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omg I just read mmo champ, pretty much every cc gets converted to an incapacitate, so it breaks on damage, thats the most awesome change since fok aoe silience got removed, its even more awesome by a long shot, fear now disorients so your toons wont run amok any longer, thats the best thing happend to multiboxers in wow's history, it makes every lineup viable
and another new mastery for elemental, now that sounds much more awesome
- Molten Earth is a new Mastery for Elemental Shaman.
- Molten Earth causes the Shaman’s damaging spells to incite the earth around to come to their aid for 6 seconds, repeatedly dealing Fire damage to their most recently attacked target.
yet I'm still uncertain if 5s will still reward titles in wod but if so then we have a very good chance on beeing gladiator level again, its like 0,001% of all teams will get it together to not aoe you out of cc
everything depends on damage numbers now, cc problem solved
With the CC problems sovled, im not worried about dmg.
I much rather get rid of "too much stupid CC" and then have low dmg.
still waiting for official blizz notes, but they mentioned fear being problematic because it changes your position so this is a reasonable change, however so much cc on the same dr the game is going to be very funny for us again, I just hope they change tremor in a way to remove disorient or even incapacitate, but this would be too op I guess, at least as long as it has a 1 min cooldown, I'd actually trade for a 5 min tremor that removes incapacitate then :D
I do also embrace the return of elemental overload by giving us extra 20% multistrike chance, that makes it alot easier to stack up lightning shield
So from what I'm reading, it looks as though Elemental will be one of the strongest classes and specs to multibox in 5v5 arenas at WoD. It makes me really happy to hear that, cause I loved playing my Elemental Shamans. Unfortunately, I had to respecc them to Enhancement lately cause Elemental just wasn't viable in 5s in MoP, and I simply haven't had much fun with Enhancement (perhaps it's because I'm not that comfortable with melee multiboxing and with Enhancement Shamans in general). Either way, this is very promising for me.
Now, Kruschpak, do you or does anybody else here have idea what hunters are looking like in WoD? I've heard so many different things from people, and since I don't have access to the beta, I'm not really sure what to think. How good do you think hunters will be at WoD? Do they still have Camouflage and Glyph of Camouflage? Is Aimed Shotx5 --> Chimera Shotx5 still looking like a viable 1-shot opener?
Thanks.
With the health pool and damage changes (from watching bay's videos as well as bajeera's) it doesn't seem like you can 1 shot someone with any class composition. Aimed shot was hitting for about 16k and critting for 25k on a 370k ish health pool. Chaimera was hitting for 15kish it looked like. So... not happening.
I would really wait for atleast the first couple damage tuning passes before looking at fotm's classes
I suspected it because trial of gladiator was targeted only for 3s so 5s would've been without title rewards then, since it got scratched it should be as it is now ...I hope so
not up to date with hunters, however lone wolf seems to be good for this purpose and power shot should be > aimed shot then with careful aim nerfed to 60%
in case of oneshots not be possible we have to stick on the unholy dotcleave train I guess, it should be really good with necrotic plague on 5 people you'll get lots of runic power for deathcoil heals and basically tank them until they run oom
this pretty much
I did a short ele shaman session (video) vs the dummy after the last beta build. Granted there is a bug atm so lava burst does not consume lava surge, but still the damage relative to healthpools seems way off to me, I expected totally different numbers.
any sort of caster team needs a oneshot unless you can kill everything with dots since eles for example aren't that good in pillar kiting games
and yeah rets had magic dispel, those days are over :/
its really confusing somehow when you compare damage on dummies and damage on players, is versatility 90% damage reduction or what?
yeah right there was something about increased damage on lower level enemies
- Item - Shaman WoD PvP Enhancement 2P Bonus When you activate Feral Spirit, you gain the Spirits, the duration of incoming crowd control effects is reduced by 50% for 30 sec.
- Item - Shaman WoD PvP Enhancement 4P Bonus (New) Windfury now deals damage 2 extra times.
I guess this brings enh on the same level as ele, however they still have to increase stormblast damage 3k crits is not enough
- Rune Tap now has a 2.5 sec cooldown, up from 0.5 sec. Now reduces all damage taken by 50% for 3 sec rather than granting an absorb shield equal to 30% of your missing health.
- Item - Death Knight WoD PvP Blood 4P Bonus (New) Anti-Magic Shell also applies to the 2 nearest allies.
thats also something that makes blood probably better for boxing than forst/unholy, depends if necro plague actually deals enough damage to force healers to waste mana on stronger heals
Blood Changes
Active Mitigation was a very successful design that was inspired by Death Knights' tanking style. However, it went beyond that, and Death Knights themselves were somewhat left behind in that regard. We made several changes to bring up the interactivity of Blood combat. This includes making Death Strike cause healing based on attack power, but be affected by the new Resolve passive (see Tank Vengeance and Resolve above), which gives it the traditional increase from recent damage. Plus, Rune Tap is being significantly improved, to become a strong Active Mitigation button.
- Rune Tap has been redesigned. It now reduces all damage taken by 50% for 3 seconds. It also now has 2 charges, with a 40-second recharge time.
- Will of the Necropolis has been redesigned. It now automatically triggers an immediate, free Rune Tap when you take damage that reduces you below 30% health. This effect cannot occur more often than once every 45 seconds.
I am going to enjoy all the tank specs
Have beta access now if you want me something to look up let me know
Diminishing Returns in WoD:
http://us.battle.net/wow/en/forum/topic/13509280909
So I've played ele and enh on beta and despite what I've/you've seen they're not as bad. First of all blizzard hasn't done any number tuning yet so no point about talking about that, but the mechanics so far look great first of all lightning bolt/chainlight/lvb have a 100% chance to grant an ls charge (3 hits by chainlight cause 3 charges) as well as multistrikes have a 100% chance to generate an ls charge, its going to be easy to stack it up to 20. Fulmination can multistrike with all its 20 charges, and the multistrike of it has no travel time, thats really great for oneshots. Mana reg is also i a good spot, going oom will most likely not happen as long as you don't spam hs nonstop. The new mastery keeps attacking while you're cc'd. Unleash flame has 20 seconds uptime (up for 8 sec) which is good for preparing oneshots with instant eb, so after all that stuff looks good but we need a slight damage buff, yet fulmination hits for 27k with bloodfury/on use trinket, earthshock ~4k and unleashed instant eb ~13k, so close to 45k per toon makes up 180k total damage on pvp targets so we rely on crit/multistrike to land a oneshot with that combo, however with support of the level 100 talents it is possible though.
Enhancement dps is ok, pvp setbonus are very good but ascendance sucks hard so I hope that one gets a huge buff, though their utility and healing is still strong
necro plague nerfed by 40% down to 3% of ap, if shaman gets buffed on top of that I'd say shamans are the way to go again
another hint that blizz doesnt like 5s
and the number of people doing 5's is the same as those doing CM's?
Yeah very few people do 5s and we don't think it is very good gameplay either
that stuff always scares me :/
i would think they would remove 5's by now if it was to go, CM/RBG/5's Are not used in the game much. I read it more of a thing they don't care about it as in buff classes round it.
as for deathkights i love mine on the 100 pvp server. the 100 talent stacks nice :)
Tremor no longer cast-able when feared ... that kinda fucks up shaman teams since we'll have to cast it beforehand now.
havent read it in blue yet, maybe bug?
nvm tweet
ya i had a feeling this was a bug then read it was planed change shammy's have the worse movement in the game, at the start i can not see them being very good like the start of cata. maybe later in the xpac they get buffed like cata.
am going for pallys or deathkights at the start and going from there.
still waiting for the number tuning, even with the tremor nerf we can still trinket+tremor rotate if we got catched by an mass fear and there aren't that many in the game (intimidating shout 90 sec cd, psychic scream 45 sec, how of terror 40 sec), both priest and warlock have their mass fear as a talent, and for warlock that means either deathcoil, mass fear or shadowfury, the most problematic class right now is warrior against ele shamans. However priest fears are predictable as they usually don't stand near your team, as well as warlock. Ele shamans will also use call of the elements to have double tremor and enhance has 50% reduced cc with wolves up anyway.
Also lets not forget long fears last 6 seconds only now plus fear dr's with cyclone and blind, thats pretty huge imo for 5s, you can basically exploit that change at the beginning of a game to make your healer have dr on blind/cycl because he'll just stand in your team and eat the mass fear
Comes down to damage I'd say, the ability to stand there and spam heals and barely lose mana was the reason for my 2400 in season 8, just tank and wait for an opportunity to oneshot (ok now we have to stack up lightning shield too)