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  1. #1

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    Sorry if this has been covered.

    I noticed the box that says "Execute the hotkey only when"

    This leads me to believe that the six choices are the only options for a toggle. Some of us use many keys to toggle different states. For example, some use toggles to tell one of our slaves to start casting other spells while the other slaves continue doing what they were (moonkin eclipse proc). I hope that like HKN there will be more than just these predefined toggle switches.
    Owltoid, Thatblueguy, Thisblueguy, Otherblueguy, Whichblueguy

  2. #2

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    I think Freddie has included these 6 states because they are hard-wired into any keyboard, or kept track of by the OS (he will no doubt correct me ).

    A toggle I think (hope I get this right) is purely a hotkey action, not a state. So you can define the hotkey (with the GUI as is, or within the script I presume) and then define the toggling behaviour that happens when you press that hotkey later.

    I might be completely wrong, it's just how I pictured it to myself.
    Last edited by Flekkie : 12-13-2009 at 01:46 PM
    Coming out of nowhere drivin' like rain, Stormbringer dance on the thunder again
    Dark cloud gathering breaking the day, no point running cause its coming your way

    Rainbow shaker on a stallion twister, bareback rider on the eye of the sky
    Stormbringer coming down meaning to stay, thunder and lightning heading your way

    Ride the rainbow crack the sky, Stormbringer coming time to die

    ~ Deep Purple, Stormbringer

  3. #3

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    Quote Originally Posted by Flekkie View Post
    I think Freddie has included these 6 states because they are hard-wired into any keyboard, or kept track of by the OS (he will no doubt correct me ).
    You're exactly right.

    The two people who brought up this issue are both HotkeyNet users, so let me add something from their perspective.

    The dialog box that we're talking about here corresponds to the <Hotkey> statement in HotkeyNet.

    The only things you can put in a <Hotkey> statements are (1) lock states (2) modifiers and (3) keys.

    This dialog box is exactly like Hotkeynet's <Hotkey> statement. The six check boxes are the lock states.

    HotkeyNet has a lot of other stuff besides the <Hotkey> statement, and Mojo will have a lot of other stuff besides this dialog box.
    �Author of HotkeyNet and Mojo

  4. #4

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    Something I have noticed is that ever so often Mojo will start flashing in the Taskbar. I seem to remember that HKN2 did the same thing. What is Mojo doing? It's mildly annoying, but certainly not a show stopper.

    Oh, the overall progress is really good Freddie, I just need to do some more thorough testing.
    Team Riff Raff
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  5. #5

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    Quote Originally Posted by rocnroll View Post
    Something I have noticed is that ever so often Mojo will start flashing in the Taskbar. I seem to remember that HKN2 did the same thing. What is Mojo doing? It's mildly annoying, but certainly not a show stopper.
    When does that happen? What are you doing when that happens?

    (In general that flashing means that the program is trying to come to the foreground but the operating system won't let it.)

    Oh, the overall progress is really good Freddie, I just need to do some more thorough testing.
    Thanks.
    �Author of HotkeyNet and Mojo

  6. #6

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    New build 13

    I made some changes that people suggested including a new name for the dialog box.

    I also changed the text a little bit to try to avoid giving people the impression that the lock checkboxes are the only things that will be in the program for toggling conditional states.

    The main change is mouse buttons. You can enter them all directly now. Two questions:

    1. LButton has to work normally in order to navigate around the dialog, so I decided to require a double click in order to enter it. Is this a good solution?

    2. You can enter WheelForward and WheelBackward by turning the mouse wheel. Should this be disabled? I think it's confusing.
    �Author of HotkeyNet and Mojo

  7. #7

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    Quote Originally Posted by Freddie View Post
    1. LButton has to work normally in order to navigate around the dialog, so I decided to require a double click in order to enter it. Is this a good solution?

    2. You can enter WheelForward and WheelBackward by turning the mouse wheel. Should this be disabled? I think it's confusing.
    1. I like how LButton works.

    2. On my Logitech MX mouse, this is incredibly frustrating. The scroll wheel is very sensitive, in that as soon as I try to use it once to input ScrollWheelUp, it sees multiple presses and gives me an error. Often it activates even if I don't want to enter a ScrollWheel button.

    Also, am I correct in thinking that with this hotkey system, we can set up actions for left click while right click is pressed, or right click while left click is pressed? That could be really useful (I'm thinking of other things than WoW here, it probably won't be good to set those up for WoW because of the camera tilt with mouse buttons).
    Last edited by Pocalypse : 12-14-2009 at 12:11 AM

  8. #8

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    Freddie

    I know you have talked about this back in HKN and HKN2 Development talks, And possibly already in the early stages of Mojo.
    (If my memory serves correctly. These days i am not always sure it does)

    Have you done any more Thought about having mojo be able to differentiate between 2 keyboards connected to the same pc,
    thus allowing them to act as 2 seperate keypads ?

  9. #9

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    About a year ago I wrote some test code to see what would be needed to implement this. I only found one way that it can be done, and it would increase the complexity of the program quite a bit and take a lot of work, so I don't think think this will be in Mojo any time soon.
    Last edited by Freddie : 12-18-2009 at 02:03 AM
    �Author of HotkeyNet and Mojo

  10. #10

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    Hi Freddie, sorry for the delay.

    Personally, I'm not sure about having to double-click the LButton. But I assume it's not possible to distinguish between clicks on the drop arrow and on the body of the input box?
    Last edited by Flekkie : 12-18-2009 at 08:28 AM
    Coming out of nowhere drivin' like rain, Stormbringer dance on the thunder again
    Dark cloud gathering breaking the day, no point running cause its coming your way

    Rainbow shaker on a stallion twister, bareback rider on the eye of the sky
    Stormbringer coming down meaning to stay, thunder and lightning heading your way

    Ride the rainbow crack the sky, Stormbringer coming time to die

    ~ Deep Purple, Stormbringer

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