Close
Showing results 1 to 10 of 17

Hybrid View

  1. #1

    Default

    But then again it seems to limit people to just that the 1 spell throwing class, which in all honesty is just not fun, really what is the point in having any other spell if in the end you will just toss frostbolt or lightning bolt?

    And technically the comas are allowing you to put in a /wait like they had in FFXI which technically is not really allowed in WoW.
    Daggerspine Alliance: Phoebus(Tank), Soozanuna(Heals/Tailor), Angakak (Enchanter), Wakantanaka(Herb/Alch), Znakharka, Jonhyone(JC), Marious(Other Tank/BS), Magnux(Enchanter), Coyolxhauqui(LW)

  2. #2
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Even if they were to remove Cast Random, Cast Sequences etc.

    As long as the macro system allows us to assist in some form.

    We could have Flame Shock on 1, Lava Burst on 2, Lightning Bolt on 3.
    Pally 96969 functions on 4 through 9.

    You wouldn't be reduced to a single spell or even a couple.

    If they take out any form of assist, other then manually clicking (or Tabbing) on a mob.
    Or if they take out follow completely.
    Either of these would basically break boxing.
    If that were the case, there are other games.
    IMO, wow is the best currently available; if they broke boxing I wouldn't continue with wow.

  3. #3

    Default

    Quote Originally Posted by Marious View Post

    And technically the comas are allowing you to put in a /wait like they had in FFXI which technically is not really allowed in WoW.
    Technically, it's not the commas, it's the action or rather lack thereof in between. The commas do not do anything other than seperate items in a list. For our uses, it seperates the nothings. /castsequence spell1, spell2,,,,,,,,,,,,,, does not say "cast spell1, then cast spell2, then wait x seconds." It says "cast spell1, then cast spell2, then cast , then cast , then cast , then cast,...." They have no means to measure time, events or other variables. They only respond to the input we give, which is the keypress.

    If we're playing the sky is falling game, I'd be more prone to say that they're going to kill reset conditionals because a macro shouldn't be able to decide when to reset.

    But yeah, in EQII, macroing is not even remotely as customizable as it is in WoW and we are still fully capable of creating macros that are intricate enough to multibox full teams. There are no resets, no modifiers, no conditionals. EQII Macro Guide Intro and EQII Macros and Cast Priority. It's archaic compared to WoW's macro system. There's /follow, the ability to string spells together in a pre-defined order, the ability to designate a target and that's about it. And that's all you need to multibox. I certainly hope they don't make any changes like that to WoW, it would make my multi-class teams a nightmare to work with, but still doable.
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •