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  1. #11
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    Well with a rated BG, when the gladiator is one of forty toons, they have a much smaller impact.

    Sure with coordination, they can do some nastiness, but the more you have the harder it will be.

    In arena, they can do five things at once, versus our one or two, depending on how many people we have across our team.
    In a rated BG, it might be 15 vs 15, where we have 11 players on our side; the disadvantage of greatly reduced independent action will be severely reduced overall, even if its still prominent in one area at a time.
    Still, it depends on the BG; in WSG, given the task of controlling the middle of the field, their half of the map, to kill their flag runners and support our runners has a lot of open space, without pillars to hump.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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  2. #12

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    I think the reason we cannot get over 2.2k is cordination or like everyone said a billion CCs i mean, ive been in games where ive run out 4 grounding totems, boom wtf there first guy. But then CC i pop trinket, then CC's in rotation (anything above 1600ish will have rotations down pat), and well, to be honest shammies are squishy and ive died with 1.1k resil just in 1 fear or something, there is literally nothing other to do than sit back and whatch my guy die while he is CCd without a trinket up'
    My highest yet is 1900, but we are beating teams above 2.2k so i feel like we are gunna get there when i get back from exams+trips+christmas. (new season? )
    After a certain points there is soooo much micro-management and perfection that needs to be nailed down, its hard to get it right every time
    I have played over 1500 games this season, and I feel confortable against most teams, but man they do one thing and it owns what my plan is.
    I think 2.2k is sortof the max untill we master the techniques even more, but 2.2k? thats sick dunno why u would look at that as a bad max
    but the possibility of class changes/buffs/nerfs may bring new light on to this topic, whatch them add a arena with siege vehicles or something, they already added them to most of the BGs+wintergrasp.. that would be the end of it all ;0

  3. #13

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    Yea ive really wanted to arena with my shamans but leaning more and more toward my 4 dks and a dedicated healer. Obv. i have 5 but one is just raid tank thats all. So i got 4 and ill throw in a second person to heal but in pvp ill use my druid to hot heal so it will be easier. As for shamans yea wg and other bgs are fun cause you have a better chance to cast stuff but in arena its just the luck of the draw.

    I think my best chance to do good is my 4 dks and a dedicated healer. Since i can pull targets into me and chain ice them then burn. Esp. with hunters and disengage. Oh no i dg u disengaged well comeback here and stay lol. Also even with the change in army of the dead i still believe 4 packs summoned would be a healers worst nightmare lol.

    While they are running around healing them selves i can take out the other parts of the teams lol.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

  4. #14

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    Quote Originally Posted by Ogloo View Post
    I
    but the possibility of class changes/buffs/nerfs may bring new light on to this topic, whatch them add a arena with siege vehicles or something, they already added them to most of the BGs+wintergrasp.. that would be the end of it all ;0
    Blizzard already has said adding arenas was a mistake just 2 weeks ago. I think if they are going to continue the e-sport semi seriously that they would never add vehicles to arena. I believe they said that the vehicle BGs would not be rated. Just wsg/ab/eots are the ones I have seen quoted.


    Source: http://www.warcry.com/articles/view/...ds-Rob-Pardo.2
    Last edited by Fat Tire : 11-30-2009 at 12:42 AM

  5. #15

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    Quote Originally Posted by suicidesspyder View Post
    Yea ive really wanted to arena with my shamans but leaning more and more toward my 4 dks and a dedicated healer. Obv. i have 5 but one is just raid tank thats all. So i got 4 and ill throw in a second person to heal but in pvp ill use my druid to hot heal so it will be easier. As for shamans yea wg and other bgs are fun cause you have a better chance to cast stuff but in arena its just the luck of the draw.

    I think my best chance to do good is my 4 dks and a dedicated healer. Since i can pull targets into me and chain ice them then burn. Esp. with hunters and disengage. Oh no i dg u disengaged well comeback here and stay lol. Also even with the change in army of the dead i still believe 4 packs summoned would be a healers worst nightmare lol.

    While they are running around healing them selves i can take out the other parts of the teams lol.
    fyi, I think you will find healers have just as easy of time healing 4x DK damage in arena as they do 4x shaman.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  6. #16

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    Cant army of dead in arena either

  7. #17
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    I think either Rets or Rogues is the way to go at this point. Rets we know work. Not sure with a healer but they probably do, rogues have yet to see some real action yet..hopefully soon
    Gareatank Blood Elf Level 80 Protadin
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  8. #18
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    Well rogues have the surprise opener, and a snare/mortal wound effect which you can AoE.
    Not quite the armor of the paladin team, but I would think superior damage with the MS effect will help a fair bit too.

    One of the bigger things against Shammies is that its been done for many seasons, so it is not a surprise to the better teams. If you were boxing 4x Shammies with a healer, as the first team to be boxed in any battlegroup at a high level, not many would have a counter. As it is, there are a lot of videos out, and almost every battlegroup has had top teams encounter this comp and develop counters to it.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  9. #19

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    Quote Originally Posted by Kromtor View Post
    I was expecting to see some 2200+ shammy teams by now. What exactly seems to be keeping you guys from breaking into the top? Tremor killers + fear bombs? CC'ed healer? Unable to burst down initial targets as expected? I've heard rumblings about melee cleave issues but you've got 4 big knockbacks + earthbind. That screws me up bad enough when there's just 1 shaman. What's the deal?

    I was thinking about doing something serious with my shammy team since my restokin team was a bust and more than 10 games on my rets seems counterproductive but i dont know now...
    warlocks...

  10. #20

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    Yea but i think for the sake of no countdown that 4x dk with healer would be almost better then most other 4x combo with healer cept maybe the pally. Since for some odd reason are such a pain in my ass to kill lol. I just wonder 4 x tank pallies and a healer lol. Or 4 x prot warrior cause of reflect hmmm. They both already take less damage so sheesh wonder if it would work in arena.
    They say spiders have 8 legs well i guess im a rare and unimaginable specimen. Ive got 9 legs and my web comes from that 9th leg. HaHa.

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