-
Interesting. With these macros, my DPS took a huge nosedive. Like averaging 1700-1800dps over an instance on 3 moonkin to 900-1100 on each of the 4. It trivialized the golem/elemental fight in gundrak for the most part but I cannot kill Gal'darah with that setup, where he was easy with the tree+moonkin. I also have more trouble with Moorabi with the 4x hybrids, and Eck actually managed to enrage on me twice today.
Not sure what I'm gonna do about that. Needs more thinking.
-
I tend to use the bear/tree/3moonkins since i bought dual spec for each of my druids. When i feel like playing 4 dps/tank i hop on my shamans and destroy some heroics. The druids can do it but i dont think they do it as well as the shamans.
The tree druids heals are just much better over all, and the moonkins can go all out giving them a higher dps. I havent logged anything these are just my general impressions of my heroic runs. Using the trinity I have cleared all but occulus (haven't tried yet). Using the 4 dps i got frustrated after running HoL heroic. Wild Growth really makes some fights easy mode, such as the 3rd and 4th bosses in HOL.
Either way as long as your tank is in some ok gear you can clear any and all heroics with a little effort. As has been mentioned with dual spec you can then pop over to 5 moonkin for some good times in Bg's or Wintersgrasp or 5 tree/resto to be really annoying to kill.
-
I'm running 5 druids - the main dual-spec'd as feral (bear) and moonkin, and the other 4 of moonkin. I also run another team with a dk tank and 4 ele shams.
For PvE, the 5 druid team are quite viable - I haven't had any trouble clearing heroics with them. The fights are typically more healing intensive, since you don't have healing stream providing the passive 1K/tick, and no grounding totems to eat incoming spells. However druids bring a few goodies to the fight with Treants every 3 mins, Starfall every 90 secs and great AoE in the form of Hurricane. Tranquility is a great "oh crap" AoE heal, and having 4 available is gold. The only trouble I have is on boss fights where adds spawn during the fight - without an AOE agro generating ability like Death and Decay or Consecrate, you have to be quick on your toes to pick them up before they get to your other toons.
For PvP, druids definitely fall behind Shamans IMO. The the main drawbacks are:
- lack the burst compared to what the shamans can put out
- vulnerable to AoE fear
- have to drop form to heal
Cheers,
S.
-
Ugg, I can see where your moonkins would see a bigger drop in DPS than I would. I have yet to take on any content in moonkin form, I do not even have the improved aura speced.... So in a normal cycle say 21 seconds with my above macro set, in full healing mode they will cast 4 instant HOT's per cycle. 3 on the tank and 1 on themselves. Remove haste from the equation and that comes to 6 seconds of global cool downs that your not dps'ing or a good 25%+ of your DPSing time. Also for you, you loose out on the 5% crit and SPI to SpellPower buff from moonkin aura. Thats a lot of dps. (if your normal moonkin lost a lot of dps, how much dps did your tree who now is dpsing add? You may not have lost as much as you think overall)
Prolly what I need to do and may help you as well, is if you dont need 4 caster form healers, Moonkin up the ones that do not need to heal and get the aura/spi buff back. Or use your current setup and when you come across a boss where this works well, Just Shift-Up-Arrow to a different hotbar that has quad caster healing setup.
My setup is grossly innefficiant as well. At the end of instances they have overhealed sometimes in the 200-300k range or about 30-40%. Some heroics I have tried to not use all 4 healing, but right now I dont have the gear and mitigation to survive with out so most of that overhealing is from the end of fights where everything is dead and the next 8 seconds your full HP's and all the HOT's are still going and 4 blooms go off for a ton of overhealing. I use innervate on almost every boss fight because of this where in the past healing manualy I didn't even have that spell macroed up. I am also only useing 2 diff heal spells for all my heal needs and the druid has an arsenal of healing. So yea, fights are going to take longer, I have to drink more often than I really like, but ive also taken on some stuff that I prolly wasnt ready for with my l74-76 quest gear.
What its really good for though is keeping my group alive w/o any micro management of heals, targeting, or DPS.
-
lol...we're on the same page. :P With regards to the DPS drop, the new improved moonkin is +30% of spirit as spellpower on TOP of the 5% crit. My moonkins in imp. moonkin spec sit at about 1800sp, where without it they're somewhere around 1450ish. So those two combined make for quite a boost. I may have to re-enable recount and pull up the group DPS graph and compare the two. It might be less than I'm thinking but the fights do take longer (especially considering Eck's enrage timer as a benchmark).
Just hafta find enough glyphs to switch specs for those fights. My offspec is feral (which I don't use anymore) so I can just replace that with full moonkin spec for the fights where it works better.
More options = GOOD. :)
Cheers,
Ugh
-
I really like the idea of passively having HoT's on the tank and non-tanks, as part of your dps rotation.
It may not be the most efficient use of mana, but it sure simplifies things, and keeps the team up in a lot of situations.