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  1. #1

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    Personally I would hate that. I don't play MMOs because there are other people. I play them because the world is so much larger with so many more things to do than a single player game. I still think my dream game would have been FF XI if they would have let me create all six characters in my party and let me play alone. (If only I had discovered multiboxing before I quit lol) It was a huge world to explore, many places you could never go solo, that parties would never want to go. A friend got me to trial WoW and it was a large improvement for soloing, and I have come to adore the game. When I finally get a team to 80, I am going back to all the instances that missed and do all the quests in them for the story. The story drives me.


    TL;DR I would be afraid all the cool stuff would be done before I could get there or I wouldn't get to experience THAT part of the story. I wouldn't last a month.
    Last edited by Solon : 11-01-2009 at 08:56 AM Reason: for clarity.

  2. #2
    Member Souca's Avatar
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    Quote Originally Posted by Solon View Post
    Personally I would hate that. I don't play MMOs because there are other people. I play them because the world is so much larger with so many more things to do than a single player game. I still think my dream game would have been FF XI if they would have let me create all six characters in my party and let me play alone. (If only I had discovered multiboxing before I quit lol) It was a huge world to explore, many places you could never go solo, that parties would never want to go. A friend got me to trial WoW and it was a large improvement for soloing, and I have come to adore the game. When I finally get a team to 80, I am going back to all the instances that missed and do all the quests in them for the story. The story drives me.


    TL;DR I would be afraid all the cool stuff would be done before I could get there or I wouldn't get to experience THAT part of the story. I wouldn't last a month.
    Maybe I misunderstand you, but you say you want story, but you want to do what everyone else has done. What about a story and world that is changing and there is always something new to do. Instead of looking at it from the sense that you wouldn't get to kill Onyxia because some other party did first, how about the fact that there could be a real progression in her story because of her defeat? I guess what I'm getting at is a deeper story for the players, just not the same one for each player.

    Imagine a group of story GMs, or devs that help steer the overall story of the world by giving unique quests to players. Does that make sense? The closest analoge I can think of is the role a Dungeon Master played in pen and paper RPGs, they let players do their own things, quested or otherwise, but they played the part of the NPC and reacted to the world.

    I hope I'm not so tired I'm not making any sense, just trying to figure out something in my head and value the opinions of the people on this forum.

    - Souca -
    This space for rent.

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