I'm actually leveling my pally from 60-70. Going to see how well I can do heroics with the 4 Shaman 1 Pally setup.
Then I can still use 4 shammys in arena. /evilplan
So this is of interest to me.
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I'm actually leveling my pally from 60-70. Going to see how well I can do heroics with the 4 Shaman 1 Pally setup.
Then I can still use 4 shammys in arena. /evilplan
So this is of interest to me.
It's a blast. The pally benefits from ALL shammy totems, in non-heroics for my level I rarely need to heal...Quote:
Originally Posted by Remote
The only downside is waiting for the pally to drink >.<
Your pally should have spiritual atttunement soon, that will fix the drinking problem.
I will probably spec one of the shaman I won't be arena'ing with to resto. I don't think the shared healing duty is going to work in heroics.
Since I'm not 70, I have less of a frame of reference, but currently I have no problem holding threat without any threat reduction. It seems to me like the addition of tranquil air, and BoS if necessary, would only make that more true. Since the +hit component of elemental precision doesn't matter, losing the talent would free up the points to fill out unrelenting storm (providing ~30 mp5 depending on gear). Is threat more of a factor, later on, than I realize?
Tranquil air affects the whole group does it not? That wouldn't help much.
That's a good point :P BoS though (and at 30% rather than 10%)
Haha. I would rather slap kings on the Shaman, though.
Besides for a 73 Elite the hit cap is 18%...correct?
You get 12% from the Totems, that still leaves some room.
It's 17% (since there is always a 1% chance to miss no matter what). You also get 1% from the draenei racial, and you can probably make up the 4% from gear easily even if you try hard not to get anything with +hit.
Also, only raid bosses are level 73, so it would only affect Kara and 25-man runs. The instance bosses are all lvl 72, which reduces the amount of hit needed to 6%.
Pally has it, but when I don't heal that means no mana. ;)Quote:
Originally Posted by Remote
And btw, earth shield counts as healing for the person it's buffing, not the healer. Which means paladins don't get mana from it. Just FYI.
Tranquil air requires careful placement.Quote:
Originally Posted by Remote
Example:
tank-----shammies-----tranquil air
Ideally, the totem placement goes like this:
tank---buff totems---shammies---tranquil air
Not hard to do, but imo a waste of time. If threat is a big problem, I use salv. They do "stack", but multiplicative, so it's not that much of a buff considering wrath of air, agi, and windfury share the same air totem.
As I said before, Salv + tranquil is multiplicative, not additive. You get more bang for your buck with BoW + tranquil. With the threat reduction talent, all I go with is blessing of wisdom. I'm not 70, but I have never had major aggro issues once I got holy shield.Quote:
Originally Posted by aetherg
The benefit of prot pallies is that you can frontload threat. Avenger's shield (if you have it), judge righteousness, trinket + rank1 consecrate and the shammies can go all out.
I've found, now that I have avenger's shield, the best way to pull is to sit the shammies way in the back, avenger's shield, consecrate as I'm running towards the shammies, and sit at the back end of consecrate with righteousness ready to be judged. This maximizes the time that the mobs are running through the consecrate, since they're affected by avenger's shield. Once the paladin has judged righteousness, holy shield and put up one more consecrate and the shammies can spam chain lightning until everything is dead without pulling aggro.
Actually that's wrong; 17% is the max including the 1%. So you only need 16% against lvl 73 and 5% against lvl 72. So with about 38 spell hit rating on gear, the draenei racial, and totems down, you'd be at the cap for raid bosses.