What server(s) are you guys on?
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What server(s) are you guys on?
i have 5 cabalist on Gnarlwood.
tips: To macro a group invite type /macro to bring up the macro interface>> type invite player name , one line per toon so like
/invite booby
/invite poopy
/invite peepee
also this game has instances of zones ( i know i hate that ) so when you log your toons in they might not be in the same instance.. just invite them all and when they join they get a pop box asking to go to the same instance as the leader..easy enough 8)
I'm running 5 and getting some strange behavior. When all of my toons cast, my screens start swapping regions.. lol..not sure how to fix that. I have the game on lowest settings as well and its choppy, looks like its going to take a beefy rig to 5 box on one PC.. my PC is pretty good as well. i can run 10 wows on mine at good settings with zero lag
Looking at the specialization trees Chloromancer looks to be pretty awesome multiboxed. You get your heals plus your dps from the same spec.
The 49% thing --> Connection Failure seems typical of people unable to connect.
I was able to get my 3 boxes launched, but later all dropped :p
To box this w/Macros:
Set all toons in Interface to Attack Target of Target (it's an option in there).
DPS Macro:
/targetexact [MainToon]
/cast @mouseover [SpellName]
Dunno why @mouseover makes it work, but otherwise it won't. You don't need to set focuses for this to work.
Melee does NOT break follow, but chars will not auto-face. Chars will also not auto-face while casting.
Background FPS is freakin horrible. Anyone have a fix for this? Background runs at around 9fps. I'm only using like 30% of my processor power and I'm positive my graphics cards aren't even near being capped.
Overall, I'm pretty excited. This game has good class building variety!
**EDIT** Apparently the servers are down for 30 mins for a patch **
Seastone US PvP server
4 Cabalists
Main toons name is Harm
Guild is Knights of Sahdow
I'm definitely sold on this game thus far... 'sold' enough that I went ahead and grabbed the actual boxed CE edition from
Amazon. If it ends up being a flop, oh well, I spent $30 extra on a game I would have bought anyway. Some of us are
actually on the Reclaimer US server that we had chosen yesterday. Since I've become a Reclaimer, every time I log into
the server I have, "And I would walk five hundred miles..." in my head. :)
Nitro, i made cabalists as well, i read that they are the best AE class. I was having an issue where when i would cast with them all, my regions would swap. Going to try your macro and see if that helps. might just play 3 though. 5 was unbearable lag, 4 was better, I'm thinking 3 will be the magic number.
ok so i have to turn off the instant swap and only use hotkeys to swap ( so when i cast they dont swap ) but i cant find ANY hotkeys that work for all regions.. no matter what I choose, i end up only being about to swap two of teh four regions..grrr!
I will try all 5 tonight, Lyon. What are your comp specs? If the lag you are referring to is background windows, I believe Rift implements some serious Inactive Window throttling. Possibly turning on "Force Foreground" option in IS might help.
For now, I've played (up to lvl 8):
3x Stormcaller/Elementalist/Dominator
Lots of knockback, Stun and Snare. With 3 of these classes, I could lock down a group mob (Elite?) without it reaching me. Stun and knockback cooldowns for these classes is pretty low (maybe too low).
3x Chloromancer/Warlock/Necromancer
You get a pet that holds agro fairly well, and a shitload of DoTs. 1 DoT from Chloro that AE heals friendlies in melee range of the mob (keeps pets alive), another that Damages the mob and heals you, 2 more instant casts. Chloro includes a debuff which gives a 15% chance on damaging the mob to return 100% of the damage as health. These DoTs have no cooldown and cost very little mana. You can chain pull mobs to no end. 2 DoTs have cast times, 2 (+ Debuff) are instant.
All DoTs stack.
Kill Collections drop 1 for each player in party (YES!!!), at least for the collections I've had to do. The only annoyances are Ground Spawn quests. Quests involving interacting (but not looting) with an object will update for all in party.
There is an option in Interface for AE Looting, but I never got around to trying it out. If this works the way I hope, it would mean never having to mouse-over to alts screen to loot, just walk them near the mob and spam AE Loot Keybind!
There is Click-to-Move, but I haven't looked into Interact With Target.
Not sure how this will play out at higher levels, but at low levels, your level vs mob level makes quite a noticable difference. Level 6s were hitting my 5s pretty hard, compared to lvl 5 mobs.
The delays allowed in macros is not as automated as it sounds - You can only have a single /cast function work per macro. You can include multiple /cast lines, but only 1 will trigger. This is beneficial in this way:
When spammed, this will use your cooldown ability on first press, then spam the No Cooldown Spell, until the 10 sec Cooldown Spell is available again.Code:
/cast Cooldown 10 sec spell
/cast No Cooldown Spell
I haven't found a use for delays, except when pulling to have an Instant cast on 1 char go off the same time as a cast-time spell on another char.
There are several abilities which are off the Global Cooldown, which can be smushed into these macros as well.
my specs are
intel core i7 920
12gigs ddr3 ram
Nivdia 480gtx 1500ram
velocaraptor hard drive
Hey All,
I managed to get 2 clients up and running using hotkeynet as I couldn't get ISBoxer to start up the two clients. However, I noticed above the dev version should fix this, I'll try that tonight.
FPS were fine and I had two windows up on one LCD. I tried plpacing each client on it's own LCD but the one on the left side would minimize and I was unable to get it back. It was still running as i could here the sound from that client.
I took my script for playing Runes of Magic and converted it for RIFT and set up some action bars and it worked fairly well after that.
I have a Cleric Sentinel backing up a Rogue Rift Stalker and it was working pretty good.
Hopefully, I can get ISBoxer working tonight and get more time to play instead of debugging.
I am on Deepwood as the server selection screen was jumping all over the place.
My Specs:
Core2Quad 2.8GHz (not OC'd)
4 GB RAM (dual chan DDR3)
ATI 4890 (not OC'd)
I must totally suck because I am not terribly impressed with Rift. I mean, you guys are all excited, my husband is all excited, his friends are all excited. I just walk away feeling "meh". I can get it's not WoW, and that seems to be enough for some people, but it's not really anything. It feels kinda like a game after you've gotten the cheat codes. It's all fun to be overpowered and stuff for about half an hour, then it just ruins the game.
I've tried to play it, but I just can't do it. Leveled a few Defiant guys to around level 5 or 6, not sure.
The Defiant races all share the same starting zone (factory). The gfx don't appeal to me, it's nice, but doesn't trigger something. Back to wow for me.
Well I have been playing rift the last few evenings and I am on the fence about this game. It brings back memories of Guild Wars and then mixed in with Aion.
I LOVED Guild Wars until I hit the level 20 level cap and Aion was too much of a grind to level plus end game was too pvp IMHO.
I am really hoping Rift can shine at level cap but that is where no one really knows if the game will shine or fall into the mists of Aion and Guild Wars.
So far I have tried every "latest and greatest" MMO over the last few years but it is always an issue to drop Wow due to all the time invested.
My wife has been very bored with Wow and tried Rift and she also found it very boring too. Maybe Rift is too much like WoW?
Rifts is extremely similar to WoW, i been playing it since Beta 1, and its been enjoyable to say the least. I like the graphics, which are similar to Aion, but not over the top. Im supremely bored of WoW, and MMOs in general, but at least Rifts to me, is something new "theme" wise that i can try and get immersed into. Me and the guys i play wow with are also all on the fence about Rifts and WoW in general.
But in general, does anyone really expect anything different? MMOs all follow the same basic concepts (Minus a few), Grind, Quest, Gear up, for most pve'ers, everything will eventually be compared to UO, EQ1, and WoW.
I leveled a team of 4 cabalist to 12 yesterday. And i too ended up being bored a bit. For me. i am always looking for a game that can be boxed with the ease and precision that WoW offers. You can box rift, and i was able to do it ok, but it did not feel a smooth as WoW. Thats the same way I feel about every MMO i have boxed, EQ2 was the next best thing as far as ease of boxing.
Rift will provide some people something new, but for me its not "better" than WoW, so I will stay with WoW. Next up>. SWtOR. Thats a game that i might actually play solo, but if its boxable.. OMG! its looking really good. However, people who have tested it are saying its WoW in space+ a lot more voice acting from NPCs lol, so well see.
I made it to level 9 solo. I really enjoyed it. I dunno if I enjoyed it enough to shell out $49.99 though.
Not sure, heard that trion spend $100 million on the development of 3 games. If theres 30 million involved in this game it isnt that good imo. I like the specs, and cool that multiboxing works but it looks like a released version of runescape on pc.
Going back to leveling my DKs :)
I played a bit more into last night (all solo) and got my warrior to 9 and a rogue to 18.
I don't even know where to start to list all the good and bad, but I'll put up my little mini-review.
Their graphics engine needs some work in their MSAA dept. If you enable that, it'll cripple your machine. I'm running an i7 975 extreme, 12gigs ram, 2 580GTXs in SLI, and running it off an SSD with a Dell 30" monitor. With everything cranked, I see about 20FPS until i turn MSAA down to edge smoothing, then I see between 40-60. Graphics overall are good. The animations can use some work as they don't seemed as polished.
A lot of the built in functions for configuring your UI, keybindings, etc are very nice as you don't need addons to make it work. From going straight from WOW to Rift is very easy in the sense that most of the default keybinds are the same.
Questing - from 1-11 seemed very quick (I was running with a friend), then last night I did 11-18 and it slowed down a lot. You get the same quest grind feeling that wow has rather quickly. Kill x of y quests all over the place. That gets old, but I think any and every MMO has that. What I found though, if you get bored questing, simply run off and do the rifts as they provide decent XP as well.
Battlegrounds - Once you hit 10, you can start doing BGs and queue from anywhere. I'm playing defiant and the queues seem to be quite long (like 15-20 minutes) and right now I'm only eligible for Black Gardens and at first we got destroyed so quick, I didn't enjoy it at all. The next BG, I learned a little more to what's going on - rather than a zergfest, the objective is to hold onto the flag as long as you can - There is one flag in the bg and whoever holds it gathers resources for the team rather quickly. I had a few games where it was very close and quite entertaining. I can't comment a ton on the PVP so far, but it seems to be solid. The few solo fights I had were not quite 3-4 second bouts, but tended to be more in the 10-15 second range, so I think learning the classes / combos will make this quicker, but should also provide you with resources to last longer as well.
I haven't tried any dungeons yet, but from what I understand, I should be ready for iron tombs, so I'm ready to try that one out and i'm really curious to see their PVE portion of the game. I've read a lot of good things so far, but until you experience it, who really knows.
I got to Meridian last night (the first major Defiant city) and I must say that it's well thought out and quite impressive. I spent a good hour last night just combing through it doing a bunch of quests and checking it out. It has auction houses, class trainers, soul trainers, banks, etc there.
What really seperates this game from WOW is their talent system (Soul Tree). If you haven't seen the calculators yet, you can go here: http://rift.zam.com/en/stc.html The level cap at release is going to be 50 with 66 possible points to allocate. What this means is that you'll be able to get the top skill (31 point talent) on two different trees and have a few more points for a 3rd tree or any combination between them. At first, it was very confusing, then I started to get a better idea of what I wanted my character to be, and after playing with the calculator and respecing, it's fun to build your and do some nice theorycrafting. I started with a ranger/marksman/nightblade, but found nightblade to not go with it at all, and wanted to try either a bard or saboteur and to my surprise, found out how easy it is. When you first start, you should have all three of your souls picked by around level 6, and to add more souls, you pick up the quests in the Meridian to get a new soul. That involves going to an active rift and performing a few actions, then once you turn it in, you've now learned this new soul. When you respec from your trainer, you can now change any/all of your souls and respend those points however you feel. In addition, you can train up to 3 extra roles (think dual-spec here) along with a pvp role allowing you 4 different specs that you can change on the fly anywhere. What this means is that you can now roll a class and once you're level capped, you can try out just about any new flavor of the class without having to start over or create an alt for it. This is a huge plus IMO.
One piece here that makes it feel like a grind to me that I remember back when WOW was first out -- walking everywhere. And what a pain that is. I can't wait to hit 20 so I can actually mount up and have some faster travel, so I'll see if that takes away part of that grindy feeling.
At first, I found one of those things in wow that I grew to detest and hate -- groups of people all waiting around to tag-kill mobs making it very painful. I've found that almost everybody/anybody will group up for these making it a lot easier - I just hope they add something to where you can form a public group for these types of quests like they do for the rifts as that would make it smoother.
Another big plus - there are people everywhere. The world feels very much alive because of this. One of the things I hate with wow today is the LFD and what it did to the game. People now sit in cities either queued for bgs, arenas, or LFD rather than going out exploring the worlds. World PVP is extinct for the most part - I blame this to on how flyers were implemented. IMO, they should have made it so that you have to wait 10-20 seconds before you're able to use your flyer after engaging in pvp or rezzing from pvp action. Wows form of world pvp is either the daily quest hubs or the occasional flyer that picks the fight in his favor and swoops in for the quick gank. In Rift, I'm looking forward to some of those epic battles around the dungeon entrances that wow used to have, and those big open fights in contested zones like the ole TM/SS fights. I miss the days where horde would camp on the boats at menethil harbor.
Lastly, I'm almost level 20, and haven't made it out of the starter zone. I have a feeling that once I get out there, it'll bring back some of those memories.
I'm not sold entirely on this game yet, but have to admit is has some rather strong points and I believe could be the first real answer to WOW. I don't see it ever taking the kings spot, but I could see this one as putting a serious dent into the competition.
**EDIT - Disregard the piece here about Chloromancers AE healing each other. It's either been fixed or I'm an idiot. Probably the latter. **
I must say, the starter quests and mobs are far too easy, at this time. I've heard it gets harder around lvl 20, when OP classes (Druid/Warden and Cabalist, basically all Cleric classes) level out in effectiveness. Lyon, because you are rolling 4 of the most OP class (according to some forum posts), you may be finding the early game too easy because of this.
As far as the Edge Smoothing setting, I sat back in my chair, where I normally sit, and compared a line (building edge) and didn't notice a difference between Edge Smoothing and No Smoothing, so I think this is a fail algorithm.
AE Looting is not something you can bind :( It just makes it so when you loot one mob that is near others, it auto-loots all the mobs in the area. Slightly useful, but not what I was hoping for :/
For anyone wanting to run WoW's 4xShaman equivalent, try 4x Chloromancer. At level 10, with 10 points spent, they get an ability called Veil of Lifegiving, which AE Heals the party (minus the Chloromancer) for up to 80% of the direct Life damage done by the Chloromancer. So you can nuke and heal at the same time! 1 is able to MH a tank in dungeons (as shown by some youtube vid), so I'd imagine 4 is overkill, but you can spec some for more damage.
This game is very similar to WoW, and the Rift experience is going to make or break it. If Rifts aren't a fun alternative to Questing, Grinding, Farming or PvP in the WoW sense, what point is there to play this game? Public Quests were a spectacular idea in WAR, and were fun for a little while, but their implementation turned them into a gear grind. Rifts can actually take over towns and areas, and spawn (in later areas) at mostly random spots. Occaisonally, Rifts (Minor Riftsspawns can open up to become Major Rifts, spawning harder mobs and dishing out more valuable items. You could think of this as the whole Placeholder/Named spawn EQ thing.
I have high hopes for this game, as long as they up the difficulty of the first 20 levels. Unfortunately, the early level range can put a veteren MMOer to sleep.
I'm just going to quote you and build from it. :)
RIFT used the Gamebryo engine which is currently 10 years old. It's what DaoC used and it is what WAR used.
Apparently this engine does have issues with MSAA and what you're saying about it destroying your FPS is true. I can
turn on MSAA x2 with my 460 GTX and be at 20 FPS like you're 580's in SLI. This is actually quite disappointing, but I'm
not going to let it get me down as the game still looks much nicer and smoother than WAR did for me.
Couldn't agree more. I felt it was more around 14-ish that I slowed down due to all the walking and with Freemarch
getting sucessfully invaded we had to take tons of stuff back. My Warrior is currently 18 as of last night and there is a good
bit of walking now that I've passed Meridian which has slowed me down a lot in leveling... can't wait for that mount.
To be quite honest, PvP worries me a bit. It has the same issues I felt I had trouble with in WAR. In WoW I can easily tell a
healer from a Mage, which means I know who to focus on as DPS. Since gameplay in RIFT can be a little choppy [I've
never ever been at a solid 60 FPS ever] I find trying to pick healers out of a group and what not can be a little tough. Now,
granted I don't know what heals necessarily look like and can't easily pick the animations out in a crowd. But even after
playing WAR a good amount, I still had trouble knowing 100% what was going on in PvP.
As for queue times, I had one long 20 minute queue for TBG and we got demolished. I tried a little later and was about 4 - 9
minutes to get in where we had won a few times. I did notice they already have implemented cross realm BGs because
a few times I had players with the Name@Server plate above their head. It's beta though, so I didn't expect to have quick
queue times at all seeing as there are really only a handful of people playing at the moment.
No dungeons here yet either, maybe tonight maybe not.
Yeah these are so god damn sexy. They were they intimidating at first and I didn't know what was going on, but I quickly
picked it up because, again, it is similar to WoW in a sense... just a lot more flexible. I do like the fact that you get the
abilities from the Souls depending on how many points you put into them. It's nice to just get the abilities on the
spot rather than having to visit the trainer when there aren't any flight paths [yet].
Yes, the 'alive' feeling is really great. Chat is active, and not necessarily with Chuck Norris or 'Your Mother' jokes, but with
people actually talking about where rifts are and just the game in general. I mentioned earlier, when Freemarch actually
got successfully invaded, people banded together to get shit done, which was nice. I fear, if this game isn't as
successful as Trion would like it to be, these zones could become ghosts towns quickly. As I made my way south of
Meridian the playerbase dropped off and there were numerous rifts that were open for quite a long time before anyone
attempted to close them.
I was completely sold before but I think I was just excited about something new. :) I'm still pretty sure I'm going to
purchase the game, but we have a few more beta events before I need to make a final decision.
Well, good news is this beta is extended til at least Saturday morning now. :D
Could someone that has beta access confirm/deny for me how their interact-with-target ability functions with melee? Is it like WoW where it will run you to the target or not? Kind of a big deal :) Thanks in advance!
So x4 Chloromancer it is :)
I two boxed today. A tank and warden. I got to level 11 in about the same time it took me to get 4 cabs to 11 yesterday. There are a few nice things about grouping. There are some quests where you click an item on some corpse, npc or object, if you target it with all your guys and put the clickable quest item on a hotkey and use it at the same time, you get credit for each toon that clicked. So for example, i had to Bless some guards at one point, it wanted me to bless 5 of them, with my 4 cabs i targeted the npc, hit the item on all of them and got 4 blessed guards in one shot. Also the only collection quest i did that only one quest item drops per mob, was at the start of the game, after that every kill mob+ loot and item type quest has the item drop for everyone in the group.. something WoW needs to do.
I still do not think it will replace WoW for most, but it might very well be a nice diversion for awhile.
You can not expect a game, which is still under development, in beta and not even released yet to captivate you with the tricks and pleasantries that a 6 year old game with many more years of development had.
RIFT seems (from the outside) to be MILES ahead of where WoW was when it released. There was just nothing better when WoW vanilla came out, so people flocked to it. RIFT needs a chance to be played, and be supported to have the freedom to actually spend more time and money on the polishing.
No game will ever be launched which enjoys the same level of intricacy and polish that WoW has, because wow has had a HUGE headstart, and hundreds of millions of dollars invested in its infrastructure, and community.
please give it a chance so we dont have to see a free-to-play RIFT anytime soon like so many other wow-clones.
Can't really judge a game from half an hour of game play. Also, from all the souls I've looked at, they all seem to have something 'overpowered' about them. If that carries onto all the souls, then it isn't really overpowered is it?
One of my favourite things in WoW (beside progression raiding) was to create specs intended for a specific niche. Sadly the cata trees ruined this for me, whereas the RIFT trees (and roots) are awesome. Adding to that, my guild of a year and a half collapsed to 10mans, and the grind from 80 to 85 being soo saturated with questing, my interest in wow has declined dramatically.
Whether RIFT can fill the gap will depend on its end game experience. And being an Oceanic player, finding an oceanic guild, with times suitable to me might be a little difficult until the player base builds up.
I wonder how a team of elementalist/chloromancer/buffsoul would go for dungeons.
you gotta wonder about the competency of devs that would make an 80% of damage dealt heal to the entire group......
edit: apparently the person who has this buff can't be healed by others using it - so could be easily countered in pvp i supposed but still seems OP in PvE unless chloro damage is horrific.
anyone else with uses on their beta code who can send it to me in game for an account?
66T6-LZZG-THGF-DKKL-TGT2
Ssee if that works.
It's a VIP key, I've only used it once.
edit: Also, check http://www.zam.com/giveaways/rift.html to see if there's any left there. (For me, the page just shows my own key)
Where did I say I only played for half an hour? This is my second beta wave and my "main" is 20. What I said is this game feels like playing a console with cheats, and the fun of being OP and having all challenge removed wears off quickly.
"Not being WoW" isn't enough for me to say a game is awesome. I can't differentiate one quest from another. It's all the same thing, interrupted frequently by the quest location being overrun by a rift. I've yet to get "caught up" in anything, it already feels like the grind I saw in games like Aion and that's just not going to do it for me.
Don't do 4x Chloromancers :(
I realize the description mentioned they can't receive this type of healing with the buff on, but I made this recommendation after testing it out on a mob.
I tested this out before the most recent patch and was seeing quite large heal amounts from my alt, but after last nights patch I am not receiving any (while all have the buff on), so either they fixed it, or I'm crazy.
Back to the drawing board.
Well, the good thing about Rift (from what I understand) is, you only need 1 of each Archetype, and you can spec into any of the sub-classes you want (eventually, once you unlock all the souls).
So Account 1 = Warrior Class
Account 2, 3 & 4 = DPS (Mage) Class
Account 5 could either be a Cleric Class, or another Mage
The Cabalists ( its a cleric class btw ) might get nerfed a tad, but they seem t be built for AE dps, its like there specialty. There very first spell is a splash damaging bolt, which you can increase the amount it does to extra enemies on the 1st tier of talents ( soul points)
Anyone figure out what tank would be a good AE tank, i did not see a lot of ae attacks in any of the defensive roles.. might have to do a offensive+defensive combo. Some of them do get ae abilities WAY down the line though.
I played a bit more last night and got my rogue up to 22. I did Iron Tomb and that was quite interesting. I was very confused trying to figure out who the healer and tank was. In this particular run, we had a mage tanking, and a mage healing, so um yah... that's very confusing as you can't tell by looking what spec someone is. I tried the 2nd bg that opens up at 20, and it's the same concept of AB. One thing was that I was looking closer at the opponents during the fight and you can see who is healing, so it's not that hard to pick them out of the crowd, however, there is almost no way to tell until you see them casting. I still haven't figured out how to enable enemy cast bars.
The instance was quite fun, but it really didn't feel different from wow in anything other than better graphics. In any case, it was very refreshing to be able to play some "new" content without that wow feeling.
The 2nd point from my earlier post was about the mount. I can say for sure, once you get a mount, it doesn't feel nearly as grindy and I finally figured out their fast travel system. Entering into the 2nd zone and the landscape has changed a ton. The rifts are different and the loot is better, which made me want to skip questing and go after the rifts.
The animation on the mounts are bizarre. They have 3 speeds - 60%, 90% and 110% mounts. While I haven't seen the 90% or 110%, I can only speculate that the 60% speed is a slow motion animation and doesn't look right at all - yes it works, and the gameplay is there, but the animation looks really corny as the mount moves a lot faster than the animation.
My rogue is a ranger / marksmanship / saboteur and I decided to pick up a second role using the same souls, but this one being primary marksmanship. Switching between specs is actually one step easier in wow in the sense that you can add spell icons to your bar for which role. I can see a lot of fun possibilities with this and I like not begin locked down to two specs. The fact that you can build just about any hybrid spec, truely adds a lot of depth to the game like the old wow days where picking talents used to be fun.
I haven't decided if I'm going to attempt to box this game, but I will say that after last nights experience, I'm 100% sold now. I got just enough of a taste of the new areas that I want to play and explore a lot more. In the second zone running around in a full raid group from rift to rift was actually quite fun.
I got a beta hey from a new friend =)
I was looking, and for boxers, it looks like either 1x cleric and 4x mage or 5x cleric would be amazing.
The cleric roles looks like they can range from some pretty good DPS to tanking roles.
and 5x some of them look REALLY OP.. as in a lot of apssive healing and aoe / party healing while you DPS.. ill update when i get in game and try some =)