But does this increase the value of damage to AoE pulls with less than 10 mobs?
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But does this increase the value of damage to AoE pulls with less than 10 mobs?
Servers are up, though people seem to have issues getting on, and some experienced their keybindings being cleared
N = number of mobs
For N=1, the damage should be unchanged. Under the new cap, your per-target damage is that value up to N = 10 and decreases thereafter. Under the old cap, your per-target DPS is that value up to N = (old cap / single target damage).
I can't really be more specific without knowing the old cap for a given spell.
Wonderful.
Hmm...not going past the loading page.
im gonna try some boosting and see how it affects it
I have not even looked at the example in the patch notes.
Was operating off of what blues have posted it would work as.
It does not make much sense for an AoE to hit 10 targets for 1,000 each.
But to hit 11 targets for 90.
However, 11 targets each taking 909 makes a lot more sense.
Anyone having the Disconnected issue? I am able log in, however as soon as it would pop to the toon screen it disconnects.
I tend to expect these things, so not really complaining as much as I am just making sure it is not only me. :D
Lume
not only that but there site is slow and down also :( blizz hit the big red button :(
Give it time... we all remember pre wrath patch right? With the talent changes? That made people DC for days and raids were not able to be run etc?
you think its bad now, wait for primetime and I am willing to bet that servers go down more than once.
Ya, I totally plan on not being able to even log in tonight. Probably won't be able to play until tomorrow morning when all the kiddies are asleep.
I don't expect the server to be stable until next week.
There was a quote by ghostcrawler I believe answering this. I will try to look for it again. He basically went on to say that the way the new AOE works it allows the damage to scale better with gear for those first 10 targets. So instead of a base damage cap to your AOE now there is no base on the first 10, but the damage will be split evenly amongst all the targets if there is more than 10.
The only issue here is we don't know what the cap was before so it's hard to say if this is a boost or a nerf. We can only go on the dev's words that this will indeed be a boost.
This is true...the previous hard cap was just a number in the system, your gear didn't affect it. The new cap is 10x your single-target damage with the spell, as determined by your current gear, buffs, talents, and so forth.
Oh look, an optimist.
Can't the forums as they are down but I got the MMO-blue tracker link that GC talks about AOE damage. pretty much same thing i reiterated.
http://blue.mmo-champion.com/28/2162...n-all-aoe.html
I'll be interested to see if this affects my boosting at all -- Consecrate never had the AoE cap apply AFAIK (only Holy Wrath did, according to Elitist Jerks). Wonder if the cap has been extended to include more spells?
Aggro is only one of consecrates uses. If a ret paladin uses it, is he trying to steal aggro.. Consecrate is a viable AOE. I don't see any reason for it not to be included.
lol rets use it for dps, dunno about trying to steal aggro.
Patched, logged in...AH not loading. LOL. I hate patch day. :)