I'll see if I can implement your previous addon's method; before I go with the share button on the GUI. Planned for 0.3.Quote:
Originally Posted by 'ZorbaTheGeek',index.php?page=Thread&postID=127079 #post127079
Printable View
I'll see if I can implement your previous addon's method; before I go with the share button on the GUI. Planned for 0.3.Quote:
Originally Posted by 'ZorbaTheGeek',index.php?page=Thread&postID=127079 #post127079
Edit: Removed list of features.
Please visit the link below to see the planned features.
Full list of features planned for 0.3 and beyond here.
Inclusion list for white items to sell : good idea.Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=127341#post1 27341
Option to sell soulbound items specified by tag (i.e. non-usable) : great idea.
Exclusion list for grey items not to sell : well, thanks :)
This. <3Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=127341#post1 27341
Jafula <3
Thank you so much, this addon removed all the little annoyances I had with multiboxing :D
A suggestion:
Could you make an option that the Jamba-leader is following the focus? So if I set the focus to another character, this will be the new leader for all Jamba clients?
I know I can do a slash-command to broadcast it, but that doesnt work with modifiers (my focus macro works with modifiers).
Another way to do this is to make a "/jamba-setmaster focus" or something like that.
Hooray!Quote:
Originally Posted by 'Ken',index.php?page=Thread&postID=127370#post1273 70
Ok, there is a PLAYER_FOCUS_CHANGED event and I can read the focus character from UnitName("focus"). So If I add the follow option in Jamba (Core) somewhere that reads like:Quote:
Originally Posted by 'Ken',index.php?page=Thread&postID=127370#post1273 70
When this character's focus changes, set the master to the character that is the focus.
This would be an individual option and not broadcast to other toons. So assuming all your toons change focus at the same time, it should work. If you have the Jamba-Group option "Promote to leader when master changes" then you'll also get the promote functionality for free.
Is this correct?
So, if I add this in for you, would you be willing to receive a version (with this functionality) earlier than the 0.3 release? And of course, let me know whether it works as you intended or not. (I'll just PM you a link to the new download.)
im willing to test this out for you tooQuote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=127374#post1 27374
i use the focus system to designate the leader, using seperate buttons to switch focus (also using PiP with them)
right now i added the /jamba setmeasmaster all to each focus macro
but this should have the same effect, with less macro clutter
That would be perfect! I would like to test the that for you and of course I'd let you know :)Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=127374#post1 27374
I think I just found (a minor) bug by the way:
When my players were dead I was not able to mass-cancel a quest. All characters sent the "I have abandoned the quest: [questname]" to the relay channel, but the quest whas not cancelled (not on the master and not on the slaves).
[edit] Another bug:
In the relay channel I just read: "Accepted Quest:" while I did not do anything with quests (aside from a few minutes earlier where I cancelled one)
[s][edit2] Feature request:
Auto-hide Jamba-quest when the normal quest window is closed. [edit3] Hmmm strange ... now that I dragged the window just once, it seems to auto-hide automatically.[/s]
Bug:
Auto-hide of Jamba-quest doesn't work when you close the normal quest window with the X button or by pressing escape. It only toggles correctly by pressing the Quest button from the normal WoW interface.
I don't think I can make the "/jamba setmeasmaster all" part of my PiP switch macro's, as every toon would broadcast that to every other toon.
But it will be easy enough to have a second macro, which is mouse clicked, so only the current client activates the "/jamba setmeasmaster all" macro.
I'd like to say keep up the excellent work on your addon. By far, its the best multibox addon out there.
And you're also active on these forums for support of your addon, which absolutely rocks.
I don't play WoW but the huge number of downloads on this thread caught my attention, so I just read most of it. Sometimes you can tell when a piece of software is great just from seeing user comments and the way the developer answers. That's obviously the case here.
Jamba looks so good, maybe I'll roll a few WoW toons just to try it out. :)
Another feature request:
It would be nice if the "leave battleground" button would be broadcasted.
I'm loving this addon, I can't thank you enough just for being able to mess w/ settings on one toon, and set all other toons accordingly!
I was wondering, how difficult would it be to add in a couple of commands, "/jamba assistmaster" and "/jamba followmaster" or something similar to those. The reason I ask is because I prefer an assist approach to attacking, but I like the ease of switching masters your addon provides. And as far as the follow, I don't really use follow after combat, I like for them to stay in place til I tell them otherwise.
If something similar is already implemented into it, I apologize. I've read thru quite a bit, and haven't seen anything quite like this.
Thanks for all of your hard work on such a great addon.
Glad you like the addon. I agree, the push settings is great concept. Read below for assist and further below for follow which is implemented already. :)Quote:
Originally Posted by 'MoonD0G',index.php?page=Thread&postID=127688#post 127688
=====[NOT IMPLEMENTED YET]=====
Assist
As for the /assist command; if implemented in Jamba, it would not be something that you could modify in combat. That means, you can not change masters in combat and have the assist command change as well. It works well if you NEVER change leader in combat!
I will add an assist master function in 0.3 for you; but to use it you will have to bind a key to the "Jamba Assist Master" function. And to assist, you will have to press the key. So perhaps you are better off using your current macro set; that way you can incorporate your /assist along with a command like attack or cast.
Switch Master In Combat Solution
Assist
To solve this issue, I am considering adding 5 "switch master" key binds. This will be one macro that you can edit. In your case, you might have it simply like this:
/assist %TOON%
Now what jamba will do on startup (and when you request) is modify each of the 5 "switch master" macros to replace %TOON% with the name of each character that you have in your Jamba Team. In order to map toons to keybinds; you give each character a "system" tag; like "setmaster1", "setmaster2", ..., "setmaster5". Jamba will replace %TOON% in the macro with for "switch master key 1" to the name of the toon that has the tag "setmaster1", etc for the other 4 keys/toons.
In your case, you would need to also outside of this system, run the /jamba setmaster command as well.
Focus Method
If you were using the focus method, in these switch macros, you could combine the two as focus only needs to be set once per master change. Using the new option I am adding in (great idea Ken); to automatically change master when the focus changes; you have a pretty sweet switching system. Assist you need to click everytime you fight a new mob (and you would have to click a different key for each toon).
/focus %TOON%
This essentially means you can add a new toon to your team and not have to write a new macro for it. And you can change masters and have the focus change in combat. You could also set up the same key for character to do a PIP swap using your favourite keyclone / hotkeynet application.
=====[IMPLEMENTED AND AVAILABLE IN JAMBA NOW]=====
Follow
The follow feature you requested is already implemented in 0.2a.
If you issue this command on one of your toons; it will that toon will tell "all" the others to also follow the master as well.
/jamba-follow master all
If you just want each toon to follow the master and not tell the other toons, just use:
/jamba-follow master
The "all" in the first command is actually a tag. If you look in the Jamba options, under the "Tags" tab, you will see that you can set tags for each character. Only the characters that have the "all" tag will follow the master. By default all characters get the "all" tag.
You could give your priest a tag "supermonkey" and then issue the command
/jamba-follow master supermonkey
and only your priest would follow the master.
Cool?
Does the follow thing make sense? Give it a go. Also bug me about the whole /assist thing if you have some ideas / questions.
Hmmm, I don't PVP, the wow api command for this is "LeaveBattlefield()" and it does not seem to be protected so assuming this is correct, I'll gladly implement a "/jamba leavebg <tag>" command to do this for you. You'll have to test it. :PQuote:
Originally Posted by 'Ken',index.php?page=Thread&postID=127425#post1274 25
Thanks for the kind words and you are so welcome!Quote:
Originally Posted by 'Ualaa',index.php?page=Thread&postID=127414#post12 7414
If you know who the new master will be in each macro; you could use the command
/jamba setmaster Yaswar
where Yaswar is the toon you wish to be the master. Of course, you'll need to run this command on each toon.
:love: Thank you.Quote:
Originally Posted by 'Freddie',index.php?page=Thread&postID=127422#post 127422
Could you add alerts for spell procs? i made a small addon to do it for me but i would love integration into jamba to alert me while on the main guy. Im mostly interesting in Nightfall for warlocks. but im sure you can add others as well.
Might help ya out not sure.
Code:function NightFallAlert:COMBAT_TEXT_UPDATE()
if arg1 == "SPELL_AURA_START" and arg2 == "Shadow Trance" then
self:Print("SHADOW TRACE");
end
end
The spell proc is going into a later version; but if you are going to supply the code to do it... I could "hack" it in for you and refactor it for other spells later.Quote:
Originally Posted by 'vblifeline',index.php?page=Thread&postID=127802#p ost127802
Is it possible to make the slave units auto-accept trades when the master hits accept? I'm guessing this may be a protected function but it would be extremely handy.
Man I love this addon -- don't know how I lived without it now. I'd love to see it enhanced though with passing/need/greed on items for individual toons by loot quality, type and/or name and selling of things by name as well (like those white items that you'd consider vendor trash anyways). There was an addon that could do this but I can't recall what it is anymore but it'd be nice to see it contained all within Jamba somehow. Regardless, great work - keep it up!
Suggestion:
Use one of the free online bug / issue / suggestion tracking DB as this thread is rapidly becoming unwieldy and you'll loose some good suggestions/reports (will help avoiding dups maybe too if ppl search before posting there)
Bug report:
hitting escape doesn't close jamba quest - I often do combinations like esc + L + esc or Esc + N + Esc to close all dialogs on all toons when they get out of sync and Jamba-quest stays open while the regular quest log does close
(repeating just in case : I LUV this addon! :love:
feature request: if you do design a gui, can we have a big button on there that basically says "IM THE LEADER"? just in case main dies, or gets poly'ed or goes nuts, can i switch screens, press a quick button to tell all slaves that this toon whose button i just pressed is now the leader and everyone needs to make him the /target or /focus or /follow?? if thats possible it would be great. sorry if this has already been suggested. hehe.
Thanks for the Addon its great, I still don't use some of its functionality but the part that I do use work well together. Though for some reason I sometimes only get 1 of the clones to follow me on a taxi ride and the other does not, but I might not have something set up correctly.
[quote='Marious',index.php?page=Thread&postID=12796 1#post127961]Thanks for the Addon its great, I still don't use some of its functionality but the part that I do use work well together. Though for some reason I sometimes only get 1 of the clones to follow me on a taxi ride and the other does not, but I might not have something set up correctly.[/quote]Try this:
[url='http://www.dual-boxing.com/forums/index.php?page=Thread&postID=126727#post126727'][Addon] Jamba - An assistant for multiboxers. 3rd Update - 0.2a released.[/url]
[quote='ZorbaTheGeek',index.php?page=Thread&postID= 127910#post127910]Is it possible to make the slave units auto-accept trades when the master hits accept? I'm guessing this may be a protected function but it would be extremely handy.[/quote]You guess correctly. The function AcceptTrade() is protected. Just keep using your "big button" macro.[quote='Crucial',index.php?page=Thread&postID=12791 5#post127915]Man I love this addon -- don't know how I lived without it now. I'd love to see it enhanced though with passing/need/greed on items for individual toons by loot quality, type and/or name and selling of things by name as well (like those white items that you'd consider vendor trash anyways). There was an addon that could do this but I can't recall what it is anymore but it'd be nice to see it contained all within Jamba somehow. Regardless, great work - keep it up![/quote]I can have a think about the roll on loot based on variables idea. Not 100% sure how to implement it. The selling specific white items is coming in version 0.3.
[quote='Moorea',index.php?page=Thread&postID=127938 #post127938]Suggestion:
Use one of the free online bug / issue / suggestion tracking DB as this thread is rapidly becoming unwieldy and you'll loose some good suggestions/reports (will help avoiding dups maybe too if ppl search before posting there)
Bug report:
hitting escape doesn't close jamba quest - I often do combinations like esc + L + esc or Esc + N + Esc to close all dialogs on all toons when they get out of sync and Jamba-quest stays open while the regular quest log does close
(repeating just in case : I LUV this addon! :love:[/quote]Hehe. I do use one of those bug trackers and have been long before I ever released it to you lot! Don't worry, I'm pretty sure I read this thread more than I should. As for the dups, I'm used to them; for instance, you are the third to report the Jamba-Quest gui problem. I like to use the number of dups as a kind of priority system. The more dups, the sooner it gets done!
[quote='elsegundo',index.php?page=Thread&postID=127 956#post127956]feature request: if you do design a gui, can we have a big button on there that basically says "IM THE LEADER"? just in case main dies, or gets poly'ed or goes nuts, can i switch screens, press a quick button to tell all slaves that this toon whose button i just pressed is now the leader and everyone needs to make him the /target or /focus or /follow?? if thats possible it would be great. sorry if this has already been suggested. hehe.[/quote]You can do this right now. Set up a macro on each toon that goes like this.
/jamba setmeasmaster all
And drag that macro to one of your action bar slots. Its not quite there yet with respect to changing target / focus in combat, but follow works! Just use
/jamba-follow master all
on one toon to get them all to follow the master.
Oh, and read this:
[url='http://www.dual-boxing.com/forums/index.php?page=Thread&postID=127787#post127787'][Addon] Jamba - An assistant for multiboxers. 3rd Update - 0.2a released.[/url]
awesome! thank you. i'll see if that works in-battle! hehe.
oh and one other thing. when im on my main to select a quest reward, and i pick a slave's quest reward, and then another slave's quest reward (all different quest rewards) is there a feature that will complete the quests with their chosen quest reward? or do i have to manually click complete for each one of them?
thanks!
awesome but can you share the url so ppl can file requests directly for you (you're obviously still control the priority and/or even "accepting" the bug or targetting it for a given release) - some system allow ppl to "vote" for feature requests tooQuote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=127968#post1 27968
Sorry if someone asked this question already, but when I loaded up the new Jamba (most recent version) my toons names being Äralita, Ärzwei, Ärsechs, Ärzwölf, Ärelf, the new Jamba seems to make the A some really odd looking symbol.. So in other words, it's not letting the toons all see each other. So there for Jamba does not work.
If you're interested in just looking at the bug list, that might be doable. One of the problems with using an "open" bug tracking system where anyone can write bugs is that you'll have 5 people writing the same bug with different names, or adding updates to the wrong bugs, or filing bugs that have zero relevant information. In most cases, without regulation and oversight of said bugdb's, it's much easier and less time-consuming for developers to NOT allow public access to them. Hell, I have enough trouble getting my QA guys at work to submit good reports, and I'm the one that pays their checks. ;)Quote:
Originally Posted by 'Moorea',index.php?page=Thread&postID=128017#post1 28017
Thank you for implementing the focus feature! I will test it as soon as possible. I never expected it to be implemented so soon _/-\o_
I'm happy to test the "leave bg" too, but I do hope it's possible that LeaveBattlefield() is called automatically on the slaves when I click it on my main character? Because if it's only through "/jamba leavbg <tag>" then I can just macro it with "/script LeaveBattlefield()" too :PQuote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=127788#post1 27788
The focus thing you requested isn't quite there yet... sorry! And yes the leave battlefield would be something you macro'd up on one toon only and that toon would tell the others. Ofc, you can macro it up as well yourself as you suggested.Quote:
Originally Posted by 'Ken',index.php?page=Thread&postID=128090#post1280 90
No problem, I probably misread then :)Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=128091#post1 28091
[edit] But if the battleground thing is something I'd have to macro in, then I don't think it's necessary to make a jamba command out of it, as a regular script command is just as easy to do.
A suggestion:
The warning messages (the ones that are in raid-warning by default) are too big to read when they pass by quickly while in combat. I suggest using more brief ones like "I'm attacked!" or "Low health!". Short, brief shouts are a lot easier to read.
You can change these right now; typeQuote:
Originally Posted by 'Ken',index.php?page=Thread&postID=128093#post1280 93
/jamba-me
And change the text in the fields to be whatever you like. Click "push to characters", ok and your done.
I know what the problem is there. I use some lua functions to capitalise the first letter of each name. My guess is that lua function does not like european characters. I'll get a fix out for that soon for you.Quote:
Originally Posted by Zerocool2024',index.php?page=Thread&postID=128044# post128044][size=14][font='Courier New, Courier, mono
I knew that ;) I was just referring to (in my opinion) better defaults.Quote:
Originally Posted by 'Jafula',index.php?page=Thread&postID=128112#post1 28112
Someone else asked for this as well. The complete quest functionality is actually choosing a reward, and you have to specify the reward to choose. Now, this means I would have to find out if you had a selection and then choose that. I'll have to see how that works and if I can read what you have selected. For the meanwhile, keep manually clicking!Quote:
Originally Posted by 'elsegundo',index.php?page=Thread&postID=127990#po st127990
Ah, I'm the only one that likes my own verbosity :P . A few people have commented about this, I'll change the defaults.Quote:
Originally Posted by 'Ken',index.php?page=Thread&postID=128115#post1281 15
I know what the problem is there. I use some lua functions to capitalise the first letter of each name. My guess is that lua function does not like european characters. I'll get a fix out for that soon for you.[/quote]Awesome, thanks, I went back to the first version for the time being.Quote:
Originally Posted by Jafula',index.php?page=Thread&postID=128113#post12 8113]
[quote='Zerocool2024',index.php?page=Thread&postID= 128044#post128044][size=14][font='Courier New, Courier, mono
I know what the problem is there. I use some lua functions to capitalise the first letter of each name. My guess is that lua function does not like european characters. I'll get a fix out for that soon for you.[/quote]It would probably be a better practice to lcase the whole string when comparing instead of manipulating the string before storing it. The reason being that WoW handles those wierd characters very oddly, I know in the saved variables file players with wonky names always screwed up my DKP system.Quote:
Originally Posted by Jafula',index.php?page=Thread&postID=128113#post12 8113]
[quote='Zerocool2024',index.php?page=Thread&postID= 128044#post128044][size=14][font='Courier New, Courier, mono
Your lower suggestion is great and seems to be what others have used to solve this problem and I'll make sure all my comparisons are from lower to lower.Quote:
Originally Posted by 'zanthor',index.php?page=Thread&postID=128317#post 128317
Unfortunately I've found the odd case where the api will not work with a lower case name. So I need the names to be capitalised from the start. There are issues noted earlier in this thread where others could not get Jamba to work because they had entered their character names in lower case. Ideally I'd like the user not to have to worry about entering the name exactly, esp. for slash commands.
Someone has very kindly written a UTF8 library for lua and released it under a generous license, so I'll incorporate that into Jamba and make sure everything behaves.