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  1. #1

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    I only have it on one paladin right now as he did some ICC10/25...so the others are still about 2 weeks away. In it's current implementation it has a 40% chance to activate on auto-attack swings and seal of command procs with no internal cooldown. So, even vs single targets you have 2 40% chances to activate it per swing. Basically in PVE, when you are clearing packs with SoC of trash you can literly just spam divine storm constantly, you just cast judgements to keep your manapool up. in ICC25 I went from doing about 7-8k dps on trash to 15k...and im in mostly PVP gear. in PVE this has to be the most overpowered set bonus ever right now, I would definitly expect it to be changed in the near future, at the very least they will remove SoC ability to proc it. If im wrong, hey no worries...i'll be the happeist paladin ever

    If your 4x ret team had this set, I bet you could clear all heroic ICC5 instances without ever casting a flash heal...unless you really wanted to (ill confirm this in ~2k weeks). As for 5v5, I think it will be good, mabey not game breaking but it will be good for sure (the real advantage being the extra healing generated from divine storms). Most 5s teams are ranged/kiter heavy so the advantage of the set is smaller here, and if your lucky enought o get paired against a melee team you will dominate them so hard they will stop queing after the first loss. Also you will not be able to capitilize on the bonus as much if your using SoR over SoC
    Last edited by suprafro : 01-11-2010 at 05:00 PM

  2. #2

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    Quote Originally Posted by suprafro View Post
    I only have it on one paladin right now as he did some ICC10/25...so the others are still about 2 weeks away. In it's current implementation it has a 40% chance to activate on auto-attack swings and seal of command procs with no internal cooldown. So, even vs single targets you have 2 40% chances to activate it per swing. Basically in PVE, when you are clearing packs with SoC of trash you can literly just spam divine storm constantly, you just cast judgements to keep your manapool up. in ICC25 I went from doing about 7-8k dps on trash to 15k...and im in mostly PVP gear. in PVE this has to be the most overpowered set bonus ever right now, I would definitly expect it to be changed in the near future, at the very least they will remove SoC ability to proc it. If im wrong, hey no worries...i'll be the happeist paladin ever

    If your 4x ret team had this set, I bet you could clear all heroic ICC5 instances without ever casting a flash heal...unless you really wanted to (ill confirm this in ~2k weeks). As for 5v5, I think it will be good, mabey not game breaking but it will be good for sure (the real advantage being the extra healing generated from divine storms). Most 5s teams are ranged/kiter heavy so the advantage of the set is smaller here, and if your lucky enought o get paired against a melee team you will dominate them so hard they will stop queing after the first loss. Also you will not be able to capitilize on the bonus as much if your using SoR over SoC
    Seal of command procs reset DS too ?~~ Did I just make a huge mistake by exchanges some of badges to Primordial Saronite lol.

  3. #3

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    Yes it does, but I *believe* it's only on SoC procs which originate from auto swings. The set bonus is beyond overpowered and I would expect a nerf or change of some sort

  4. #4

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    Quote Originally Posted by suprafro View Post
    Yes it does, but I *believe* it's only on SoC procs which originate from auto swings. The set bonus is beyond overpowered and I would expect a nerf or change of some sort
    Not saying you would, but if this is true and your DS is worth using SOC in 5's (which i doubt) you'd have 6ish chances per cooldown time to get your cooldown refreshed... thats kinda retarded.
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  5. #5

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    Oh we were already using SOC in 5s even without this. Really the burst between SOC and SOR on single target is not that much. Unless I am doing something horribly wrong. I am seeing like 100-200 dps loss on single target switching from SOR to SOC. Keep in mind this is 6 second burst cycle. The longer the fight. The more you lose by using SOC vs SOR on single target. As soon as you add 1 more target there. SOC hits for more.

    And in 5s, chances of you hitting multiple targets are high. I mount in "hungering cold" , which puts frost fever (snare) on everyone within 10 yards. Then just cleave cleave.

    The only reason not to use SOC is to play a CC game where you catch them off their trinket with triple CC. Repentance, Hungering cold, Hammer of Justice. Then single out 1 target to kill. This is hard to pull off. is something I am currently working on.

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