouseover mode. A person can mouse over to a remote PC, press W on the local keyboard, and the remote toon will move.

    That's implemented in Mojo now and I would expect it to work with LOTRO, although I haven't tested.

    Mojo will have three additional modes. Only one of them (broadcast to windows) has been implemented so far and in the current build, it only works with WoW. Movement keys can be sent in that mode to WoW but not to any other programs.

    HotkeyNet has changed somewhat since we talked about LOTRO but I haven't tested the changes with LOTRO. I doubt HotkeyNet works any differently with LOTRO but since I haven't tested, I can't say for sure.

    Have a great trip!
    �Author of HotkeyNet and Mojo

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