I do but only with shadows disabled - that is the real gfx killer
I do but only with shadows disabled - that is the real gfx killer
i7-965EE mildly oc'd to 3.8GHz.
12GB DDR3-1600 memory.
2x 24" 1920x1200 Dell Ultrasharps (main WoW at 1680x1050 window on LCD1, 4x alts in 960x600 maximized windows on LCD2)
8800GTX
Vista 64 Ultimate
2x 300GB Velociraptors in RAID0 (OS, games, apps)
64GB OCZ Core SSD (host WoW/Data)
I can tell you a few things..
Without *any* players running around, Dalaran is an elaborate area in terms of polygons & textures. Compared to Org, IF, or SW, it's very detailed, and a part of the problem is the design of the city - Bliz should have done a better job at "compartmentalizing" it to reduce the number of visual "leaf" nodes. Think of SW - it has the districts with constrictive corridors - those were designed for a reason: To block off each visual leaf node so less has to be rendered. If you're in the Mage district, you can't see the canals or any other district.. this design was intentional and is frequently done in FPS to keep frame rates high.
Now, add in a constant stream of players entering and leaving the area, all with polygons and textures to fetch and render...
Okay, enough about that. The problem is that we're severely limited by disk accesses for random reads. Yes, SSDs make a huge difference here, but they're not perfect and video processing is still going to come into play. I don't believe *anyone* who says they 5-instance with a constant 60fps in heavy traffic Dalaran on high/ultra visual settings with large monitors.
- Running 5-instances of WoW in Dalaran on my i7-965EE, I'm not even CLOSE to maxing out my CPU. In fact, it's usually less than half CPU usage at the busiest of times, and I've always got Vent, about a dozen Firefox tabs open, and WinAmp going on in the background at a minimum.
- Yes, my 8800GTX is very dated.. but it's playable everywhere and only lags in Dal/Shatt. Still awaiting the 5870-2GB card that looks like it won't come out this year.. so I might as well wait for GT300 and compare then. The 8800GTX is perfectly playable everywhere that matters for now, including WG.
- Vista 64 was a HUGE improvement in frames/playability over XP 64. This likely has to do with how Vista handles rendering 3D on multiple monitors. I was very skeptical abou this initially, but there's no way I'd bother with XP now. (Yes, I'd try Win7 if I didn't just buy Vista 9 months ago. Vista isn't a problem at all on i7 & 12GB memory.)
- The cheap MLC 64GB SSD is still my best bang/buck upgrade for WoW.
Honestly, Bliz should really consider the layout of the future cities when designing them or we're going to get stuck with more horrible performing areas - there's a point where performance can be vastly improved by software/data design over hardware upgrades. This is where artists & engineers have the hardest battles with each other - usually what looks "best" to the artist is the most difficult to perform well for the engineer.
Now I know you're talking about 1 client, which I don't think I've ever configured on this machine. Next time I'm home on my machine I'll turn off my 2nd monitor and configure the desktop for 1x 24" 1920x1200 display, crank up visual settings to max, and give Dalaran a run.. unfortunately I'm out of town until the week after Thanksgiving so it may be awhile..
Ex-WoW 5-boxer.
Currently playing:
Akama [Empire of Orlando]
Zandantilus - 85 Shaman, Teebow - 85 Paladin, Kodex - 85 Rogue.
Definitely going to 4-box Diablo 3 after testing the beta for how well this would work.
Now the GTX 295 is a bit of a weird combo. See, it has the memory volume and frequency of two GTX 260 cards yet the raw shader processor horsepower of two GeForce GTX 280 cards.
http://www.hardwaresecrets.com/article/132
GeForce GTX 285 *** ^
648 MHz / 1,476 MHz
2.48 GHz
512-bit
159 GB/s
240
10
GeForce GTX 295 ** *** ^
576 MHz / 1,242 MHz
2 GHz
448-bit
112 GB/s
240
10
The 295 spec is just for ONE of the gpus.
There is some question in my mind if WoW is using the 2nd gpu with a single client. If not then its possible 1/2 of the memory is not being used, but thats just a wild guess.
Your MB supports the same pci spec as the video card correct?
Im just thinking that for wow a 285 might be better then the 295 ......
All the problems are a result of moving textures from the drive to the video card. With 12G of ram I would assume that all of darlen and every character in the game can be put in ram. Sadly who knows if that is what is done.
I would turn off shadows and see if you get what you want if so then you are gpu limited.
If you are gpu limited then you have to wait for a faster gpu (or try a 285 but ... lol)
If turning off shadows dosnt help then you are texture limited.
If you are texture limited you need a faster pci buss (lol), or more video card ram (maybe possible), or more of wow in ram instead of on the drives. The SSD are fast but nothing compared to even the worst of ram. You need to check with blizzard if there is a way to utlilize all that 12G ram on a single client.
As soon as we are able to get i7's with 24G ram lag will be a thing of the past as we can put the whole wow folder in the system ram (ram drive) and we will see no texture lag at all. And with 4G chips becoming more common and cleaper (Iv even seen single 8G chips lol) its just a matter of 1/2 a year or so I think before MB manufactures make 4G X 6 boards stable.
Last edited by Sam DeathWalker : 11-24-2009 at 02:24 AM
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I have a similar system, and I don't get much better in Dalaran. I hear these stories myself, and I've tried to pin down why some people get 60fps at max settings and I don't. My gut feeling is that they don't, or they are forgetting some setting that isn't maxed.
One thing that strongly leads me to believe that it's not something with my system is that I can walk around certain parts at (capped) 60fps, then I can look at the area just to the right of the horde bank and watch my fps drop in 1/2. I've done some graphics programming, and this reminds me quite a bit of a poorly optimized area, or just a general limitation of the graphics engine itself.
All pure speculation, but that's my guess.
I don't expect 24G will help these problems. Your solution assumes the problem here is getting textures from store to ram. I don't believe that is the problem, and the reason is because if it were we'd see 100% utilized RAM. We don't. This means the problem isn't paging. In case you aren't aware, Vista and Windows 7 both cache used data in RAM. This means if you ever bring a texture (or anything else) into memory, it will stay until the OS needs ram for other new information. If the OS needs more RAM and none is free, it will page out some of this cache to make room. IOW, if we were thrashing the HD you might be right, but the fact that we can box 5 clients without even using all of 6G of ram leads me to believe that paging in textures is not our problem.As soon as we are able to get i7's with 24G ram lag will be a thing of the past as we can put the whole wow folder in the system ram (ram drive) and we will see no texture lag at all. And with 4G chips becoming more common and cleaper (Iv even seen single 8G chips lol) its just a matter of 1/2 a year or so I think before MB manufactures make 4G X 6 boards stable.
Now wow might be doing some restrictive thing that is causing the problem, but if so, more RAM still isn't going to help.
The only thing I expect having wow in a ramdrive to help would be a) loading up the program faster, and b) reducing the stuttering you notice when first zoning into a crowded or complex area (this is texture load stalling).
Last edited by BobGnarly : 11-24-2009 at 03:49 AM
No matter where you go, there you are.
The only potential issue I can think of is that your video card is hitting the limit of it's onboard memory. The GTX 295 only has 896MB of RAM per GPU, which should theoretically be enough, but it's possible WoW's shadows are a larger memory hog than I thought they were. With hundreds of players in Dalaran, I can see it potentially being a problem.
If you hit the limit on your vid card's RAM, despite the fact that you have 12GB of RAM in the system, it'll have to start paging textures in and out and doing an awful lot of work to keep everything in one piece.
Try dropping shadows ONE tick. See if that helps at all.![]()
I run exactly the same system, 2 x intel ssds, GTX 295 slightly overclocked, 4GHz i7 920 12GB ram. As an aside, did you find it difficult pushing it to 4GHz with full memory banks? Took a fair bit of playing before mine ran stable with this using 7,7,7,20 1600MHz Patriot RAM.
The only difference is that I run all of my clients with ISboxer on a 30" dell.
At 2560 x 1600 on ultra in Dal I can't crack 30fps when running a single client. When I am running all 5 I keep Ultra settings on my main and turn shadows to simple. With this my main goes between 15 and 30fps generally. I find the draw distance makes a big difference in that if I am inside my fps will go to 45-60fps whereas if I am in the open it tends to drop fairly sharply.
So I am assuming it is the graphics limitations that cause the probs, rendering all of the frames. In highly populated AVs, I do not have this problem so it is obviously the polygon complexity in Dal as opposed to the older graphics zones. I am actually wondering if getting another GTX295 (or god forbid, 2 x 5970s) is worthwhile and using Innerspace to set "affinities" would improve frame rates.
Cheers
I've built a system for my father in law very similar to the one you describe, except without the SDD's. It was an I7950, GTX 295, 12GB DDR3 (PC3 16000) RAM, with 4 7200 RPM HDD's. Same result in Dalaran, about 30 FPS. But very very smooth with no stuttering, lag, or any performance issues what so ever. Even plugging the computer into my 42" 1080P Plasma made the game look perfectly beautiful and play without any performance issues at all.
Owachi (Druid), Rhodrage(Paladin), Tenitis (Warlock), Rhodigan (Mage), Vhoden (Shaman)
I recently built an i7 920 system and have been very pleased with it.
I limited my main to 45fps at all times I am not sure why I would need more at this point.
With 5 clients running the Main on High with the exception of Shadow which is set to LOW I max out 45fps even during peak hours. I am sure I can get more out of it as it remains fairly stable at 45fps most of the times. It drops down to 30fps when I first enter a high traffic area or if there are a lot of graphical elements like portals...
I took this screen shot today while not peak hour it will give you a good idea of what I am getting.
http://www.majolese.com/uploaded_ima...409_122745.jpg
Each slave is set to low on most settings. All toons are running Carbonite, the main is running Lightheaded, atlas loot, and a few other memory heavy addons.
i7 920 OC to a safe 3.8 GHz (Air cooled idle temp 47C)
12GB of Triple Channel RAM
ATI 4890 1G
Motherboard ASUS P6T
Last edited by Fizzler : 11-24-2009 at 03:38 PM Reason: spellcheck
No problems getting 4ghz at all. I adjusted the jumpers on the mainboard to change the bus from 133 to 200 and adjusted the multiplier to hit 4ghz... I had it at 4.4ghz but it BSOD'd on me once, I dropped it to 4.2ghz and WoW crashed once... it's been rock solid at 4ghz. (note: Building this for a guy who wants zero problems, so while I could probably go higher and have good reliability he would rather go lower and h ave rock solid reliability.)
Yea, it's ~25-30fps but obviously not struggling to do so... the mouse is smooth, everything runs fine, just not the e-peen number you would hear about...
That said, its reassuring to hear that not a single person here says they can crack insane FPS in Dalaran @ ultra without changing a setting (thus, not ultra).
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"Innerspace basically reinvented the software boxing world. If I was to do it over again, I'd probably go single PC + Innerspace/ISBoxer." - Fursphere
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