Quote Originally Posted by Taliesin View Post
4 totems pulsing every 3 seconds still means you have an average of .75 seconds between pulses. The average time after being feared before it breaks should then be .375 seconds before it gets removed. That's enough time to run at least several yards. What I saw in the video is only once did that happen; all the other attempts resulted in instantaneous removal (except one toon getting turned around and took barely one step once).

As I said, it clearly shows that staggering does work. But that video almost seems to show that it works TOO well. In most cases, it rendered fear completely useless, at best counting as just an interrupt. It's not a critique of the video or the setup, but kinda makes me wonder if it hints at an underlying "issue" with tremor.

Sorry, not trying to stir up trouble here. Just think it should be mentioned that statistically the video shows tremor working better than it really should. Might be a sign of a future stealth fix. Just saying.

I can´t see how they possible will make a stealth fix, sence the tremor totems need to work for a single playing shaman also, theirfor the 3 sec pulstime can never be changed, and theirfor they will also stack. Each totem will always have a pulstime, and they can´t really increse the time on the pulse either sence it would destroy the single playing tremor totem alot.

I believe this discussion started after the pulse time got incresed to 3sec´s up from 1sec
when we staggered 4 totems with 1sec pulse time it always worked, no brakes at all, now we see it sometimes
but it still works quite well