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  1. #1

    Default Critique my pally/shammies build

    This is the general idea:
    What should be the primary tank and spank aura? BoK on pally and BoW on 4 shammies?

    Pally build-
    http://www.wowhead.com/?talent=sVbZVhtIx0dggqt

    Shammies build-
    http://www.wowhead.com/?talent=hE0zqcMsAotZVfczox

    Anything im missing?

    Edit- i should mention this is 100% pve instance grinding to 70

  2. #2

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    All looks good. Personally, I would go with take a few points off 1h specialization to get improved hammer of justice since that 3% white dmg would do little on the aggro when you have Righteous Fury + Salvation. Going even further, I would swap Precision to get 5 spiritual focus. Healing yourself to hold aggro works surprisingly well.

  3. #3

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    Actually 1h spec increases all of your damage, white melee, yellow melee, yellow spell, etc when you have a 1hy weapon equipped. That said having a more diverse spec is probably better unless you need to eek out every ounce of threat you can from your pally.

    Aura will be resistance, concentration, armor or retribution. Usually retribution.

    Blessing will be either kings or sanc. Kings for bosses, sanc for trash.

  4. #4

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    I'll only give my opinion on the shaman's build, because I know nothing about paladin builds. Also I'll focus on what I would do if I was 70 doing normal/heroic instances.

    Eye of the Storm: Considering that you should never get hit (on your shamans) and that if you even get crit once, you won't have time to enjoy your free casting. So IMO I think this is a useless PvE talent, instead I would go with 4 points into Reveberation, but even that's isn't "that" great, but still better than something useless.

    Alright, about +hit with spells. At Lv. 70, you have 82% base chance to hit with a spell on a boss (Lv.73 monsters). The maximum %hit you can get is 99%(100% is impossible). Now all depending if you are a draenei shaman or horde shaman, with ToWx4, you got 12%+ hit, so up to 96% so if you take 3 into elemental precision,it's gonna be a waste. 2 would be if you are horde, 1 if you are draenei. And the rest into unrelenting storm.

    Now about the resto tree.

    Imp. Rein: Why would you need a faster ankh, when you got 4? *wink*
    Ancestral Healing: As far as I know, 4 of your shamans are elemental,and I dont think Ancestral Healing would do any good really. You should better go for Totemic Focus instead.

    Nature's Guidance, again the same reason as Elemental Precision, not needed at all. Healing grace, you have nothing to worry about your healing threat, I used to play a resto shaman for years and if you ever pull aggro while healing, get yoruself a new tank, you should worry alot more about your dps threat than your healing. So that's a waste of pt there. Put 4 into Healing Focus, for the odd times where all your toons get hurt and also because anything else beside that sucks.

    Ok done, hope this helps, take care.
    -D

  5. #5

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    http://www.wowhead.com/?talent=hE0zE0MRAotZVsxz0x

    This would be more to my liking for the shaman.
    ::The Motes::
    Mote - Protection Paladin
    Remote - Holy Priest
    Threemote, Fourmote, Fivemote - Elemental Shaman

  6. #6

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    http://www.wowhead.com/?talent=sZVhxIx0dxMqtVfx

    One hand Weapon Spec - Practically useless for tanking, all of your threat with come from holy damage (alot of which will come from your SHIELD)

    Sacred Duty - Only good for the 6% stam, points better spent on parry

    Blessing of Kings - This is a good buff, but not fantastic. I assume the shammies are elemental, so they would prob benefit more from either salv/wisdom. Again, the point is better spent on parry

    Divine Intellect - Useless for a tank.. use seal/judge wisdom and buy some water

    Spiritual Focus - Again, buy some water.. you should not be using the tank to heal itself... and if you ARE using the shammies to heal him, he'll get some mana back from the passive ability whose name escapes me right now

    ---

    Your key talents in prot are (starting from midway down):

    Imp Righteous Fury

    Blessing of Sanctury (These two should be up at all times)

    Reckoning is good only if you're using a very fast weapon (I never used anything slower than 1.6 whilst leveling) then switched to a caster sword at high levels

    Imp Holy Shield - Many people insist on using rank 1 of holy shield which is probably only a good idea if you've got decent spell dmg and find yourself generating alot of threat. I spam highest rank and use seal/judge wisdom to keep my mana up

    Ardent Defender - Life saver of a talent. Whilst (solo) leveling this talent alone made the difference between 4 mob pulls and 7-8 mob pulls

    Avangers Shield - Good for generating initial threat, but not essential, unless you find yourself in awkward pulling situations

  7. #7

    Default

    Quote Originally Posted by Toshi
    One hand Weapon Spec - Practically useless for tanking, all of your threat with come from holy damage (alot of which will come from your SHIELD)
    No no no no no no.

    1h spec for prot paladin is an essential talent.

    Read the tool-tip closer. It doesn't do what you think it does. It is an absolutely essential talent for a prot paladin.

    I don't mind the rest of what you said, though for a multibox group imp.crusader doesn't seem as useful as BoK and spell warding, but I can see the argument.

    As for the OP, here's my suggestion on prot pally builds:
    Lose Reckoning (+5 pts).
    Remove all points from Holy tree (+7 pts).
    Put 5 into benediction
    Put 5 into deflection

    Deflection is a must-have for prot pallys, as well. You don't really need to heal yourself to hold agro once you get consecration.

    Reckoning is a decent talent but it's awkward and random and the points are better spent elsewhere (like ardent defender, deflection, and 1h weapon-spec). It's much better for a solo'er than a multiboxer.

    The last 2 points you can spend in a bunch of places. Imp. judgement is where I'd put it.

    My talents, at 52: http://www.wowarmory.com/character-t...theridon&n=Eta
    I'll work towards deflection, then ardent defender, then precision/imp-judgement
    Magtheridon: Eta, Psi, Iota, Epsilon, Upsilon (Pa/Pr/Wl/M/M)

  8. #8

    Default

    Blessing of Kings - This is a good buff, but not fantastic.
    It is the best buff in the ENTIRE game lol. :P No other stat buff buff scales at 70.

    Since you have elemental shammies in tow you could also think of picking up Improved Seal of the Crusader after you get Totem of Wrath, and then macro them to drop at the same time. With four shaman dropping Totems of Wrath that's 15% crit before any other gear or talents.

    If you are going to be doing a lot of instances don't fill out Reckoning. Reckoning used to be amazing until a Paladin stacked it 1800 times pre-BC and one shot Kazzak, it was nerfed less than 24 hours later lol. It's still a decent talent but you don't really need it for damage or threat and it opens up the door to massive spike damage when your attacks are parried by bosses due to the way parry mechanics work in WoW, which is something you want to avoid when multiboxing.

    Divine Intellect shouldn't be necessary with the mana you can get back from Mana-Spring, healing converted to mana through Spiritual Guidance and judging Wisdom.

    Getting Improved Ret Aura in the ret tree will give you a nice jump in threat and slightly bigger numbers flashing all over your screen.

    Vindication is also a moderately useful talent in the ret tree. It is generally more of a PvP talent, the paladin version of Mortal Strike, and doesn't work on most bosses or raid mobs. However, as a general rule it does work on any mob that can be stunned or otherwise CC'ed.

    Stoicism is also decent if you have the points and the Paladin is your main toon. Even with 4 x Tremor Totems fear is still the most disruptive CC to multiboxers for obvious reasons.

    I am going for a build that looks like this on my Paladin.

    Not picking up 5% to parry is a weak spot in the build but I have points to move around and pick it up if needed. What I was told by a friend is that skipping it allows more shield blocks, and thus more shield based abilities to proc, but I can't vouch for that.

    I put one point in Conviction just to get to Improved Ret aura. Pursuit of Justice would be great but since my shammies are on follow it would lead to problems with them falling off.

    For the Shamans:

    You don't need any points in Improved Reincarnation. If you are wiping that many times with four Reincarnations available in an hour ... well you are going to have a big repair bill lol.

    The big choices for you are Totem of Wrath vs Nature's Swiftness. Both are extremely good talents. But in your role as PvE DPS I think you will get the most use out ToW. I've been toying with setting one Shaman up with NS so that I have an "Oh crap!" button that macros an instant big heal or for an instant LB to use for a tricky ranged pull but haven't made a decision yet. My main is a resto druid since WoW launched so I am used to having the talent.

    The other big choice is in the resto tree. 3% to hit from Nature's Guidance or the nice armor bonus for your Paladin on healing crits. Tough call, but I am going with the chance to hit until I am really geared.

    Going for something like this for PvE multiboxing with my paladin on the shamans.

    I would change a lot of these talents if I was just tanking or dpsing in a party but I think these builds take good advantage of the synergy between the Paladin 4 X Shaman group for PvE.

  9. #9

    Default

    I'd go more into ret rather than holy for the parry talent. I'm also considering for myself ardent defender, since I will often dps through a whole instance boss fight without a single heal and that would cut down on the scary moments.

    These are my leveling specs: (I'm planning on re-doing them at 70 once I figure out if I'm going more pvp or pve with the shaman)
    http://www.wowarmory.com/character-t...monde&n=Velath

    I took Imp SotC because my shammies really like crit, but I'm finding things die quickly enough and I rarely have time to judge it. The shammies are aggro monkeys so I typically stick with Righteousness.

    Here's a shammy spec for leveling:
    http://www.wowarmory.com/character-t...monde&n=Velavi

    I would typically drop Totem of Wrath for PvP, as well as putting points from Totemic Focus into Healing Focus and possibly picking up Eye of the Storm.
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  10. #10

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    I'm playing around with some different specs while leveling, but this is what I'm planning to go with at 70. In addition to what everyone else in the thread has said, one thing to think about is that with 4x totem of wrath, +hit becomes completely unnecessary. So there is no need for +hit gear or any +hit talents. Stack straight damage as much as possible.

    Paladin: http://www.wowhead.com/?talent=sZV0tIx0dMgqtVfx
    Shaman: http://www.wowhead.com/?talent=hE0zE0MqVotZVcbp0x

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