If we eventually reach the point where you can have a maximum of one healing totem and one mana totem, before the other totems are redundant (give a non-stacking benefit), will it become advantageous to move more towards a mixed team.
Tremor seems to pulse on the server clock, regardless of when my team drops the totems.
That is primarily the earth totem I use. Occasionally earthbind too, probably more so if I pvp'd more.
If I add a tank to the mix then Strength of Earth would be one additional useful earth totem.
Even still Tremor + Strength of Earth, two shamans could provide the earth power you'd desire.
For water totems, I go exclusively all health in instances and all mana elsewhere.
Dropping the cure totem as necessary, generally on the active shaman only.
Two shaman's would essentially cover all the water totems that you'd use on a regular basis.
Air totems are usually grounding on all shaman's, but occasionally the wrath of air.
Since each totem protects against a single spell, they effectively stack. The more shammies the more useful air is.
Fire totems still stack nicely with more shamans. You'd only want a single Totem of Wrath.
But searing, magma and fire elementals are extra damage the more shaman's you have in a given composition.
So basically we have Fire - 5 Shammies, Water - 2 Shammies, Air - 5 Shammies, Earth - 2 Shammies, to cover the totem drops which are always useful.
Sure you can argue for Healing Stream + Mana Spring + Disease Cleansing + Poison Cleansing + Fire Resistance for 5 useful water totems.
How often do you drop Disease Cleansing when fighting against non-diseasing animals? I'd say beyond Health/Mana, the others are situational - at least for me.
More then two shammies provides protection from casters and additional aoe.
Going with two different dps, in addition to two shammies as the caster component of a team can add more potentially.
Especially with changes to totems.
I haven't decided what to do with my teams yet.
Basically was working on 4x Elemental Shaman + 1x Prot Paladin & 4x Boomkin Druids + 1x Death Knight.
With a fifth elemental shaman as my raiding toon, who could substitute in for the paladin for battlegrounds.
If my primary team moved from 4x shaman + 1x paladin towards say...
1x paladin tank, 1x discipline healer, 2x Elem. Shaman and maybe 1x Boomkin...
Would the gains of AoE healing (Fort buff), Druid providing (MotW) and dps etc balance against loss of additional fire/air totems, given the water/earth are covered already?
Not really sure yet.