wow it gives pvp power too, that's hilarious. Before a monk can stun you, you'll have already howling blast from range and popped unholy blight. The diseases will be on everyone in melee range and frost fever on the casters.
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wow it gives pvp power too, that's hilarious. Before a monk can stun you, you'll have already howling blast from range and popped unholy blight. The diseases will be on everyone in melee range and frost fever on the casters.
DK burst isn't changing... the extended pressure will be good but the big change for ALL dks is the 30 second stun/silence talent OR the 1 min silence off of the GCD.
The disease buff is very nice but it is not a burst buff as disease damage on a single target isn't high enough to constitute buffing "burst" but rather sustain damage.
I agree though that unholy dk/dot class/healer is going to be pretty strong...
Dks got no changes to their survivability though other than a slight nerf (buff) on conversion's RP usage.
Monk disarm isn't the problem... the only class that is immune to FoF is dks with their icebound fort. So disarm into AOE stun which you can't trinket and doesn't DR till the channel is over is the main culprit.
Also as long as you are inside the ring you are disarmed... it isn't effected by reduction from what i've been told, could be wrong though.
@fattire: Monks AOE stun TALENT isn't the problem...
Fists of fury (untrinketable like old throwdown, read above), paralysis (15 second CD OG repent), disarm, ring of peace (anti-rogue/melee burst during EVERY burst phase) along with their absurd sustained damage and AMAZING burst with mastery stacking and TEB is why they are so scary... not to mention having a gap closer on both a 12 and 24 second cooldown. Can't forget them having baseline gag order on their interrupt.
Just watch at hunter/monk and monk/rogue obliterating pretty much everything especially with a priest healer (psyfiend inside bomb + aoe fear if they come in, and can shackle a DK if he lich's to try and come in to peel)
DK damage nerfed as it was overtuned.
Still buffing it some, just not as much.
When does this patch come out?
Next Tuesday.
Someone in guild was telling me this new patch allows everyone in the group to get credit for pickup quest instead of doing it x5. Can anyone confirm this is true? I did not see it in the patch notes I skimmed over.