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  1. #1

    Default PVP Shaman buffs inc

    I just read this on arenajunkies

    Drop all four totems at once (on one global cooldown).
    Buffing range of totems
    Removing useless totems and combining totems

    Earthshield buff - LOL having fun trying to dispel it now.

    Quote:
    Earth Shield is too easy to dispel. An idea we’d like to explore is just letting a single charge get dispelled at a time.

    Totem stompings gone?

    Quote:
    We want the player to at least have to target the totem first before commanding the pet to attack. We have a technical change in 3.2 which will prevent macros from doing this while still giving macros the functionality that players currently enjoy elsewhere.

    Mana-tide buffed

    Quote:
    One totem that is just too easily destroyed is Mana Tide, for which we could see bumping up the survivability.

    Sounds like a new totem that is going to buff chain heal

    Quote:
    We suspect that with a new totem or set bonus that propped up Chain Heal a little more, you’d see it getting a lot more use.

    More mobility

    Quote:
    We need to get shamans some more mobility, and we have some ideas for how to do that without just giving everyone Blink. We want to see more shaman gladiators soon!
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  2. #2

    Default

    Quote:
    We need to get shamans some more mobility, and we have some ideas for how to do that without just giving everyone Blink. We want to see more shaman gladiators soon!

    Thats win, they will probably make it easy for us then
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  3. #3
    Rated Arena Member
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    I dont know what to think about it though, makeing all our totems in one means we wont get different prock time on tremor totems and such
    we would be feard around constantly if we only had a 3 sec timer on TT

    I am looking forward for the totem stomping though

    And the mobility, well that can be anything so i dont got any hopes for that yet.

  4. #4

    Default

    Quote Originally Posted by 'Selz',index.php?page=Thread&postID=208221#post208 221
    I dont know what to think about it though, makeing all our totems in one means we wont get different prock time on tremor totems and such
    we would be feard around constantly if we only had a 3 sec timer on TT

    I am looking forward for the totem stomping though

    And the mobility, well that can be anything so i dont got any hopes for that yet.
    Um, news flash... tremor stacking was removed a couple months ago..... They are on a global pulse now. (And we are feared around constantly at the moment) The only reason a PVP shaman group should drop 2-3 in their rotation is A: Redundancy for Totemstompers (which will be removed soon), and B: the fact that (other than stoneskin which is meh), earth totems suck for an elemental team.

    As far as stacking other totems, Cleansing Totem for example is the only other one that was ever staggered, dropping all 3-5 at once will still be beneficial, especially in 5v5 or open PVP when you may have 3+ disease/poisons on your character at a time. Factor in dispel resistance and having multiple cleanse pulses at once will continue to be just dandy :thumbup:
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  5. #5

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    The staggering was removed alot longer ago then people belive, however it was bugged and ticked each second instead of 3 second for ages.
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  6. #6
    Member Clovis's Avatar
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    Default

    Cool! So when 3.2 goes live in 3-4 months, maybe, just maybe we'll see a buff! Thanks Blizzard for confirming gladiator shamans in S6 is totally out of the question, maybe S7! Oh wait, didn't they say that back at S5? Wait a minute....
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  7. #7
    Rated Arena Member
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    Quote Originally Posted by asonimie View Post
    Um, news flash... tremor stacking was removed a couple months ago..... They are on a global pulse now. (And we are feared around constantly at the moment) The only reason a PVP shaman group should drop 2-3 in their rotation is A: Redundancy for Totemstompers (which will be removed soon), and B: the fact that (other than stoneskin which is meh), earth totems suck for an elemental team.

    As far as stacking other totems, Cleansing Totem for example is the only other one that was ever staggered, dropping all 3-5 at once will still be beneficial, especially in 5v5 or open PVP when you may have 3+ disease/poisons on your character at a time. Factor in dispel resistance and having multiple cleanse pulses at once will continue to be just dandy :thumbup:
    Tremor totem staggering was never removed

  8. #8
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    Thats not true. You could still stagger them but them pulsed on a server timer instead of when they were dropped. Staggering them was useless except for the fact of having more then one up to help with totem stomp. It seems they have changed it back so they have a timer that isn't tied to a world timer anymore but one of their own timers so staggering for the effect is now back.
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  9. #9
    Member BobGnarly's Avatar
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    Sorry, but it is true.

    I've been staggering totems since the release of LK. I ran DTK 2-3 times a week for like a month right after the tremor totem change, each time using this on King Dred. I'm positive it was staggering.
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  10. #10

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    I've seen both happen. I've staggered on King Dred and had fear break instantly. I've staggered and been feared for 5 seconds.

    I'm convinced they do stack and staggering works, but I'm not convinced that it's predictable or reliable.

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