Correct and thus why I changed to the new way Lax has explaind the issue (and I will have this fixed right away)
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So, with the notes from Lax, I have made some progress -
I added a Key Combination to each of the Sequence and Proc macros for the 5 specs I have in my current party. The specs are:
* Prot Pal - Seems to work fairly well, although there were 2 typos in the macro - the double "!" i mentioned earlier, and the 80-85 proc macro is split with a carriage return, causing everyone in the party to say "Diving Protection" every time I clicked the button.
* Resto Druid - Macros are no-ops, so works as expected
* Elemental Shaman - Seems to generally work, although I have not done any DPS comparisons to my old macros
* Destro Warlock - Character appears to spam curse of elements until OOM - no other spells are cast
* Arcane Mage - Casts Mirror Image, Evocation and then sits idle
So, I am going to spend some time tonight looking at the macros in detail to see if I can figure out the behavior issues.
Thanks for all the work and advice!
--Ruab
What keyCombos have you chosen Ruab? I'm curious what solution Aragent will come up with, its after all alot of specs;-)
Quick idea wouldn't it be possible to just combine the macros like in the first version ?
So all Sequence together and all Proc together ? Which would mean that only 2 hotkeys are required.
I used Alt-5 through Alt-0 and Ctrl-5 through Ctrl-0, because I wasnt already using those. It seems to generally work - or atleast something happens.
--Ruab
It appears to be working now, but I think there are some improvements that can be made on the macros themselves -
On Arcane Mage, the first spell is a /cast Arcane Missiles - no spells could have possibly been cast to trigger missiles, so this /cast fails and aborts the macro. Basically, there does not appear to be a way for this macro to actually cast any offensive spells that I can see.
Destro Lock does not cast any offensive spells. I havent tinkered with the macro in detail yet to see where the issue is.
--Ruab
@Aragent, what does the ! before Rune Strike mean?
Quote:
!if (character in "Class Death Knights Blood" and character in "85") /cast !Rune Strike
! serves as a toggle.
The ability will be cast once, assuming enough Runic Power when you push it.
Without the ! some abilities used to toggle off.
Not sure that you need the ! any longer, as I know you do not for Maul with a Feral druid.
I use (or something very similar):
#show
/cast [nomounted] !Concentration Aura; !Crusader Aura
No matter how that key is spammed each ability will only fire off once.
ok, so lemme see if I understand this... it toggles much like a "once only, if its off"?
So lets give an example of a malestrom macro.
Are you saying I could use "!stormstrike"? To prevent the macro from hanging up when SS isnt quite ready?Code:
/startattack
/console Sound_EnableSFX 0
/castsequence reset=6 magma totem,stormstrike,lava lash,fire nova,earth shock,lightning shield,stormstrike,lava lash,fire nova,earth shock
/console Sound_EnableSFX 1
As Ualaa said it's used when you don't want to toggle off an already active ability. If you want Devotion Aura you can type
"/cast Devotion Aura" or whatever and if you type it again it toggles off Devotion Aura. However, if you use "/cast !Devotion
Aura" it enables the aura but if you repeat that cast it won't toggle it off if it's already on. Auras, stances, on next swing
abilities, etc is where the ! is used.