If they were really interested in people enjoying each others' company, they'd open up LFG to all instances at all levels. That they have not done this kinda tells me where their focus isn't.
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If they were really interested in people enjoying each others' company, they'd open up LFG to all instances at all levels. That they have not done this kinda tells me where their focus isn't.
Pretty sure I said something along these lines on page 2.
I think the problem people are having with your argument is that you are forcing it upon people as a fact, as you just stated. When you have no statistics, no pie charts, no bar graphs, or no evidence what-so-ever besides the opinions of the people that would like it kept in the game. When on the other hand, you've got just as many people, if not more (in this thread), saying that they rarely use or don't use it at all completely negating the fact that what you're stating as a fact, isn't really a fact at all.
For the record, I'm just playing devil's advocate and I don't care whether the guild perk stays or goes. I really think there are too many people that are bent out of shape about the wrong things. In my opinion, there are other things in this game that could use attention and the mob-like playerbase could easily bring such changes; but, they're too worried about losing things HGWT, how much Pandas will ruin WoW, whether they can Transmog their Legendary weapons, and things of that sort to pay any attention.
This Louis CK skit reminds of me of WoW's playerbase overall (and most of the world as it is). This isn't focused at anyone here, but I find it funny and figured that I would share.
I gotcha.
I may have left that a bit misunderstood. My two comments from my original post werent meant as evidence or proof or whatever, regarding the topic... I ended that part with the "All This" quote from Svper. My comments were more guided about how lazy the majority of the wow players are today, as seen by my own observations, and examples given in that post.
I *would* chalk HGWT right up there with overuse of lazy. I dont believe there is a fundamental standpoint to claim its beneficial when it was only recently added, suggesting parts of the game were indeed, fully accessible before the quick shortcut was added.
[QUOTE=MiRai;361978]Pretty sure I said something along these lines on page 2.
Wise words to you, too, MiRai. :o
While I don't have usage statistics, I do have the mechanics of how it works (and the non-scientific poll), and them's the facts I'm referring to:Quote:
I think the problem people are having with your argument is that you are forcing it upon people as a fact, as you just stated. When you have no statistics, no pie charts, no bar graphs, or no evidence what-so-ever besides the opinions of the people that would like it kept in the game. When on the other hand, you've got just as many people, if not more (in this thread), saying that they rarely use or don't use it at all completely negating the fact that what you're stating as a fact, isn't really a fact at all.
From this thread:
Quote:
By making it less likely for people to get out into the world to do stuff? Again, in what context is HGWT being used? Either in (instanced) raiding which is all about summoning shortcuts anyway, or, wait for it, joining people out in the world!Quote:
From an interview with Tom Chilton at the 4:00 minute mark: The Have Group, Will Travel was popular because it is one more thing that shrinks the world (True) and allows players to avoid being out in the world. (False!) We are trying to put more of an emphasis on players going out into the world to do stuff, so (HGWT) is one of the ones that we are going to replace with (faster flight paths).
Here's a thought experiment for yous guys. Give a player the choice of everything between walking and HGWT and tell him, during his limited playtime, to choose one mode to go out in the world. Which one will he choose? HGWT? Buzzzzz! Wrong. He can't use HGWT to port himself out into the world, so he's not using it to avoid being in the world. Queen to King's Bishop 4. Check.
Now, same thought experiment, only it's his friend asking him to join him. Which would he use? HGWT! Now, which exactly PROMOTES world presence, good will and happier groups more than any other mode, and you want to get rid of it?!
Now, for the purposes of MoP, it is perfectly reasonable to shut off HGWT until max level. You're turning off flying, so it's obvious you're telling us to hit the road and explore the new content. Can't wait to do so.
That said, the other 85 levels of content, and end game users, is where the majority of HGWT use is going to derive: via grouping in the world and raiding, the two cases where it's most useful and beneficial to your stated goals.
And you want to get rid of it.
Like it.Quote:
For the record, I'm just playing devil's advocate
Great, now I can't play the game as is AND I feel guilty. I need a hug.Quote:
This Louis CK skit reminds of me of WoW's playerbase overall (and most of the world as it is). This isn't focused at anyone here, but I find it funny and figured that I would share.
I'm listening?Quote:
In my opinion, there are other things in this game that could use attention
Online poll results are usually heavily skewed and generally hold no weight for many reasons. Out of the current subscriber base that World of Warcraft has (10.2 million), 117 people have voted on that poll as of me writing this which is far less than 1%. Another flaw was that I was able to use a proxy to vote twice on the poll... so now the results are definitely skewed. ;)
I highly doubt that Blizzard will take a poll seriously that they, themselves, did not conduct.
I'll be honest, I don't have a list prepared and such discussion is only asking for thread derailment but, two things that immediately come to mind that I've seen other people suggest and I agree with would be:
-PvP Rating Decay
-Revamped Default UI
Blizzard has gotten rid of their suggestion forum and any suggestions for them should go into the appropriate forum (or so I'm told). There has got to be a handful of good suggestions floating around in their forums, but because they're all spread out now it's more difficult for people to see them and say, "Yeah, that's a good idea!".
Yeah, that's why I tagged it with "non-scientific". It's just heavily skewed in my favor. lol
The default UI has come far, but not nearly far enough. I agree. I don't PvP much, but yeah. They also need to make the LFG chat channel work outside cities if they want people to get out of them.
What and players use the LFG channel in citys? if they did make a LFG outside world then it just be a globe Trade channel (AKA SPAM!)
Even in beta its still hard to work out what there going to do, but put it this way not one thing u can atm is in a "city" or a Day quest hub
eg black market ah in the middle off nowhere. cooking quest u got to go to a market town. other towns have things to do we have to s e what happens at 90.
I agree with those stating that HGWT isn't necessary if the open world isn't mundane.
The problem with any MMO is that it is built around a structure of progression.
As players progress, they eventually move 'old' content to the dustbin. Even if those areas receive graphical and/or quest overhauls, it is still marginal content for a high level character thus they never bother with it.
So years on, an MMO has a significant problem keeping people entertained. Their progression model has rendered all their old world content 'old' and they are in a constantly difficult battle to introduce new content exceeding the old content which never ceases to grow and impose a comparison.
The aura that is generated at that stage is awful. It clearly appears that the publisher has hit the skids on creativity but that's not necessarily the case. What has happened is progression has always been a mill stone on the game and no amount of developers/artists/designers can fill the growing void.
The quick fix here would be to keep the old content as relevant as the new content. There just aren't any engaging encounters, items, quests for high level characters in the old world. Put that back in and people will stop camping in Ogrimmar/Stormwind all day.
Ideally, at least in my mind going forward, MMOs should maintain relevancy in the old content as much as possible.