Originally Posted by
Ualaa
Don't really want to derail the thread, but...
A Keymap can have Steps, which are distinct things occurring on sequential presses of the same key.
So you can send whatever to account 1 on press 1, account 2 on press 2, etc.
You can also have IS Boxer not advance to the next step for "x.x" seconds, no matter how you spam the key.
Or for it to reset to Step 1, "x.x" seconds after the first press or after the most recent press.
For targeting (who receives the action) most mapped keys use:
- Window: Current
- Window: All without Current
- Window: All with Current
But you're free to define an Action Target Group, and use that as the target of a mapped key.
With another mapped key, you can add or remove a toon from an ATG.
So, change the target to an ATG, and create a mapped key that will remove the toon to mute from the target ATG.
It's a pretty flexible software.