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  1. #21
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    Based on an analogy that I saw in another thread...
    If you were to bind forward to the 3 and the strafe left key to 4, and then glue a penny across the two keys.

    The one physical press by you, presses two keys at once in the game.

    It's the same idea as the FTL set ups.
    We are pressing 1, but depending what toon we are on, the game will also be receiving a combination of:
    (Left or Right) Alt keys and (Left or Right) Shift keys and (Left or Right) Control keys.

    Or consider a spell which we hotkey to say Shift F7.
    You are pressing the Shift key and the F7 key at once.
    But are in no danger of being banned for doing so.

    With a castsequence, we can spam the key very quickly.
    Or we can wait 17 seconds between each press of the key.
    Which is the same options we have with a Keymap with more then one Step.
    It doesn't matter how either is constructed, as they perform according to predetermined steps and make no intelligent decisions based on whatever. It's just this on press 1, this on press 2 etc.

    In all of these cases, one thing happens when we push one key or combination of keys.
    And then we need to push another key or combination of keys for something else to happen.

    We might be pushing 1, on our keyboard and having the software push 2 within warcraft.
    But that doesn't change that we are getting one action from one keystroke.

    With my Interact / Stop Follow key.
    While my software can place the hotkey for each action on the same key.
    It is two keystrokes for two actions.
    The delay between the actions is determined by my click speed.
    Exactly the same as if I used two hotkeys or one key with two steps.
    And exactly the same as if I were to do it within Warcraft by pressing Interact -choosing how long I wait- and then pressing down arrrow.

  2. #22

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    The thing with this is that if they allow 1 key press to be converted to many key presses, it really opens up so many things. Then I can do tanking, dps, all with 1 key. I do not need to watch proc, rage or energy.

    As an example, I map "p" to be "1,2,3,4,5,6" So if I press "p", it will send key strokes "1,2,3,4,5,6" in order. Now on my action bars, I put 1-Shield Slam, 2-Revenge, 3-Shield Block, 4-devastate, 5-Thunderclap, 6-Sunder Armor.

    Shield slam needs a lot of rage. Revenge is a proc. All other skills also have rage issues. Now I can just spam "p". This by pass all the rage and proc check for warrior tanking. From 1-6, one of the skills will come out base on priority 1 to 6.


    How is it done or whether blizzard can detect this or not does not matter. Really, it is whether this is allowed. The effect of just binding 2 key presses might be small. But when you expand it, it goes out of hand pretty quickly. For the IWT + stop follow, I can certainly add purge + wind sheer into the same script, or even flame shock afterwards. Now when I press 1 key, my slave shamans will turn (IWT), purge, interrupt, stop follow, flameshock.
    Last edited by remanz : 11-09-2009 at 09:53 PM

  3. #23
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    There is nothing wrong with your 1 press outputting 1, 2, 3, 4, 5 and 6 all at once.
    And there is nothing wrong with it outputting:
    -- 1 on the first press.
    -- 2 on the second press.
    -- 3 on the third press.
    -- 4 on the fourth press.
    -- 5 on the fifth press.
    -- 6 on the sixth press.

    In the first example, it is no different from a macro which reads:

    #show
    /cast Shield Slam
    /cast Revenge
    /cast Shield Block
    /cast Devastate
    /cast Thunderclap
    /cast Sunder Armor

    Naturally, because of the GCD, neither the macro nor simultaneously pressing all of those keys will help you much.

    And similarly in the second instance, you are physically pressing one key and getting one response. And your timing or delay is determined by you, not the macro/script/program.

  4. #24
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    Quote Originally Posted by remanz View Post
    How is it done or whether blizzard can detect this or not does not matter. Really, it is whether this is allowed. The effect of just binding 2 key presses might be small. But when you expand it, it goes out of hand pretty quickly. For the IWT + stop follow, I can certainly add purge + wind sheer into the same script, or even flame shock afterwards. Now when I press 1 key, my slave shamans will turn (IWT), purge, interrupt, stop follow, flameshock.
    The warcraft client restricts us to one action which incurs the GCD per one keystroke.

    So we can create a macro which does lots of things on one press, without issue.

    #show Elemental Mastery
    /cast Elemental Mastery
    /use 13
    /use 14
    /cast [target=Focus] Wind Shear
    /cast sequence Flame Shock, Lava Burst

    On the first press we get EM, Trinket 1, Trinket 2, Windshear on the Focus and Flame Shock on our target.
    One the second press we get an instant Lava Burst.

    I could put this macro on keybind 1.
    Place purge on 2.
    Place Down Arrow (movement to break follow on 3)

    Blizzard doesn't care that I spam 1, 1, 1, 1, 1, 1 and then press 2 and then 3.
    Because each press does no more then they allow to happen on that input.

    If my boxing software uses a Keymap or a Hotstring to change one input (key press) into another, that doesn't really make a difference.
    I'm still only getting one action in warcraft for one key press.

  5. #25

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    Because of an account issue, I had to recently replace one of my shamans. I decided instead of raising one more up, I'd just raise a full mixed-team.
    The hunter was the only one to make it to 80; the rest are at 68-72 storing up max rested XP so I can get around to them someday.
    Anyway so I'm a pally 3shaman hunter quintet now. I'm basically a traveller maniac; Passenger mammoth, saving up for a chopper for the other 2, then Aspect of the Pack 38% version for inside instances.

    The point I'm about to get to once I start getting to the point:
    Hunters, though they may level and even run fast, are a bit... slow in other ways.
    One of these ways is no more apparent than when you're fighting Paletress and get aoe feared and need to recover. Using "Interact with Target" doesn't work on Hunters, because they're.... easily confused.
    Oh they'll try. They'll try and try to turn, but they get SO freaked out that you're asking them to shoot at something but that something is behind them. OMG! WAT DO?????
    It's easy enough to click over on that ----> window over there and spin the hunter right round baby right round, but if I were to use this "Fear scatter recovery" on them, I'd have to have them autofollow the tank instead. Spamming Interact with Target will only make them freak out and rotate 5 degrees (no more) toward their objective. If that.
    If they happen to already face the target, or if you've already hit the Interact with Target button >(180/5) times, this won't necessarily create the result you seek; for a hunter, interacting with target is accomplished by shooting it with arrows and/or bullets (both in the case of volley-with-a-rifle) so they're perfectly content to remain out of chain heal range shooting arrows and bathing in holy fire.

    TL; DR: lulz, huntards.

  6. #26
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    That is pretty funny.

  7. #27

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    Quote Originally Posted by Ualaa View Post
    There is nothing wrong with your 1 press outputting 1, 2, 3, 4, 5 and 6 all at once.
    And there is nothing wrong with it outputting:
    -- 1 on the first press.
    -- 2 on the second press.
    -- 3 on the third press.
    -- 4 on the fourth press.
    -- 5 on the fifth press.
    -- 6 on the sixth press.

    In the first example, it is no different from a macro which reads:

    #show
    /cast Shield Slam
    /cast Revenge
    /cast Shield Block
    /cast Devastate
    /cast Thunderclap
    /cast Sunder Armor

    Naturally, because of the GCD, neither the macro nor simultaneously pressing all of those keys will help you much.

    And similarly in the second instance, you are physically pressing one key and getting one response. And your timing or delay is determined by you, not the macro/script/program.

    Err. I am a little confused here. and let me clarify, are you talking about binding "p" to 1,2,3,4,5,6 for 6 presses, meaning using some kinda state caching , where you press "p" 6 times, it will loop from 1,2,3,4,5,6 and start over. And it is 6 presses. Or you are talking about you press "p" key once. and your warcraft window recevied 6 keystrokes.

    1 press outputing 1,2,3,4,5,6 is fundamentally different than 6 presses outputing 1,2,3,4,5,6. 6 presses is certainly allowed. I know that for sure. I am not so sure about 1 press.

    Also mashing that macro is different from mashing all 6 keys (or 1 key that maps to those 6). That macro will get stuck on the first spell. mashing the 6 key button, you will get a spell out.

  8. #28

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    Quote Originally Posted by Ualaa View Post
    There is nothing wrong with your 1 press outputting 1, 2, 3, 4, 5 and 6 all at once.
    And there is nothing wrong with it outputting:
    -- 1 on the first press.
    -- 2 on the second press.
    -- 3 on the third press.
    -- 4 on the fourth press.
    -- 5 on the fifth press.
    -- 6 on the sixth press.

    In the first example, it is no different from a macro which reads:

    #show
    /cast Shield Slam
    /cast Revenge
    /cast Shield Block
    /cast Devastate
    /cast Thunderclap
    /cast Sunder Armor

    Naturally, because of the GCD, neither the macro nor simultaneously pressing all of those keys will help you much.

    And similarly in the second instance, you are physically pressing one key and getting one response. And your timing or delay is determined by you, not the macro/script/program.
    Hmm. I asked this earlier... using keyboard macros to bind several keys to a single keypress on the keyboard. A walkaround to bring the old /castrandom functionality back. Still have not tried it in fear got getting banned.

    Will the above macro work? I though it will get stuck after the first spell goes off and is on cooldown..

  9. #29
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    With IS I can create two different Keymaps.

    The first will have the hotkey P to activate.
    It will have one step, which means every time we press it, it does the same thing.
    We can have it press 1 through 6 at once.
    The GCD will likely make this fairly useless, but you can mash all six buttons at once every time we push P.

    The second will have the hotkey Q to activate.
    This will have six steps, which means it will do different things on each press.
    We will have it press 1 on the 1st press, 2 on the 2nd press etc up to 6 on the 6th press.
    This keymap won't have more then one ability fire off at once, and will fire each key on subsequent presses at the speed which we press the Q hotkey. We cannot change the order of the steps, they're sequential or what occurs on each press.



    The first keymap functions the same as a piece of wood cut to the length of the six keys and used to push each at once. One of the six spells casts with each press, the others failing.

    The second keymap functions the same as pressing the keys 1 through 6, one after the other. We can never change the order the keys are pressed etc, but each should fire off in the sequence we have preconfigured.

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