c-c-c-combo breaker!
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c-c-c-combo breaker!
Instead of filling up pages and pages of this on the forums, this would be much better served to be put on the wiki. and discussed here.
Create an account here: http://www.dual-boxing.com/wiki/inde...rnto=Main_Page
PM me your username and I'll get you access to create/edit wiki pages.
Great stuff Aragent, gonna have to read alot to change your former setup to this one tho;-)
Could you show me a pic of how your gamehelper folder looks like?
Fenril what in perticular is a Combo Breaker
I have not had a chance to thoroughly test all the macros, I have tested as many as I can
(though admittedly I do not have 30 level 85 Characters
I have tryed to insure to keep as much uptime on combos as Possable (with a one button Multi step Macro as posable) .
http://4thewin.org/2step/WoW_Macro_Set.PNG
to help
http://4thewin.org/2step/WoW_Macro_Set_Proc.PNG
you can download the complete Macro set from the secound post and install.
I do see an error so give me a sec and ill instead zip up the XML files and post them so they can be downloaded correctly.
Thanks:)
When I try to open this:I get this.Quote:
Game Helper: World of Warcraft: Macro Sets: for Multi Step Isboxer Project (complete Download of the Macros for the project.
http://4thewin.org/2step/WoW_Macro_Set.xml
Quote:
XML-parsefout: onjuist gevormd
Locatie: http://4thewin.org/2step/WoW_Macro_Set.xml
Regelnummer 1510, kolom 95:!if (character in "Class Hunters Marksman" and character in "20 - 29") /cast [nocombat] Hunter�s Mark
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------^
Ok i assume Z is the key to actually use the macro in game ? if so didnt worked for me.
Also i assume would still need to setup the IWT hotkey in game or ? never really used it before just making sure.
Also tried to see if someone had some experience with the new setup in the isboxer chat and Alge tried to help as best as he could but without any luck.
Ok Nextor what method did you use to set up the Multi Step did you do a Manual install
or did you install using the downloads if so which one.
I will endever to help you get it going.
The Melee IWT does not need a Hotkey becuase its called by another
However your standard Interact with target should have a hotkey
(This should be under Keymaps
WoW keybindings)
and is called by Melee IWT
Specifically for the Melee IWT process.
http://www.dual-boxing.com/showthread.php?t=34145
I also installed from the xml files (and one 7z file since the XML file appears invalid).
I am not able to get it working - not sure why. When I press the Z key, it appears to trigger something, as the /startattack at the beginning of my Prot Paladin's macro is triggered - nothing else happens however.
I did have to make one my typo fix on the Prot Paladin script (The !if on the level 1-4 line has a double !! at the beginning).
When I "preview" the Paladins Protection Sequence and select my prot paladin, I get what appears to be a correct and valid script, but nothing seems to actually happen.
None of my other characters respond to the keypress either.
I'm not sure what I missed - here are the steps I took:
* Imported all of the XML - either via direct download or from the 7z files.
* Added all of my characters to the 85 Action Target Group
* Added my characters to the appropriate Class/Spec Action Target Groups
* Added my tank to the WoW Melee group, and all others to the WoW Non Melee group
* Added my group to both the Custom and 2 Step Key Maps
* Added my group to the Game Helpers
Let me know if there are any missed steps here.
Thanks,
Ruab
I downloaded the full install also. I think you need to give each macro set a key combination.
I just use Shift F1 or something im not using already.
After I gave them each a key combination it started to work.
Also make sure you have all the chars using the macro highlighted on the macro set.
If you click on the name of the macro on the left it will show up in the right pane were u can highlight all the chars
you want to use the macro.
[QUOTE=ruab;331970]I also installed from the xml files (and one 7z file since the XML file appears invalid).
I am not able to get it working - not sure why. When I press the Z key, it appears to trigger something, as the /startattack at the beginning of my Prot Paladin's macro is triggered - nothing else happens however.
I did have to make one my typo fix on the Prot Paladin script (The !if on the level 1-4 line has a double !! at the beginning).
When I "preview" the Paladins Protection Sequence and select my prot paladin, I get what appears to be a correct and valid script, but nothing seems to actually happen.
None of my other characters respond to the keypress either.[/QUOTE}
Acually this comes from me being to close to the Project,
On Install you not only do you need to place Characters into the proper ATG,s
But you also have to add Character Sets to Keymaps: 2step and Custom, also make sure that your WoW Keybindings InteractTarget step 1 is the same as what you have Keybound in WoW for interact with target.
This should fix the problem and ill be fixing the Guide to reflect This oversite with the acual install
Please let me know if this does or does not fix your issues as I myself have loaded a complete new group and set to help Trubleshhot the problem
Will try this later i usualy don't use IWT since i usually only play 1 melee char and need get ready for work atm.
However i had the team and char assigned to the 2step and Custom keymap.
But my main problem was mostly that i didn't had a unused keycombo set to each of the new macro sets like exyobite posted so i think when i try it later that will mostly solve the problem.
Im trying to talk with Lax at the moment
However we shouldnt need to have a keycombo for the macros as there being called by the 2step macro and told to execute (just like Melee IWT does not use a keycombo)
so this is a bit odd
But working to getto the bottom of the issue.
Cool Project Aragent!!
I tried it out and it seems that all macro sets will not be executed. First i thought that the macros are sometimes longer than 255 characters.Now, I tested it with small ones, but no idea why they are not executed in game.:confused:
cheerz Teasy
Cross-posted from ISBoxer.com forums:
I had someone with this exact same issue in #isboxer recently. Lax can probably give you a definitive answer but for now, I'd suggest giving each of your macros in WoW Class Proc and WoW Class Sequence a short, unique /click button name. For example, DKBS, DKFS, DKUS, DrBS, etc. These names won't be seen by anyone unless they go diving through the config so they don't need to be consistent, just unique. I wouldn't use key combos - that way madness lies.
Anyway, try that, it may fix the issue.
Alge
EDIT: just noticed that pretty much all the macros in Quick Setup 38 have /click button names so I'm confident this may work.
If someone gets this to work, please let us know. I'm not currently playing WoW so can't test it myself
Here is what I have tried so far, in addition to my earlier attempts -
I have confirmed that my INTERACTTARGET macro in Wow Key Bindings matches with the ingame key (I already use this key a fair amount, so i am confident it works).
I have given (as a test), the Paladin Protection Proc and Paladin Protection Sequence Macros a /click button name, and a key binding - I tested them both independently and together. In no cases did the macro execute beyond running to the NPC and /startattack.
I did not go through the exercise of giving every macro a /click name and/or key binding, as I figured testing with one class/spec would be sufficient.
I rechecked and confirmed that my character set was linked to all key maps, game helpers, action target groups, etc.
Thanks,
Ruab
Ok tried it with setting up iwt key in game with shift + \ in all chars that i had on,
Enabled under Game Helpers in the specific Macros the /click button name gave each a different name of the classes spec's i had on.
Reloaded the ui on all clients and the only thing happend was a wierd assist(no spells or abilities where cast),
Paladin = Main (WoW Melee)
Fire Mage = Slave
Resto Shaman = Slave (yes i know that one don't have a macro yet but assigned it anyway)
Anyway as i pressed Z while targetting a Dummy my main cycled through party members as target and ended after some time on the Mage as target pressing Z again after that and i still got the Mage as target.
Cleared all Chars targets manualy and tried it again targeted the Dummy but this time the Dummy was the target for all chars.
In regards of IWT My Paladin never went closer to the target or started to autoattack the target.
Also while pressing Shift + Z Main (only one in WoW Melee) stand still and Slaves (both in WoW non Melee) went off and attacked the dummy .
For IWT to work with the Pally:
- You need an IWT keybind for the Pally in Warcraft.
- The pally needs Click to Move to be enabled.
- You need the pally to acquire the target of whatever you want to kill.
- You need to send the Wow IWT keybind to the Pally.
Well to be honest i am not to worried about the IWT function (I focus on the Paladin like 95% of the time and have currently no other melee char that i play when i box).
But if you read the whole post (i didn't mentioned but the Slaves have the same settings in game and keybindings in that case like the Pally) the Slaves basically started to run towards the Dummy and melee it.
To aragent:
After looking through the Macros i noticed the lvl 85 paladin version
!if (character in "Class Paladins Protection" and character in "85") /castsequence reset=combat/20 Consecration,Divine Protection,Consecration
Divine Protection
Has mostly the 2nd Divine Protection to much, personally i think though Defensive/Offensive Buff CD abilities shouldn't be in a macro setup like this unless a rotation more or less require em.
I think in a further version maybe should give those abilities a extra hotkey for Offensive and one for Defensive.
@Aragent, I have re-installed the old 2 step with the macrogenerator but with the new macro's you made and that does work altho it wil mean a VERY large macro:-) But for easy to manage macro's your new way should be much easier and clearer.
The reason your WoW Macros aren't executing is because you didn't give them a possible way to execute. Named WoW Macro Action is the same as WoW Macro Action, except the macro and the Key Combination are configured in this library. Named WoW Macro Action, and WoW Macro Action, are the same as Keystroke Actions, except that they are directly linked to a WoW Macro on that Keystroke. In this case, the bug is that you are allowed to Export this without it having any keystrokes to press! ;)
/click names can be used to execute the WoW Macro from some other WoW Macro. If one is not given, it will be automatically generated internally -- the macro has to have a name either way. The /click name has no use at all, other than if YOU want to put "/click MyOtherMacro" inside some WoW Macro that is running due to some keystroke or actual mouse click.
So each of your macros either needs a Key Combination that is unique against all of the other WoW Macros loaded on the same character. I would generally recommend separating the WoW Macros into Sets on a per-class basis, and then only load the right class's set for each Character. That way you can reuse the same 3-5 key combinations (e.g. because a Hunter won't need to load Mage) instead of 30-50.
The tradeoff to separating the macro sets is that your Hunter will not have Mage loaded, and therefore it will need to be loaded in order to put a Mage in that slot.
Personally I don't switch teams around more than once every 30 seconds so I really don't mind my method of switching teams:
1. Drag a character into some Slot to replace another
2. Export -- this part will generate the ISBoxer Addon with the right toon names from the switch, and it will tell each window to reload ISBoxer settings
3. Re-launch the newly modified team -- this is going to apply the characters that are now specified by the team. This is important, because an Export is just going to tell each logged-in guy to reload (not switch to the replacement character)
4. Do a /console reloadui on all characters that are still in the game -- this reloads the ISBoxer Addon and thus all of its newly adjusted WoW Macros
Takes a few seconds but it's not that bad. Most people don't realize this is possible. ;)
So, with the notes from Lax, I have made some progress -
I added a Key Combination to each of the Sequence and Proc macros for the 5 specs I have in my current party. The specs are:
* Prot Pal - Seems to work fairly well, although there were 2 typos in the macro - the double "!" i mentioned earlier, and the 80-85 proc macro is split with a carriage return, causing everyone in the party to say "Diving Protection" every time I clicked the button.
* Resto Druid - Macros are no-ops, so works as expected
* Elemental Shaman - Seems to generally work, although I have not done any DPS comparisons to my old macros
* Destro Warlock - Character appears to spam curse of elements until OOM - no other spells are cast
* Arcane Mage - Casts Mirror Image, Evocation and then sits idle
So, I am going to spend some time tonight looking at the macros in detail to see if I can figure out the behavior issues.
Thanks for all the work and advice!
--Ruab
What keyCombos have you chosen Ruab? I'm curious what solution Aragent will come up with, its after all alot of specs;-)
Quick idea wouldn't it be possible to just combine the macros like in the first version ?
So all Sequence together and all Proc together ? Which would mean that only 2 hotkeys are required.
I used Alt-5 through Alt-0 and Ctrl-5 through Ctrl-0, because I wasnt already using those. It seems to generally work - or atleast something happens.
--Ruab
It appears to be working now, but I think there are some improvements that can be made on the macros themselves -
On Arcane Mage, the first spell is a /cast Arcane Missiles - no spells could have possibly been cast to trigger missiles, so this /cast fails and aborts the macro. Basically, there does not appear to be a way for this macro to actually cast any offensive spells that I can see.
Destro Lock does not cast any offensive spells. I havent tinkered with the macro in detail yet to see where the issue is.
--Ruab
@Aragent, what does the ! before Rune Strike mean?
Quote:
!if (character in "Class Death Knights Blood" and character in "85") /cast !Rune Strike
! serves as a toggle.
The ability will be cast once, assuming enough Runic Power when you push it.
Without the ! some abilities used to toggle off.
Not sure that you need the ! any longer, as I know you do not for Maul with a Feral druid.
I use (or something very similar):
#show
/cast [nomounted] !Concentration Aura; !Crusader Aura
No matter how that key is spammed each ability will only fire off once.
ok, so lemme see if I understand this... it toggles much like a "once only, if its off"?
So lets give an example of a malestrom macro.
Are you saying I could use "!stormstrike"? To prevent the macro from hanging up when SS isnt quite ready?Code:
/startattack
/console Sound_EnableSFX 0
/castsequence reset=6 magma totem,stormstrike,lava lash,fire nova,earth shock,lightning shield,stormstrike,lava lash,fire nova,earth shock
/console Sound_EnableSFX 1
As Ualaa said it's used when you don't want to toggle off an already active ability. If you want Devotion Aura you can type
"/cast Devotion Aura" or whatever and if you type it again it toggles off Devotion Aura. However, if you use "/cast !Devotion
Aura" it enables the aura but if you repeat that cast it won't toggle it off if it's already on. Auras, stances, on next swing
abilities, etc is where the ! is used.