You can look at it like this- same heals as today but healing a much larger hit point pool.
I wouldn't call mana scarce.
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I was going to go with protadin, disc, ele, boomy and mage (prob fire).
More recently i was thinking of protadin, restosham, boomy, fire mage, destro lock.
and just today im considering swapping the protadin for a bear, and maybe drop the boomy for ele or spriest
4x warriors
Im interested to see what the community comes up with for decent macros for multi-class teams since the nerf of empty spaces being skipped.
Yeah I think that one went over most peoples heads. I know I've already sorted out my replacement for /click. I'd worked it out long ago but was just lazy implementing it.
Virtual Keymaps are awesome if you'd 'like a hint. :)
5 x Worgen Druid
Dwarven Paladin + 4 Dwarven Shaman
Goblin War, Priest, 3 x Warlock (maybe shaman instead but don't think so)
i'm curious how many people will start from scratch to get a worgen/goblin team.
I doubt the paid transfers to those races will be available any time soon.
the 2 teams I listed there will be from scratch.
Having said that, there is now distinct achievments for first goblin/worgen to 85 having done their starting zones as well as for just first goblin/worgen to 85 so it's possible transfer will be available right away.
Yeah, I saw that Knytestorme. I'm pretty sure transfers will be immediately available--It's all about the green dollar dollar bill'yall anyways.
Not saying I don't know how to do it was curious what other people would come up with :) Isboxer ftw.
My virtual keymap method does +/-100 dps of the current click macro on live. I'm testing these on the lvl 80 target dummy with 1 chain lightning jump to the heroic training dummy. With both methods I am sustaining over 7500 DPS (without any Racial/Trinket/EM/ Thunderstorm usage) going from 100% mana to 0% mana.
Working in earth shock shouldn't be too bad. The randomness of lava surge im not too worried about I probably won't spec into it anyways for multi-boxing ><
I have a few teams:
Protection Paladin
4* Elemental Shaman
Protection Warrior
3* Warlock
Disc/Holy Priest
Blood DK
3 Ret Paladins
Restoration Shaman
Then I have this group missing either tank or healer:
Druid (Tank/Healer)
Warlock
Hunter
Mage
(maybe will slowly level them with a tank or healer friend)
And A Rogue...
These are my lvl 80s and I am of course taking into account which acc they're in and really don't want to spend money with transfers to optimize it.
I think I'll level them in this order.
Another thing I've been thinking of is not starting leveling them as soon as Cata hits (as I always did and rush first team to level cap). As usual I think they'll remove rest status, so I'll probably wait 15 days for them to get full rested. In the meanwhile, either I level up my tank or healer for that incomplete team or I'll just fly around with my herb/miner paladin and farm a lot and (hopefully) make a lot of money.
What'll be your strategy?
Cheers,
Altsoba aka a lot other nicks ;)
Get my shamans to 85 first for raiding and arenas. Then level the others if I have time.
I have 4 sham + pal.
a mixed caster group. Boonkin/Destro/Arcane Mage/HolyPriest/War.
a mixed melee group Ret/DK/Enh/FeralDruid/Priest
Then a Rogue/Hunter that gets worked in wherever.
Probably most classes in several teams... Main team will more then likely remain my pally/sham team. The ret pally team might not be so hot anymore, as the healing seems to have gotten a bit nerf'd. For general mayhem my NE hunter team (BM spec on all but one) with camo and shadowmeld will be very funny in Tol Barad ;)