Found my new server.Quote:
Name PvP RP Region Time Zone Alliance Horde A/H Ratio Total Illidan PvP Normal United States CST 14,936 197,173 0.076 218,133
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Found my new server.Quote:
Name PvP RP Region Time Zone Alliance Horde A/H Ratio Total Illidan PvP Normal United States CST 14,936 197,173 0.076 218,133
Apparently there is a nice bug for shamans on ptr. If you pop ghostwolf you get perma ascendance. Eternal no cd on lava burst hahaha, that'd rock if it would make it into live.
http://www.youtube.com/watch?v=3oIvFNRKd3s New lvl 90 spells for shaman
Minus the susceptibility of AOE crowd control ele shaman are looking very strong.
Seeing 80k lvb and knowing theres tons of chances for instant cast lvb, elemental blast, ascendence... lots of tools for damage.
Remember that this dude is probably in his Cataclysmic pvp gear. So we`ll see alot higher numbers once the lvl 90 pvp gear is out.
Players will be able to see their opponent’s class and specialization before the match begins. They won’t be able to see the specific talent choices or glyphs being used, however. From there, it’s a bit like playing poker. You won’t know what exact abilities your opponent is using, but you’ll be able to modify your own talents in the staging area before the match starts to try to anticipate what they could be using.
have a nice day.
Well in the current season that would be awesome for a resto shaman, ghostwolf spec vs melee and wind shear spec vs caster cleave. That's a pretty awesome change tbh.
seriously I was really thinking mop arena could go better than cata but that change actually makes it worse than its ever been, thats by far the most catastrophic change ever made, not sure if I'm really going to continue with multiboxing just for a bit more open pvp in exchange for the entire arena section
FML, this is the stupidest thing Ive ever heard of. Seriously! WTF? What the hell is Blizz thinking about?
Why is this a problem?
They see its a multi-boxer... they don't already have AOE CC abilities speced into? (if they don't they are retarded)
Explain why this is a big deal? 2200+ I faced the same few teams anyway, not like you won't gimmick a win out vs new people even if they see your team comp.
In 3's that fucks over triple dps teams though for surprise.
Cus if ppl see the team they are up against you know what to expect! Against 4 x ele shaman + healer, the enemy team can coordinate CC and target way more easier. PvP multiboxer have the element of surprise, and Id very much like to have that in Mop aswell.
I'm sure many warriors would rather use avatar/safeguard instead of shockwave/mass spell reflection, same goes to warlocks as I dont see why anyone should use shadowfury instead of onr of the other 2 talents, I would also assume that some dks would choose descerated ground over remorseless winter ... guess you know how that list continues
now whats in for me? hm I see warrior/lock/mage/double heal and I assume they will all use their aoe abilities to keep me as long as possible cc'd while they are going to kill my healer ... well ... oh there are no talents that could improve my chances of winning
in fact is doesnt really matter if I play against a melee or caster team there is nothing essential I could change (shaman perspective)
maybe it helps you as a dk boxer but its utterly shit for shamans
doesnt solve the problem but appreciated
- Ancestral Guidance now works with up to 3 nearby injured party or raid members, rather than just 1.
- Conductivity now also works with Lightning Bolt. If your Lightning Bolt, Chain Lightning, Earth Shock, or Stormstrike damages an enemy standing in your Healing Rain, allies within the Healing Rain share healing equal to 50% of the initial damage done. (will see if thats going to be that useful)
I'm really starting to get curious about how things will work out then when mop is out and shamans have full gear, so much bad and good things, the damage/health ratio looks good so far and single target heal as well as group heal seem decent too, perhaps hope remains even though cc will become more annoying and that new arena thing
recently got told by a friend who checked ele shaman on beta, ancestral swiftness grants instant elemental blast(!), elemental blast damage gets also boosted by unleash flame damage bonus and it can procc overload, should crit somewhere near 100k if you're lucky*, 290k hp in that gear, fulmination noncrit is somewhere around 33k +~9k shock, stormlash deals about 8k damage and still not effected by the size of the spell, means its more useful for melees but steal extra burst is always welcome
*crit seems low he said something about 6,7%
http://www.youtube.com/watch?v=MqDbDCK17X4&feature=plcp <- So... Who`s going r1 in season 12?
That wont make it live.... you think?
Looking at his buffs, he uses double sp on use trinket, bloodlust, elemental mastery, unleashed fury, flask and potion. But yeah everyone knows ascendance is a sick CD for ele shaman, but other classes have sick abilities as well.
World of Counters, no need to nerf it, blind will fix this issue for any arena team
CC counters most tactics though if pulled off right (vs any boxer that is)
BTW: Shaman in full t12 vs full t12 pvp gear... LVB hits for 55-60k per hit... so x 4 = over 200k per lvb...
yeah we're going to do 2/3 of someone's life without overload etc.
One healing surge will get one back to full (from 4 shammies)
Rolling rets and shaman in MoP.
Had the opportunity to play some arena last night on the beta as ele in 3s, with and vs players that know what they are doing. And man am I disappointed for solo play but excited for boxing them.
For solo: the damage is low after the big nerfs compared to other casters (didn't play vs boomkin). Mage kills you in 2 globals in a deep, locks have crazy mechanics (dispell UA and 2 people are half health all in a sudden). You can't cast the 40% dmg reduction talent while stunned. The new stoneclaw totem is good in theory but everyone kills it right away. Totemic projection is crap as a talent, it should be baseline. Totemic vigor adds 10% of your health to your totems, but it requires a main glyph. Ghost wolf no longer gives you guaranteed 100% run speed while slowed, you actually need to use a main glyph. Basically you would need 5 main glyphs to take what you need to be viable.
Ele shamans lost stoneclaw totem and 2 talented dmg mitigation talents, so squishy as fuck (still). Self healing is much better though, but the damage ... pff. For people not up to date: they first removed lava burst from the lvl 90 talent that would let a debuff on your target after using unleash elements. So it buffs now only LB. And then they nerfed the lava burst dmg by 25% base.
There is gonna need to be some changes to make it on par with the other casters, but I'm really considering to swap my shaman for my lock or priest in cata for solo pvp, as resto (oom) and enhance aren't in a great place either.
The thing is that it looks really good to stack ele shamans though, so for boxers I'm excited.
Was watching Towellie's stream last night and saw an affliction lock doing 90k dps. 0.o
2nd on dps was 50 something k.
Set bonus for ele ....
(2) Set: When your Lightning Shield is triggered by receiving damage, a charge will be generated rather than consumed, up to a maximum of 3.
(4) Set: Reduces the cooldown of your Thunderstorm spell by 50%.
45s base CD, 35s when you use the glyph becomes 22s and 12.5s
If you box 5 ele shaman you get - when glyphed - you get every 2,5s a thunderstorm ...
blizz will nerf it or we will become gods...
I'm very confused at this math.
How do we start with a 45s base cooldown, glyph it to 35s, and end up at 2.5 seconds or even 1.25 seconds after the 4 piece 50% CD reduction is applied?
Shouldn't it be 17.5 seconds after the 4 piece bonus?
Haha, that didn't last long:
- Agony damage reduced by 25%.
- Drain Soul mana cost halved to 1.5% plus 1.5% per sec. Base damage reduced by 25% and SP scaling reduced by 81%. If the target dies, three Soul Shards are energized. If the target is at or below 20% health when Drain Soul deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage.
- Haunt damage reduced by 25%.
- Malefic Grasp base damage reduced by 50% and SP scaling reduced by 25%. Duration reduced by 33%. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% of their normal periodic damage.
- Nightfall: Gives your Corruption spell a 5% chance to cause you to regain a Soul Shard, down from 10%.
- Soulburn: Seed of Corruption: Effect removed: The Soul Shard will be refunded if the detonation is successful.
- Unstable Affliction now does 214 + 20% of Spell Power) * 7 over 14 sec, rather than 427 + 20% of Spell Power) * 5 damage over 15 sec. Same change to damage on dispel.
With the base resilience buff (everyone gets 50% dmg mitigation by default now), it felt much better to play ele in 3s, and mana management is much easier with TS cd being halved.
Actually now that I'm thinking ... for arena (4x ele + hpally) going after the resto gear might be better ...5 seconds that they can't interrupt/silence you during spirit walkers grace, combined that with an aura mastery and fucking hell that's crazy shit during ascendance.
Lmfao... 4.5 seconds between each TS for 4 boxers.
and now pray that this goes live
Dks are ok with low cooldown TS
(4) Set: For 3 sec after casting Death Grip, you may cast the spell a second time without regard for its cooldown.