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  1. #1

    Default 5 druids, no moonkins/tree efficient in any way?

    I was just curious if anyone had tried a team composition of 5 druids with one being a bear for tanking with 4 followers who would all dps and heal. If so, how well does this work?

    I like the idea of the typical tank + 4 shamans (where all 4 heal and dps), and am curious how viable this kind of setup is for druids.

    I understand this is a less than efficient team considering no moonkin/tree aura, additional armor, etc, but how much less efficient is it? I'm thinking from a purely PvE standpoint, not PvP.
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  2. #2

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    I'm almost positive someone is doing tank + 4 moonkins w/o a dedicated healer and having success.
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  3. #3
    Member Ughmahedhurtz's Avatar
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    I'm running bear + 3 moonkins + tree. I've tried it both ways and while you can indeed do 4 casters throwing out the oddball heals every now and then, it's much less efficient than just having a tree (by efficient I mean being able to maintain both heals and DPS over a really long fight). Plus you don't get a spammable AoE heal unless you get wild growth, so you're relying on a 10-minute CD for each aoe heal. Not a great option, especially if it's an extended fight that needs a lot of minor aoe healing throughout the fight. Honestly, though, that's mostly theorycraft as I didn't really try the 4x DPS + ghetto heals for long, and I've only done heroics and L80 instances with bear/tree setup.

    Rejuvenation (identical gear; ~1750sp): moonkin = 1050ish/tick; resto(in caster form) = 1338/tick; resto in tree form = 1543/tick
    [edit] Same druid, same gear. With moonkin/imp. moonkin aura = 1800sp; w/o moonkin = 1500sp. That's significant.

    Another point to consider. Caster = 3237af (-17.5% dmg taken); Moonkin = 14637af (-49% dmg taken). Granted it's physical mitigation only, but think of it like having a mage with no AF buff, no ice block, no frost barrier and no mana shield. VERY squishy indeed. Example: in heroic Gundrak, when the rhino gores one of the moonkins, he'll take 30% dmg, which I tend to largely ignore. If the tree gets gored, it's like 65% of his health BAM. Huge difference when you're trying to gear up in terms of being more forgiving on mistakes.

    A final point: glyphs. Can glyph both heals and DPS for the most part. You could but you're missing a sizable bonus either way there.

    Ya know, I might just have to go respec my guys to some hybrid balance/resto spec minus moonkin and try it just to see what happens. My curiosity is piqued now.
    Now playing: WoW (Garona)

  4. #4
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    Dual specialization is a consideration.
    Each spec has its own set of glyphs.

    I'd imagine they'd all be (deep) Balance with some Resto .
    For dailies, battlegrounds etc.

    One would be a tank as their second spec.
    One would be a tree as their second spec.

    Mix and match as you need.

  5. #5
    Member Ughmahedhurtz's Avatar
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    As a follow-up, IMO the setup with 4 druids as combination caster/healer is great for stacking tons of HoTs on a tank but sucks for just about everything else. Fights in heroic gundrak were taking about 30% longer than with just 3 Moonkin and a tree, and I died on trash a few times due to the sucktastic armor of caster form. Not to mention having mana issues where I didn't before.

    Enjoy trying it yourself but I think I found out what I wanted to know about it and will definitely not be using that setup.
    Now playing: WoW (Garona)

  6. #6

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    I only took my 5 druids to 60 so far (and left 4 of them there), but a bear tank was quite good in instances, and healing was really very good when spread across all 4 other toons. (I leveled them 15->60 in instances only and they were my 1st multibox experience.)

    However, I had two problems:
    1) Casting a healing spell knocked them out of moonkin form.
    2) Deciding whether to interrupt the DPS spell in order to start an emergency heal. (I can't remember how/if I dealt with this one atm.)

    I suppose if I try this way again, I might try only one in moonkin form. I thought you only need one moonkin aura anyway, but ughmyheadhurtz made an interesting comment about survivability and mana that I didn't know about.

    Bear tank + DPS moonkin + 3 combined DPS/Healer?
    or..
    Moonkin tank + 4 combined DPS/Healerform? (Dont forget that Moonkin gets good armour & health bonus)

    If I do it, I will probably try Moonkin Tank, to see if Moonkin can hold threat against combined DPS/Healing spread over other toons. Talents + thorns + choice of spell (eg FF etc) might give enough of a gap for this to work well, but I have not actually tried it before.
    There is an interesting article about tanking as moonkin here: http://forums.wow-europe.com/thread....05842304&sid=1


    Instancing 15->60 with combined DPS/Healers the effect was very nice. 4xHOTs plus 4xsmall heals plus round-robin 'oh-sh1t' buttons made it very good, and the healing aggro was never a problem because it was spread out. It was also a nice way to learn multiboxing, since I only had to split my thoughts 2 ways instead of 3.
    It sounds like that might not hold true 60->70->80, dunno. My new team is mid 70's, and I don't have experience of LK instances.

    [Edit: lol at number of edits :p ]
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  7. #7
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    Pretty much... 5x Balance/Resto, with a lot more points into Balance is the primary spec.
    Three of the druids would have this as their only spec.
    I say three, assuming a full 5 box group.

    One of the druids would also be a Bear tank.
    One of the druids would also be a Resto tree.

    There are a lot of situations where you don't need a tank or dedicated healer.
    In these situations, 5x the dps is preferable.
    Dailies and Battlegrounds will be much smoother.
    In other cases, heroics for example, a tank and a dedicated tree healer will make the experience much easier.

    Because of dual spec's, it is not an either / or choice.
    You can have the best of both worlds.
    Go with Ugh's advice on a tank/healer and 3x dps for heroics, it is so much easier.
    But have the option for 2x druids dps extra, when you don't need the survivability.

  8. #8

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    Im currently playing a paladin and 4 druids. I leave the 4 druids in caster form and do the rolling ghetto heal over times. I spent a LOT of time working on my macros to the point where I can one button smash for 99% of all occasions. I also built it modular with /click. So if im running a lower instance and dont need heals. I can just 'unplug' the healing button for 3 of my toons. In heroics I have to have all 4 going and in high end non heroics 2 healers are all I need.

    Its quite easy the way I have it set up to do this. I use my 2 sidebars and just change the macro how I need by moving or removing spots. Im sure im gimping myself by not useing moonkin form, but so far it hasnt been a big issue and its going quite well.

  9. #9
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by 'Starbuck_Jones',index.php?page=Thread&postID=2073 00#post207300
    I spent a LOT of time working on my macros to the point where I can one button smash for 99% of all occasions.
    Poast said macros or the kitty gets it! :P

    On a sorta related note, I tried just making two trees and two moonkin for one of my more difficult heroic fights today. 2x wild growth = win.
    Now playing: WoW (Garona)

  10. #10

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    Ok. Here is basics of my 1 button does it all macro. Im at work so I cant just cut and paste so forgive me if any of the syntax is wrong.

    Button 2 is my outside world questing and low end instance trash killing button. (no dot's) Placing of this key fits nice with my hand to hit the tab key to target and spam this key w/o having to move my hand.
    Button 5 is my Instance smashing button I use for all Heroics and Any bosses or group quest elites. (dot's)

    I use a stacking /click macro to manage all the timings for DOT's and HOT's I have dedicated on my druids their entire Right side vertical action bar for this.

    So their basic macro bound to key 2 is:
    /click MultiBarRightButton1
    /click MultiBarRightButton12

    Key 5 looks like
    /click MultiBarRightButton1
    /click MultiBarRightButton9
    /click MultiBarRightButton10
    /click MultiBarRightButton11
    /click MultiBarRightButton12

    Button1 is my base targeting and trinket macro. Any conditional targeting is going to go here for bosses and stuff. This is nice because any new macro I may make I can just put /click MultiBarRightButton1 at the start and I'm done.
    /use13
    /use14
    /assist sbjones
    /target frost tomb
    /target chaotic rift

    Button9 (4th from the bottom) is my Tank healing macro. This one is a bit different for each druid, but the concept should be easy to follow. The commas introduce delays so if you just cut and paste this it may not work to your button smashing speed. Each druids macro is a derivitive of this.
    /target sbjones
    /castsequence reset=10 Lifebloom,Rejuvenation,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,Lifebloom,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,,
    /assist sbjones

    So all 4 druids macros look something like
    Lifebloom,Rejuvenation,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,Lifebloom,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,,
    ,,,, ,,,,Lifebloom,Rejuvenation,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,Lifebloom,,,, ,,,, ,,,, ,,,, ,,,, ,,,,
    ,,,, ,,,, ,,,, ,,,,Lifebloom,Rejuvenation,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,Lifebloom,,,, ,,,, ,,,, ,,,,
    ,,,, ,,,, ,,,, ,,,, ,,,, ,,,,Lifebloom,Rejuvenation,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,Lifebloom,,,, ,,,,

    This makes it so each druid will keep one stack of lifebloom and rejuvenation on my tank at all times. Once it gets going he will have 8 HOT's and a Bloom trigger every 2 seconds. The only time I have been killed with all 4 "ghetto" healing is if I dont watch their mana and im on my 3rd pull or something and I go OOM. Now what makes this nice is if im in an instance where I dont need as much healing. I simply drag this macro off of button 9 and move it over to the other action bar. Right now in high end non heroics like Culling of Stratholme I only have 2 druids with this button activated and its more than enough to get me through all the trash and bosses.

    Button 10 is my Moonfire
    /castsequence reset=10 Moonfire,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,,

    I have it glyped with starfire so it can have its duration extended 9 additional seconds. There are enough commas for it to go 21 seconds before refreshing. It can go longer but an unlucky string of Wrath casting can cause it to fall off early and it seems to happen more often than you think.

    Button 11 is my Insect Swarm and self heal macro
    /castsequence reset=10 Insect Swarm ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,, ,,,,Lifebloom

    With the self cast option on in the bios they should always heal themselves every 15ish seconds with a lifebloom, This gets the job done for 99% of trash and about 80% of bosses. Some bosses that have special AOE's and stuff require a bit more healing than a single life bloom but thoes are rare cases as normaly they dont take any dammage as they should not have agro. But this takes out the hastle of having to pay attention to them getting to thoes rare bosses that do.

    Button 12 is my main DPS nuker. Short and sweet.
    /castrandom Starfire,Wrath

    So if you look at my number 2 macro its basicaly:
    /use13
    /use14
    /assist sbjones
    /target frost tomb
    /target chaotic rift
    /castrandom Starfire,Wrath

    Should be easy to see what ive done here. Now here is the thing that gives this setup a HUGE advantage of a single long cast sequence is Haste procs. If you proced haste with a old fashioned castsequence you blew through the starfire and wrath spells a lot faster than you should have and it caused you to refresh DOT's and all that much earlier. Now if haste procs or you get new haste gear, it doesnt affect the DOT's or HOT's. you will dynamicaly get more /castrandom Starfire,Wrath castings off. Also this last castrandom gets you past the server lag verification that plagues castsequence. Also it does a decent job of makeing use of eclipse procs.

    I have a long post in the macro forums where I complained about piss poor DPS
    Druid DPS and Heal macro help

    When I was going through all that I could get about 900-1200dps on a target dummy. After I got this macro down (w/o tank healing) I could get an easy 1500-1600 with spikes as high as 1900dps. Adding in the tank healing bit looses about 100-150dps for 3 instant cast spells every 15 seconds.

    Edit: My paladin has his 969 macro set to the same keys.

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