I'd agree with you if they didn't force you to go all the way in one tree before opening up another. No longer can you have a two mid-tier build. Those are the ones I had lots of fun with (resto kins and holy'disc priest).
The sky is falling!!!
Printable View
I'd agree with you if they didn't force you to go all the way in one tree before opening up another. No longer can you have a two mid-tier build. Those are the ones I had lots of fun with (resto kins and holy'disc priest).
The sky is falling!!!
But how is any of that new? There is this massive crowd.. that overreacts when new things change.. and then when the dust settles.. hardly anyone quits.. and they just move on to the next topic.
It's completely unnecessary to come in and start bashing on people.. in a completely hypocritical sense.. and expect everyone to chill out. Just because people are nervous about the changes doesn't make it ok to come into the thread.. that people are obviously interested in.. and tell them they are all crybabies. It's rude.. slightly idiotic.. and to complain that he comes here for X but contributes a load of bullshit QQ to a thread where he complains about QQ.. is beyond the point of return.
His big issue is not wanting to read nerdrage, and that's all he's contributed to the forums the past 2 nights.
Would be interesting to see if they can accomplish a compromise between the two systems as currently, there are pros and cons to both.
It may be that people who want to subscribe to the new system can choose their specialisation and get all of the goodies from lvl10 onwards in exchange for being locked in their chosen path until lvl70. For those who prefer their hybrid builds however, they can stick with the exisitng system of slowly accumulating abilities along the way but switching trees at will.
For levelling, the advantage of hybrid builds has usually been to tap into high value solo talents that are lower tier so can be picked up earlier. If you effectively get all the high value stuff straight up by specialising, there is not so much value in this, so I can't see this change being a big loss for levelling builds.
For end game, 90% of the builds will be cookie cutter (just had to slip that term in there once more for this thread ;)) so hopefully the changes will bring a bit more spice to what a cookie cutter build exactly is. For the few who like to choose to put talent points wherever they choose (personally I love the blood/frost DK who brings 20% haste AND 10% atk pwr to my ret team) there should be an option that allows them to sacrifice the upfront bonuses that the new specialisation system gives.
My own unsubstantiated opinion on the matter (is that not what forums are for?) is that with the removal of filler talents that provide bonus dmg, haste, bfufs etc. Hybrid builds will simply not be viable any more regardless, which may make the above solution redundant. Either way, although I have not always agreed with some of the changes that have been made in this game (I cried irl when original spirit bond for hunters got nerfed) once I have gotten over the initial discomfort associated with change, I have gone on to adapt to the new style of play and probably enjoyed it even more. I think it is this continuing evolution of the game that has kept me and most of us playing intensively for the last 5 odd years.
They said they are attempting to simplify the game. 14 or so of the different item variances on gear, down to 6-8 so 31 point trees make sense. all the good stuff you want are built in and you end up with the real talents making a difference. Great idea, I am thinking the developers came up with it and not the money men at Blizzavision.
Themuffinman can you give me a link to were you made that signatur? :D
Looks awsome, I want one too.
Not only that but GC stated that it is pretty much done in a playable and solid state for the next beta build which is pretty remarkable. They must have had this change in mind for awhile to pull this off. I am thinking they realized that the trees were getting pretty complicated to code for and balance and the time to do that was taking away from other areas. This will give them a bit more control for the foreseeable future not having to deal with such large trees. In its current form there are many talents I dont use or ones I only use because I need something lower on the tree. I like the idea of choosing talents I want to use that actually have an impact on my gameplay and not feel as though I am losing out on DPS or Healing. Of course this doesn't imply if it will be successful or not. Looking forward to see what they all look like.
I made it myself using GIMP (with some advice from Poyzon).
I basically made my own adnimated GIF with GIMP and compiling all of my generated signatures from http://www.best-signatures.com/
Weird that all these talent announcements left me completely neutral. I'm neither for nor against them revamping the talents. Regardless what they do I think we will still find comps that work both in pvp and pve. Worst case, we go back to single toon.
But RealID really pissed me off and made me cancel :mad: