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  1. #31
    Rated Arena Member Kruschpakx4's Avatar
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    that stormblast doing 2k damage, as much as auto hits on 80k health pools ...^^

    I just hope blizz gets it right to put everyone on that level
    Last edited by Kruschpakx4 : 07-04-2014 at 08:45 PM

  2. #32
    Rated Arena Member Kruschpakx4's Avatar
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    good news for ele, disrupting shout finally gone!



    • We’re replace the level 45 talent row (Staggering Shout / Piercing Howl / Disrupting Shout) with:
    • Varies by spec:
    • Arms – Taste for Blood: Passive. Rend ticks grant 3 Rage.
    • Fury – Furious Strikes: Passive. Reduces the cost of Wild Strike by 10 Rage.
    • Protection – Heavy Repercussions: Passive. Shield Slam deals 50% additional damage while Shield Block or Shield Charge is active.
    • Sudden Death: Passive. Auto attacks have a chance to trigger Sudden Death, making your next Execute free and usable on targets above 20% health.
    • Varies by spec:
    • Arms – Slam: Active ability. Costs 10 Rage. Deals 100% weapon damage. Each consecutive use increases Slam’s damage by 50% and Rage cost by 100%, stacking up to 2 times.
    • Fury – Unquenchable Thirst: Passive. Bloodthirst has no cooldown.
    • Protection – Unyielding Strikes: Passive. Devastate reduces the Rage cost of Heroic Strike by 6, stacking up to 5 times. Lasts 10 sec. No longer refreshes while at 5 stacks.

    Last edited by Kruschpakx4 : 07-05-2014 at 10:23 AM

  3. #33

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    Quote Originally Posted by Kruschpakx4 View Post
    good news for ele, disrupting shout finally gone!
    Yea, but all warriors have MSR on a 30 sec cd in wod

  4. #34

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    Is it just me or is any one else excited by tank specs in pvp?


    Historically, tank specializations have been somewhat problematic for PvP balance. Taking a character designed to soak massive hits from raid bosses and putting them in front of other players poses some very difficult challenges. If they’re able to put out enough damage to be a threat, they become unstoppable. If not, enemy players can just ignore them. We’ve seen some limited success with tank specs as flag carriers in Rated Battlegrounds, but even that has proven problematic.

    However, the class and systems changes coming in Warlords of Draenor are giving us an opportunity to try a different approach. With Vengeance gone, tanks are able to deal much more damage than previously. It’ll still be a little behind a true DPS spec, but thanks to the increased player health pools and healer changes, PvP is much less reliant on heavy burst damage. Sustained damage output can still be quite threatening.

    We feel that that increase in damage will make tanks quite dangerous in PvP, but as they still need to survive those massive swings in PvE, their ability to soak damage would be too much. To that end, in an upcoming beta build, we’ll be trying out a debuff that increases tank damage taken by 25% from other players. It’s important to understand that this is not an attempt to make tank specs inviable in PvP. Quite the opposite – it’s just one part of an overall strategy that, if successful, will make tank specs a reasonable choice, even in situations where there isn’t a flag to carry or node to defend.

    Our hope is that we can get tank specs to a point where they take a little less damage than other specs (but not so much less that it’s problematic), and, as a tradeoff, deal a little less damage than other specs (but not so much less that they’re not a threat). It’s definitely an experiment, and one that’s going to take a lot of iteration and testing. We may even decide to take a diff
    erent approach entirely. But we think it’ll be pretty cool if it works, so we’re going to give it a try. Let us know what you think!


    http://us.battle.net/wow/en/forum/to...1747932?page=1

  5. #35
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Fat Tire View Post
    Yea, but all warriors have MSR on a 30 sec cd in wod
    it will replace sr though, and the warrior has to be in def stance so they will most likely not go for gladiator stance

    not sure how to think about tanks in pvp, I suppose they won't be that funny when fighting healers

  6. #36

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    Quote Originally Posted by Kruschpakx4 View Post

    not sure how to think about tanks in pvp, I suppose they won't be that funny when fighting healers

    Prot pally double healer S7/S8 are some of my best memories of wow.

  7. #37
    Rated Arena Member Kruschpakx4's Avatar
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    will see if avengers shield has its comeback^^

    I think 5 blood dk should also be sick with spamming deathcoil shields on each other and bloodworm heal +necro plague for dps, I just hope that shield stacks from multiple dks

  8. #38
    Rated Arena Member Kruschpakx4's Avatar
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    earthquake made it back , still cast time/mana cost sucks for pvp, its partly useful in 5s to screw up rogue-melee openers on you


    • Earthquake (New) You cause the earth at the target location to tremble and break, dealing [ 112.5% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 70.3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.



    also, we got numbers on mastery


    • Mastery: Elemental Discharge When you deal direct damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have a 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for [ 200% of Spell Power ] Nature damage. When you deal direct damage with Lava Burst, Lava Beam, and Flame Shock, you have an a 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for [ 300% of Spell Power ;] Fire damage. Shaman - Elemental Spec.


    too bad we can't make proper use of this, but potential extra damage on earth shock is always good
    Last edited by Kruschpakx4 : 07-10-2014 at 01:25 AM

  9. #39

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    Quote Originally Posted by Kruschpakx4 View Post
    earthquake made it back , still cast time/mana cost sucks for pvp, its partly useful in 5s to screw up rogue-melee openers on you


    • Earthquake (New) You cause the earth at the target location to tremble and break, dealing [ 112.5% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 70.3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.



    also, we got numbers on mastery


    • Mastery: Elemental Discharge When you deal direct damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have a 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for [ 200% of Spell Power ] Nature damage. When you deal direct damage with Lava Burst, Lava Beam, and Flame Shock, you have an a 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for [ 300% of Spell Power ;] Fire damage. Shaman - Elemental Spec.


    too bad we can't make proper use of this, but potential extra damage on earth shock is always good
    been playing a ehn shammy in beta. they feel kinda weak to other classess hunters still have a crazy opener in 2's and more of less clean you out in a few hits. Loseing chain heal kinda sucks as healing rain is nowhere as stong there just my cents atm. the new "strom blast" is really kinda crap the numbers i get from there are not good at all a lot of my other spells hit a lot harder ele feels a little better atm.
    Last edited by ebony : 07-10-2014 at 10:03 AM




  10. #40
    Rated Arena Member Kruschpakx4's Avatar
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    from what I've seen both are in a rather bad shape right now, however there is still a long road ahead till release so I'm not worried right now

    otherwise I'm just gonna reroll fotm

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