1% crit is like doing 1% extra damage (assuming crit bonus is 200% of regular damage). In other words, if I have a 10% crit versus someone with 0% crit, all else equal and assuming crits do 200% regular damage, then I will do 10% more damage. A similar situation is someone with 10% more spell damage will do 10% more damage.
You're correct with the new resil changes. In the situation of 12% effective crit versus 4% effective crit, which is an 8% difference, no longer shrinks to 5% (originally was 8%*70%=5%).
I'm still trying to wrap my mind around all of this. I'm guessing moonkin gear is better for moonkins (not a big surprise, eh?) but now wondering how much bigger. If moonkins are nearly as effective in PvP using the resto set, then I would personally choose the resto set because resto druids suck in moonkin gear (for dual spec).
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