What was the reason why they removed rating requirements from gear in cata (bar weapons)? As in, was it a player demand, were the players unhappy? I don't really recall that
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I am most looking at the mmr related stuff, since in the end if inflation works then most will acquire gear compared to this season.
I would actually like to see honor gear(starter gear) either free from the vendor or very little honor. t2 only needing 1800 or something reasonable for the masses. Gear makes such a huge difference especially the weapons.
no the 1st patch in cata we did not get "honor pvp" weps the season after we did. the gear was buffed so honor gear was better then last times conquest gear not sure with item upgrading they do that again.
in other Good NEWS for boxers!!!!
i did read somewhere that for 5.2 blizzard wonted pickup quests (floor quests) to work in a group. So got my ptr accounts and made some chars to see if its made it. and well Yes and no.
the system atm is very very bugged but its kinda there. most pickup quests on the floor does not even work but i manged to find one picked up a item and it did this.
Main char:
You receive item: ItemiPickedUp
You create ItemiPickedUp
You create ItemiPickedUp
clone A:
You create ItemiPickedUp
You create ItemiPickedUp
Clone b:
You create ItemiPickedUp
You create ItemiPickedUp
jamba quest log did 6/12
then i got DCED of the server when i manged to log back in my chars was stuck manged to get them in (back at HS place) but the quest was missing on the list. when back cloud not pickup quest (said i did it) even though the npc was trying hand it to me. then crashed again off server 3 logins back to the HS place again.
(tryed without any addons and the same thing.) looting npcs work
Seems like its kinda there but a bit buggy.
Nice change though if it makes it. (works)
A F'n MAN! to that!!!.. just have them talk to the guys at eq2.. a lot of those ground item collection quests give the whole group credit when one member loots it. This will make questing so much more fun! I actually love to quest solo...but hate it with that ungodly amount of these ground item collection quests this expansion.
Hell yes, got two more groups to level to 90 and this will make life hella easy!
some tweets I read:
- elemental mastery will be most likely a 1.5m cd
- they are playing around with the idea to remove the jumping attenuation of chain lightning (i.e. chain lightning will hit each target for the same amount). nothing was said about compensation btw (e.g. that the initial hit would be lower)
- both 2p (aoe dmg proc) and 4p T15 (each lvb cast shortens the cd of ascendance by 1s, which would make it around a 2.20-2.30m cd) are influenced by overloads
Well lava beams initial hit is higher than chain lightnings first hit (about 20% to 30% more). You can check that yourself vs a trainingdummy. Unequip your weapon/trinkets (anything that can give you an int proc) and cast a few chain lightnings, then cast a few lava beams. Make sure your clearcast proc doesnt skew the results.
But yeah it gap clearly narrows if that was to go life.
The answer is there: lava beam now does 10% extra damage per jump. And chain lightning no longer goes down per jump. Elemental mastery on 1.5m cd.
5.2 Currency Conversion:
http://us.battle.net//wow/en/blog/8586239
http://blue.mmo-champion.com/topic/2...y-conversions/
Also, edited the title of the thread to make it more general to 5.2 and less specific to Shaman.
What I would like to know is how will we gear up our toons, if the new gear is linked to raid-only boss kills....
I found this interesting, blue post:
So... Lava Burst may always crit, but do even less damage if they are not affected by Flame Shock. Nice to always get a crit. But they are dropping the 2.5 multiplier on Lava Burst and having flame shock bring it back up to 1.5..... so you're telling me, even though I always crit, it will hit for even less, and if I have flame shock, it will still hit for a lot less. Not like Lava Burst already hits like nothing even with 20k spell power. It's still an RNG thing though, if they made it hit like chaos bolt or even elemental blast with guaranteed crit, things could get nasty especially with ascendance up. But people are still just going to dispell flame shock so even your crit is just a tickle.Quote:
- We are changing the way Lava Burst interacts with Flame Shock. Currently, Flame Shock is required for Lava Burst to crit. This is cool rotationally but creates problems where Flame Shock dispels or swapping targets is a massive nerf to Elemental, dropping their 2.5 multiplier on Lava Burst to a 1.0. We are going to nerf Lava Burst damage, cause it to always crit (like Chaos Bolt), and then cause it to do say 50% more damage to targets afflicted by Flame Shock. The net result should be that LB + FS is still the best DPS, but failing to do so will be a 1.5 to 1.0 drop instead of a 2.5 to 1.0 drop.
- Elemental's PvE damage will still be lower than we want after this change, but we want to bring up the damage of Lightning Bolt and other sources of damage together; we need to buff more than just Lava Burst to preserve the rotation... and avoid a lot of Lava Burst PvP videos
Bringing up lightning bolt to a respectable level would be nice. It still hits for crap in PVP, casts slowly and you have to glyph to use it while moving.
The whole thing got to RNG dependent with mastery. They can't very well make any shaman spells hit hard on their own because if you get mastery/echo procs you'll 1 shot people. But if you don't get procs, you have no reliable burst.
Fulmination still sucks - 10% crit chance and damage all over the place... 40-70k 90% of the time, 125k+ 10% of the time. Long ramp up requiring you to use spells that suck in PVP (lightning bolt, chain lightning). And still shares a cooldown with other shocks even though they are completely unrelated. I'd rather see Earth Shock as a proc-only spell completely off the shock cooldown so when fulimation is up, it's up, without having to worry about flame shock. That and frost shock... talent that makes it a snare yet you can't use it half the time because it's on CD from some other unrelated spell?
I don't know how you'd fix elemental. It's a broken caster in general. Too much RNG, too much hard casting, yet no survivability. The only other comparable hard caster is a shadow priest, except they hit like trucks and have a reliable burst ramp up... and cc, and a bubble, and other stuff.
Patch 5.2 coming your way this month, 26th feb, according too mmo.
Update -
Valor conversion has just been scrapped. Valor points will carry over to 5.2
http://us.battle.net/wow/en/forum/to...11142?page=1#1
After reading your feedback and locking ourselves in dim, fluorescent-lit rooms for much deliberation, we have decided that we are NOT going to convert Valor to Justice and Justice to gold when 5.2 ships. Current Valor items will continue to require Valor in 5.2, and will be offered at a discount as listed in the PTR patch notes. Given that PvE and PvP currencies function quite a bit differently, Conquest will still convert to Honor and Honor to gold as previously discussed.
We’re making the Valor change for a couple of reasons, but primarily because we think a down-conversion under the new Mists endgame progression model just feels mean. We traditionally viewed this conversion process with each patch as a necessary evil to discourage hoarding—it’s not fun to feel like you can’t spend your Valor in the weeks before a new patch because you have to be ready to buy everything up. However, we have a Valor cap now to prevent excessive hoarding, many of the Valor rewards in 5.2 require raiding to acquire (for example, many of the ilevel-522 rewards are tied to Shado-Pan Assault reputation, which you’ll only gain rep with by raiding in the Throne of Thunder), and the LFR version has an ilvl-480 requirement, meaning you can’t hoard Valor on a brand new 90 and jump straight to the best stuff. All of these factors being considered, it doesn’t make good sense to take Valor away from players in this context. Down-conversions may occur for future patch releases depending on the circumstances, but for 5.2 it’s safe and snuggly where it is.
In addition, we’re making a change to ensure that there are some gear rewards available via the Kirin Tor Offensive and Sunreaver Onslaught, the two new factions with which players can earn reputation in 5.2 without raiding. The patch was shaping up to be a real challenge for players who don’t like raiding (including LFR), as our original design meant that no new Valor rewards would be available to them without needing to run Throne of Thunder. You can expect to see the Valor rewards on the Kirin Tor Offensive and Sunreaver Onslaught quartermasters updated on the 5.2 public test realms in the near future. These rewards are ilevel 496 and will only accommodate a few slots, as they aren’t intended to be very attractive to raiders (including those running LFR), but should give non-raiders something to shoot for in 5.2.
If you’ve already made plans and sank your Valor, don’t fret! As of this announcement, and even if you have 0 Valor currently, you still have enough time to cap out at 3000 Valor before patch 5.2 goes live. (It’s math!)
We’d love to hear your feedback about this change, and how you’re planning to earn, save, and spend Valor before the patch releases.
Few number tweaks were announced: gonna be DK madness all over again (they are already crazy on the PTR before these buffs). For ele this means approximately a 6-7% buff on raw output.
Death Knight
- Might of the Frozen Wastes to 20% melee damage, up from 10%.
- Icy Talons increases attack speed by 30%, up from 20%.
- Blood Plague and Frost Fever damage +30%.
- Howling Blast damage to primary target +23%. Damage to secondary targets remains unchanged. Note: the tooltip for secondary damage says 0.5 but it has been 0.8 for some time.
- Scourge Strike damage +7.7%.
Paladin
- Retribution damage was too low, but as I mentioned above, we buffed it through more frequent use of Avenging Wrath.
Shaman
- Shamanism increases Lightning Bolt damage by 70%, up from 50%.
- Elemental Focus now increases spell damage by 15%, up from 10%.
...
A majority of what was posted last night are tweaking numbers and are just going into this next upcoming build to test for a final week before the release build is done.
Buffing DK damage by a flat 15% almost is pretty stupid and I love my dks.
That being said I will likely play my dks opposed to enhance first IF these changes make it live along with the other things like 30 second asphixiate etc.
I'm playing DK's and buffing them further like this is kind of silly. I pump out insane amounts of damage as it is on the DK's, and this change will just push me further away from enhancement shamans than I want to be :( It's kind of weird isn't it? I'm not happy with a buff? What world am I in?
From a solo PoV:
Played some PTR games on dk with a disc and a frost mage (before these announced buffs). Both as unholy and frost, and man they are in a sick state. The buff to diseases is crazy. Affliction/unholy is gonna do so much pressure. Triple DPS like rogue + double frost dk with the aoe stealth is gonna rape shit in an opener with these buffs. The damage in rbg's from a frost dk due to disease buff ... hahaha I can only imagine the rape that a multiboxer dk is gonna cause.
That ring from monks is gonna be a hard counter though with the aoe disarm.
disarm will only be 4 sec in pvp with the enchant - a dk can choose this enchant over rotfc, I know every other melee will have it. I dont think its a big deal and the monk gives up his aoe stun for it.
Enchant Weapon - Glorious Tyranny
Permanently enchants a melee weapon to increase your PvP Power by 400, your Resilience by 200, and reduces the duration of Disarm effects by 50%. Disarm duration reduction does not stack with other similar effects.
wow it gives pvp power too, that's hilarious. Before a monk can stun you, you'll have already howling blast from range and popped unholy blight. The diseases will be on everyone in melee range and frost fever on the casters.
DK burst isn't changing... the extended pressure will be good but the big change for ALL dks is the 30 second stun/silence talent OR the 1 min silence off of the GCD.
The disease buff is very nice but it is not a burst buff as disease damage on a single target isn't high enough to constitute buffing "burst" but rather sustain damage.
I agree though that unholy dk/dot class/healer is going to be pretty strong...
Dks got no changes to their survivability though other than a slight nerf (buff) on conversion's RP usage.
Monk disarm isn't the problem... the only class that is immune to FoF is dks with their icebound fort. So disarm into AOE stun which you can't trinket and doesn't DR till the channel is over is the main culprit.
Also as long as you are inside the ring you are disarmed... it isn't effected by reduction from what i've been told, could be wrong though.
@fattire: Monks AOE stun TALENT isn't the problem...
Fists of fury (untrinketable like old throwdown, read above), paralysis (15 second CD OG repent), disarm, ring of peace (anti-rogue/melee burst during EVERY burst phase) along with their absurd sustained damage and AMAZING burst with mastery stacking and TEB is why they are so scary... not to mention having a gap closer on both a 12 and 24 second cooldown. Can't forget them having baseline gag order on their interrupt.
Just watch at hunter/monk and monk/rogue obliterating pretty much everything especially with a priest healer (psyfiend inside bomb + aoe fear if they come in, and can shackle a DK if he lich's to try and come in to peel)
DK damage nerfed as it was overtuned.
Still buffing it some, just not as much.
When does this patch come out?
Next Tuesday.
Someone in guild was telling me this new patch allows everyone in the group to get credit for pickup quest instead of doing it x5. Can anyone confirm this is true? I did not see it in the patch notes I skimmed over.